I'm preparing for the possibility that all or most of them run exactly the same.
That Sony had so many of these going is a great example of the continued disconnect between "business" types who just see gaming as a source of revenue and people who understand the collective psychology of gamers.
Unfortunately, the people most likely to pay the price are the devs who were specifically directed to work on live service games while Sony was in their "we need our own Fortnite" phase, because now those games are getting cancelled. Firewalk ...
It feels like that one is far enough along that they are going to go ahead and just push it out.
Marketing is going to be a big question. Nintendo has to actually get casuals to understand this is a new and different system from the Switch, and then convince them to buy it. This seems obvious, but remember that Reggie went on Jimmy Fallon to promote the Wii U and Fallon couldn't understand that it wasn't a peripheral for the original Wii.
366d ago 1 agree2 disagreeView comment
After the success of the PS4 gen it's crazy how they have fumbled their first-party output this generation. This gen is over four years old already and instead of Sony's studios hitting their stride on PS5, they are cancelling games that never should have been greenlit.
What a waste of resources.
And if most games are cross gen, people are going to say "well why do I need to buy a Switch 2?" Sure, if it runs Tears of the Kingdom at 60fps, that will convince the hardcore Nintendo fans, but casuals won't care about that.
Will those casuals see a reason to upgrade from the Switch? I mean I'm sure there will be new first party games that push the hardcore Nintendo fans to buy it, but will the casuals who bought a Switch to buy Animal Crossing upgrade to Switch 2?
If history is any indication, this will struggle to match the switch. 3DS in my view was a much better handheld than the DS, but it fell well short of the DS's sales. The SNES fell short of the NES. And then of course there was the disaster of the Wii U after the Wii.
I don't think Switch 2 will be a Wii U like situation, but I could see it being similar to the 3DS where a lot of people who owned the prior iteration don't feel compelled to upgrade.
"some people died in some plane crashes"
Lol nothing like a game with platforming sections where you'll die from fall damage if you don't make the jumps 100% perfectly.
I don't mean that I thought the gameplay was similar (I would have stated this but I assumed it was obvious no one would think the gameplay of Uncharted and Alan Wake are the same, so I didn't think I needed to state the obvious).
I mean in terms of the overall quality of the games across the board (world building, production, story, etc.), I felt like Alan Wake was a step behind the PS3 Uncharted games (I played AW after having played Uncharted 1-3 but before play...
I like that they said this. When I first played Alan Wake, my thought was "this is like a half-step down from Uncharted."
Lol everyone said the hero shooter market was saturated and we didn't need another one, then they all went and started playing Marvel Rivals.
If this is true, the thing I'm most excited about is a bunch of people who never played Morrowind saying that they should have remade Morrowind instead.
Makes sense.
Lol people mocked WB when, after Suicide Squad failed, they said they needed to focus more on live services. Unfortunately, gamers are proving WB right; people do want a live service super hero game, WB just failed to go far enough. They should have ditched the Arkham Universe completely and gotten a Chinese publisher to make a F2P, micro transaction-based hero shooter using DC characters, and apparently people would have flocked to it.
I'm wondering if at some point Disney/Marvel will have the same conversation with Sony the MLB did. In other words, "we like the games you make with our license, and we'd like you to continue making them, but you can only keep making Spiderman/Wolverine/etc. games if you start making them for other systems."
That's really the only way I can see it happening. With games Sony makes where no outside force can influence them, I don't see why they'd...
Well the next time a live service game is announced and people are all commenting about how "didn't we send enough of a message with Concord about how we don't need anymore games like this" I'll be here to remind them that people immediately flocked to this game.
Exactly. Firewalk brought it on themselves - they were doing Concord before Sony bought them. But these studios were told to move in this direction.