@CrimsonWing69
And I just explained it to you. MS started charging for "Xbox Live" and framed it as a premium service, and gamers and the media bought the marketing hook, line, and sinker. Live was a paid service, so it was "better." You still see the residual effects of the success of this marketing effort (just look at any of Reaper22_'s posts above for an example). So if you are their chief competitor offering a service for free and being treated ...
It's almost like one company started charging for online play a decade before any others did, and then gamers and the games media relentlessly hyped the paid service as being the superior option, to the point that the paid service's name became a colloquial term among many gamers for playing online. It's almost like that's what happened.
Yeah I mean over here (US) there are many that play maybe one sports game and one live service shooter and nothing else. It's not surprising those people exist; obviously they do, or those games wouldn't be popular. It's just interesting to see how different the community is on that subreddit compared to here.
It's just eye-opening that there are so many PS5 owners for whom the only thing that is relevant is Fortnite, Rivals, or COD, and the idea of playing a game offline for one evening isn't even something that comes to mind. Obviously everyone gets to have their own tastes, but it's just interesting to me how different it is over there. Seeing someone hype up playing Fortnite is almost like hearing someone hype up Nickelback; obviously you realize plenty of people with those tastes e...
Anyone else spend time on the r/PlayStation subreddit during the outage? It's an entirely different culture over there. Almost every person was ranting about how they couldn't play a live service game, and then when PSN was starting to come back they all started posting pics from Fortnite and Marvel Rivals. Obviously those games are super popular, but being on here you can kind of trick yourself into believing no one really openly talks about liking those games.
It...
I think it's a missed attempt at sarcasm/an over the top attempt to troll the Obscure Xbox types. But it isn't really landing because no one is stupid actually believe anything remotely close to that.
Hopefully they don't fall into the cross gen trap like so many companies did in the first three years of the PS5/Series X. I actually think third parties might be less likely to do a lot of cross gen stuff, because Switch 2 is already likely to be the lowest SKU of their games.
A big piece of this is the cost of labor. Warhorse is located in the Czech Republic. I'd be shocked if their labor costs are even half of the labor costs of similarly sized studios based in California. I'd love to see more devs from Central and Eastern Europe spring up! Perhaps in the wake of this game's success, we'll see some offshoots of Warhorse as different members seek to do their own things, hopefully leading to more good studios in those regions.
@Popsicle
Oh for sure, better late than never. And better to somewhat own up to your mistakes, rather than just blaming your release window, or advertising partners, or gamers lol.
Too bad he didn't have this opinion when he chased trends with Lawbreakers. Or when he chased trends with Radical Heights.
And unfortunately now most people's only exposure to BF 1942 was BF 1943, which screwed up the class system from 1942 and didn't include most of the best maps from 1942.
@RaidenBlack
I love how act like you are correcting me, then just admit I'm completely right about how devs are forced into making live service multiplayer games now because people would whine if they didn't. Appreciate you admitting you are one of those people though, I honestly expected you to try to claim you didn't want "live service," you just wanted "support." You at least admit what you want, which makes you more honest than most. But ...
Sounds great. Unfortunately, that would be a niche game. Except for smaller audiences on PC, gamers now won't play games because they are fun. If they aren't "earning" something (guns, character skins, hats, gun skins, emotes, dances, perks, boosts, streaks, etc.), they'll say the have no reason to play anymore.
The RPG-ification of shooters in the late 2000s/early 2010s, coupled with kids growing up with grindy mobile games, rewired gamers' brains...
This comment is a perfect example of why devs are afraid to release a traditional style multiplayer game that isn't a live service. People say they hate live service games or "games as a service," but as soon as a game is treated more like a 2000s style traditional multiplayer game, gamers riot. BFV got a pretty long tail of new map releases etc. (about a year and a half). That's longer than most of the BF games people say they love got supported (really only BF4 got map pac...
@VenomUK
Uhh I'm literally only talking about how sales of the PS4 versions of cross platform games sold compared to the PS5 versions (and to an extent, PC). Xbox isn't really relevant to that conversation in any way.
It's astonishing to me that people are still floating the narrative that PS4 versions of games would have sold significant numbers of copies in 2024. The PS5 versions of games were outselling PS4 versions even in 2021, and by 2023 the PS4 versions were bombing. In European launch month sales for Street Fighter 6, PS4 represented about 9% of sales. It was worse for Diablo IV, only representing about 4%.
496d ago 2 agree0 disagreeView comment
Lol publishers will almost always learn the wrong lessons from failure.
If nothing else, having a set hardware target for steam games to hit should help with the current VRAM crisis.
The Steam Machine concept was pretty half-baked. It was one of those things where, by the time the results actually started to show up, it felt like Valve had already lost interest in the idea. Also, they came out with that idea probably a few years too early.
I agree it could be different now if they follow the steam deck model though. I'm definitely interested. They have to have a real controller though. That one they had before is a tragedy.
Yep. The Switch wasn't a success because it can be a handheld or a home console. It was successful because it did that AND it was a well-supported device that was Nintendo's primary focus for a full generation.