Smh about Silent Hill 2. People beg for games for years and then don't buy them when they release.
It's also funny because people constantly say they want devs to make smaller, different games that don't have such large budgets that they need to sell 10+ million copies in their first year to be considered a success. Then as soon as Sony makes such a game and achieves moderate success, the gane catches flak for not selling like a mainstream, "appeal to everyone" title.
The idea is that it's ironic for people who complain about developers being pressured to change their games (or any artistic endeavor, such as music or movies) to appease governmental/corporate/cultura l sensibilities to then turn around and criticize developers for not releasing their game on a specific platform due to concerns with how their art will be treated on that platform.
The second thing isn't really censorship, but it's the related concern of respecti...
@KirkMX
You are right when you are talking to people on here. But there are still a lot of people who just want to buy a console they can connect to their TV and play COD, Madden, FC (formerly FIFA), and GTA. These types really don't care about whether first party games are launching on PC day and date.
Admittedly this group gets smaller every generation as PC gaming becomes more accessible, but those people do still exist. College Football 25 was th...
What was the last non-live service multiplayer game to sustain a playerbase for any reasonable time?
I hate it, but I think gamers have been so conditioned by the RPG-ification of multiplayer games that, except for smaller niche audiences on PC, they won't accept a game you just play because the gameplay is good. If there isn't a grindy progression system, people will say they don't have a reason to play. If there aren't constant updates with new content, pe...
This is a problem across the board, not just with Bend. Even if Sony immediately pivots all their studios that were on live service games to make the singleplayer games people want, it will take years before we see any new games from those studios.
And don't forget PS3 owners tripping over themselves to ignore Sony's great exclusives to buy annualized games like COD and Assassin's Creed instead.
Imagine how much of a disconnected "suit" you have to be to come into a meeting and say "hey, those Fortnite-type games that people play for years and years are really popular and make a ton of money, and people really like these God of War games we make, wouldn't it be great if we combined the two?"
It's kind of funny that in an environment where everyone is constantly mad at studios for making remasters/remakes, Sony takes the one studio that every actually wants to work on remasters/remakes and forces them to work on a live service game.
Exactly. Firewalk brought it on themselves - they were doing Concord before Sony bought them. But these studios were told to move in this direction.
I'm preparing for the possibility that all or most of them run exactly the same.
That Sony had so many of these going is a great example of the continued disconnect between "business" types who just see gaming as a source of revenue and people who understand the collective psychology of gamers.
Unfortunately, the people most likely to pay the price are the devs who were specifically directed to work on live service games while Sony was in their "we need our own Fortnite" phase, because now those games are getting cancelled. Firewalk ...
It feels like that one is far enough along that they are going to go ahead and just push it out.
Marketing is going to be a big question. Nintendo has to actually get casuals to understand this is a new and different system from the Switch, and then convince them to buy it. This seems obvious, but remember that Reggie went on Jimmy Fallon to promote the Wii U and Fallon couldn't understand that it wasn't a peripheral for the original Wii.
417d ago 1 agree2 disagreeView comment
After the success of the PS4 gen it's crazy how they have fumbled their first-party output this generation. This gen is over four years old already and instead of Sony's studios hitting their stride on PS5, they are cancelling games that never should have been greenlit.
What a waste of resources.
And if most games are cross gen, people are going to say "well why do I need to buy a Switch 2?" Sure, if it runs Tears of the Kingdom at 60fps, that will convince the hardcore Nintendo fans, but casuals won't care about that.
Will those casuals see a reason to upgrade from the Switch? I mean I'm sure there will be new first party games that push the hardcore Nintendo fans to buy it, but will the casuals who bought a Switch to buy Animal Crossing upgrade to Switch 2?
If history is any indication, this will struggle to match the switch. 3DS in my view was a much better handheld than the DS, but it fell well short of the DS's sales. The SNES fell short of the NES. And then of course there was the disaster of the Wii U after the Wii.
I don't think Switch 2 will be a Wii U like situation, but I could see it being similar to the 3DS where a lot of people who owned the prior iteration don't feel compelled to upgrade.
Yep. We beg and beg for these games and whine about how everything is a live service or a bland open world, but then when we get exactly what we ask for, we say, "meh, looks mid, I'll wait for a sale."