Lol nothing like a game with platforming sections where you'll die from fall damage if you don't make the jumps 100% perfectly.
I don't mean that I thought the gameplay was similar (I would have stated this but I assumed it was obvious no one would think the gameplay of Uncharted and Alan Wake are the same, so I didn't think I needed to state the obvious).
I mean in terms of the overall quality of the games across the board (world building, production, story, etc.), I felt like Alan Wake was a step behind the PS3 Uncharted games (I played AW after having played Uncharted 1-3 but before play...
I like that they said this. When I first played Alan Wake, my thought was "this is like a half-step down from Uncharted."
Lol everyone said the hero shooter market was saturated and we didn't need another one, then they all went and started playing Marvel Rivals.
If this is true, the thing I'm most excited about is a bunch of people who never played Morrowind saying that they should have remade Morrowind instead.
Makes sense.
Lol people mocked WB when, after Suicide Squad failed, they said they needed to focus more on live services. Unfortunately, gamers are proving WB right; people do want a live service super hero game, WB just failed to go far enough. They should have ditched the Arkham Universe completely and gotten a Chinese publisher to make a F2P, micro transaction-based hero shooter using DC characters, and apparently people would have flocked to it.
I'm wondering if at some point Disney/Marvel will have the same conversation with Sony the MLB did. In other words, "we like the games you make with our license, and we'd like you to continue making them, but you can only keep making Spiderman/Wolverine/etc. games if you start making them for other systems."
That's really the only way I can see it happening. With games Sony makes where no outside force can influence them, I don't see why they'd...
Well the next time a live service game is announced and people are all commenting about how "didn't we send enough of a message with Concord about how we don't need anymore games like this" I'll be here to remind them that people immediately flocked to this game.
It doesn't solve the problem of gamers encouraging devs to make more micro transaction-laden live service games, despite swearing we were saturated with those and didn't need anymore.
This is embarrassing. Remember that time gamers were tired of hero shooters? Remember how we already have Overwatch and we didn't need a new game trying to be Overwatch?
Even if you want to make the case that GPUs on consoles don't need to be much better (although I still wouldn't agree even with that), the CPUs in the current consoles are woefully underpowered.
You aren't factoring in the regional breakdowns. Yes, PS3 ended up passing 360 (87 millionish to 85 millionish seems to be the final tally). But PS3 destroyed 360 in Japan (Like 10 million to 1 million) and also comfortably outsold 360 in Europe and the rest of the world. Mathematically, the only way the totals work is that 360 substantially outsold PS3 in the US.
Well, gamers were part of the problem here. A lot of the games you cited (and that others cite as the golden age of Ubisoft) didn't really sell that well, aside from the Tom Clancy games, and not even those were sure fire hits. Then in the late PS3/360 to early PS4/Xone era they started basically making all of their singleplayer games feel the same (i.e. the "Ubisoft formula") and gamers massively rewarded them for it for years. Then they turned Rainbow Six from an interesting t...
"If we can have a tactical pvp mission/extraction based game."
What? You want another game chasing the same PvPvE fad? How many extraction shooters do there need to be?
No Man's Sky is such a great example of gamers just creating a narrative and ignoring all contrary evidence. Even if you buy the idea that Hello Games falsely advertised the game in the first year or so that it was being developed and advertised, you could literally watch long previews in the months before launch that showed what the game was going to be. So even if they "lied" in 2013-2015, you really couldn't claim to be deceived by that in Fall 2016 when you could watch l...
Of course, reviewers (and gamers, for that matter), are highly selective on whether launch performance issues should heavily impact a game's score. Elden Ring had major stuttering issues and a wildly inconsistent framerate at launch, but the general consensus was to ignore those issues because they would be ironed out. It was even legitimately suggested that you should just play the PS4 version of the game on PS5 so you could have a stable framerate.
If a game is from ...
I understand what he's trying to say, but I don't think he picked the best example. Ironically I think his own game, Prey, is a better example of the problem he is trying to illustrate. A bunch of sites that throw out 8/10s and 9/10s like candy to generic games (or at least did in the mid-late 2010s) gave Prey 6/10, when it was far more interesting than most games that came out around the same time (it released in 2017). And it doesn't have nearly the technical issues Stalker 2 ha...
This is not exactly what happened. This was a civil proceeding, not a criminal trial-the prosecutor in Ireland who reviewed these allegations declined to prosecute. He was found liable, not guilty. Hence why he has to pay money, rather than go to prison.
This is similar to what happened to OJ Simpson; he was found not guilty on criminal charges, but was found liable in a civil case based on the same factual circumstances.
"some people died in some plane crashes"