"So why bother?" is a dead give away that this is a joke. Don't take everything too seriously.
I haven't played 5 minutes of BFBC2 Single player or BF3. Am I doing it right?
I'm getting old and very much sick and tired of tuning my PC so the game runs properly. I don't have the time for it. I just want to pop the disc in and play. That's why I became a console guy.
This looks superb.. Isn't this one of the PS plus perks?
@nukeitall: If only the wireless controllers are left incompatible, what you say is understandable. But if I'm not going to be able to connect my wheel with a USB cable, then that's not a good policy. An honest question: Does the Xbox one support usb wheels?
@flyingFoxy:
You don't want fragment your user base in the console world.
One good thing about developing for consoles is that you have set performance that you can optimize to. Making faster consoles inside a generation will ruin this.
Do you not think they could have upped the clocks on the RSX (ps3)? They could easily have. But the RSX inside the latest PS3's have the same performance of the first PS3 that's rolled out.
...
Yes, it's typical SATA, but the information is valuable in the sense that PS3 was probably bottlenecked at the encoding decoding data phase so it didn't make much use of faster speeds (only reduced seek times could help to some extent.)
PS4 seems to be fast in that regard, but whether it will make use of a 500MB/sec ssd drive in its full throughput is still a mistery and deserves benchmarking.
I'd say the more real the image looks, the more immersed one can be in this fantasy world.
And I'm used to smooth looking movies! I too was complaining about the "soap opera effect" in the beginning. But once I got used to motion interpolated video provided by my LG (even with the artefacts on specific cases), I now have a hard time watching movies at the native 24fps.
Camera pans look superb, for starters. 24fps puts severe restrictions on how fast camera moves while maintaining detail.
@FamilyGuy: I prefer higher framerates, but I like your thinking, their engine is scalable enough to provide those options.
Such a feature requires effort from the developers, probably automated to a certain degree to pack stuff in required order in development environment, and mark chunks of the data with necessary hooks so that the game will know if that portion is downloaded.
Streaming the portion while downloading the game, if that's what you mean, should easily prevent the download, or the download would prevent the stream, unless you have gazillionobit/sec connection, which, in such a case, means you'd need to wait for a few more minutes anyway.
So no, streaming the game from Gaikai while the game downloads in the background. It just doesn't make sense.
C'mon guys, this is not a 180 or a PR failure. It just makes sense to reserve this for specific achievements: It's quite probable that you won't be doing anything interesting when you get the "Spend 2 hours total in the mountain" achievement, as opposed to "Do 2 flips after wall jumping" achievement.
It just doesn't make sense to specifically record every achievement, and actually this is exactly what I thought when I heard it originally, t...
This looks great. A very clever replacement for thumbsticks.
Most people get in real close to demo displays which is also not going to happen with typical use. It artificially inflates the value of such resolutions.
When do you stop zooming? You can zoom to 4K too. The eye sees 1/60th of a degree. Resolution is view distance/view size dependent to make a difference.
The smallest length color information can be carried is 200nm. Are you going to make your pixels 200nm? When are you going to stop?
We need better rendering techniques, not more pixels. I'd rather have insane amount of shaders than insane amount of pixels, all that extra power going to add just more pixel...
If the HDMI on the Xbox One doesn't add any latency, this may be a fun set-up. But I have doubts (If it is a dumb passthrough it may not add any latency but I think the HDMI image needs to be processed (e.g. scaled) to be in Snap mode.)
I hope the QA of hardware is kept at maximum. Don't want to end up with a faulty console. Given my track record with electronics, I'd probably end up with a bad one if the fault rate is higher than %0.01 :)
Activision should lay aside 200-300 millions of it and start building a truly next-gen engine if they want to keep this pace.
They could still pump out another one with this engine while they are working on that new one.