Just like Rebellion has learned from their mistakes all these years, right.
Just like Rare still outputs quality games.
Sorry, but some company's lose the talent that drove their previous games to success and never recover. That is cause for concern enough, and Dyack's involvement can do nothing to assuage that feeling.
Stop the N4G articles for this game! Nobody is going to support you Dyack because you've burned too many bridges linking you with your fans and with the industry.
I love Eternal Darkness and at the time Silicon Knights but through the years they;ve revealed how truly incompetent they are without someone outside the company guiding the ship.
Whatever happened to you Mr. Spector. The more you open your mouth these days the more it sounds like a genial Peter Molyneux
An FB?
Alan Wake was none of the things you just said. It was different because of the setting and story which were ripped from better sources and not given an identity of their own, which is what inspiration is supposed to mean.
It wasn't about killing everything? I don't recall there being any other options for completing the game. In fact, if I'm not mistaken, the game was designed to lock you in a circle of fog whenever enemies appeared unt...
The whole soundtrack was excellent.
Hell yea, it was so fun in an oldschool mentality sorta way. Some of these Cult Classics choices are bit WTF for me, but this one deserves it.
I disagree.
It was such a one note game. Gameplay was the exact same, with the same enemies, throughout. The woods location were boring after the 2nd hour. The story was an unapologetic ripoff of Twin Peaks, with a little Stephen King dumped in. Everyone said Remedy was inspired by Twin Peaks. Such nonsense. The entire town is built like Twin Peaks, from the logging setting, to the diner, to the coffee, to the lady carrying around a lantern (instead of wood), etc.
Probably my second or third favorite game this generation. Somehow this brilliant gem goes by unnoticed, but we get 3 Battlefield games and not even a confirmation of Mirrors Edge 2. Lame.
I feel like this game's "complexity" is similar to how Inception was so difficult for so many people to follow.
http://upload.wikimedia.org...
Because I never tire of making this comparison.
QTE to break lose from constraints.
QTE to pull out spike.
QTE to break from guys grip.
Cave is crumbling, make jump to ledge, QTE.
Jump to a hanging plane, QTE, jump up exactly 2 bars higher, QTE. Wing falls, QTE.
QTE to break from guys grip, AGAIN, followed by QTE to dodge falling boulder.
QTE on the ledge jump immediately following boulder.
Maybe not 100 QTE's, but the exaggeration gets the point across.
Bought it on the Amazon sale. Quit it after 30 minutes and 100 quick-time-events.
Save your HD remakes for the plebs. I hear you can buy all three in the Soul Reaver series today for less than $5 on PC at greenmangaming.
$5.00 for better than HD, or $35-50 for upscaled ports.
Yay! More quick-time-events!
Tomb Raider 2: Now 80% more pressing [E] repeatedly every other ledge jump! 50% more pressing [F] before the 600th boulder crushes you to death.
Nice! My top 5 games this gen are (in no particular order)
Demons Souls/Dark Souls
Mirrors Edge
Hotline Miami
Max Payne 3
The Darkness
It isn't so much that Dyack is a dickhead. It is the fact that Silicon Knights was never a good developer to begin with. Their only successes came from joint ventures with larger, more competent developers.
I would rather my money went to someone I trusted with the IP instead of a company whos future is in peril clearly looking to bank on past laurels.
lol, who in the hell wrote this. It reads like a 3rd grader just discovered a thesaurus and was eager to use these lofty words despite lacking the grammatical chops to make it work.
You can't use dubious like that.
I needs this for PC. Otherwise eat a bad of dicks MS.
I've been calling it for a while. This thing reeks of the misdirection Ubisoft used when showing off Splinter Cell Conviction.
Beyond isn't even out yet and plenty of games feature celebrity actors doing voice work.