The Scorpio is 40 percent more powerful. That means a game that runs a CB 1800p would either be native 1800p or CB 2160p (do some math, both of those require about 40 percent more power).
From someone who actually has and uses a 4K TV (you obviously haven't, since you're still waiting for the Scorpio to come out), the difference between those resolutions is barely noticeable. You're just going to have to come to grips with the fact that the Scorpio is only arou...
The Scorpio will still have to checkerboard, it's only 40 percent more powerful. For this example specifically, that would likely mean Andromeda would hypothetically run at either native 1800p or checkerboard 4K (similar needs between those). No way it could hit native 4K unless they reduced some effects.
As livininsin said, 2160p is actually 44 percent more pixels (1.2 squared). That would put the frame time at 34ms in the example (the game would probably stutter around 26 to 29fps). CB 1800p should hopefully provide really stable performance. BTW, from personal experience, 1800p vs 2160p is a small difference that's hard to see, even inches from your TV. Still a huge jump from 1080p.
Checkerboard rendering is technically rendering less pixels natively, but not in the traditional way. It renders half of the pixels the usual way, and then renders the other half using complex math and data from surrounding pixels and/or previous frames. It's a more efficient but complicated way; you're essentially getting 90 percent the image quality of a native image, but for two thirds the performance needed (it takes a chunk of processing power to do all that math and generate the...
Actually it's 5.8 vs 4.2 teraflops. And those differences will make a very small difference. A game that runs at 1800p on the Pro would hit 2160p on the Scorpio. I've played both (you can use either of those resolutions in the last of us remastered), and the difference is barely there.
That's what happens when we spend 37 percent of all military spending, just ourselves. We pay for the military industrial complex through taxes.
They should have gone with a Tegra X2 (50 percent more power than the X1) and had another one in the dock to run in sli. That would be a great combo for AAA games to run at 720p handheld and 1080p docked, albeit with some graphical settings lower than PS4/XB1.
However in this scenario I'd also want the system to have faster ram and 2 more gigs. The only way they could keep the price down is to sell the console and dock separately. (Say 299 and 99 with a bundle for 399 ...
1800p vs 2160p is exactly the same as 900p vs 1080p on paper, the resolutions are just times 4 for both.
Now, the difference between 900p and FHD already isn't too bad. I personally can notice it (I sit really close to my TV) but it doesn't impact the enjoyment very much. However, even though on paper they're the same, I can personally tell you the difference gets harder and harder at these higher resolutions. I can BARELY tell the clariyy difference between the last of ...
The difference will actually be smaller than between the PS4 and Xbox One in the real world, even if on paper the gaps are the same due to dismissing returns.
It's why telling the difference between 30 and 60fps is much easier than between 120 and 240. Or why 720p vs 1440p is easier to see than 1080p vs 2160p. Or why as a whole, the advancement of gaming graphics seems to have been slowing down (look at the jump from PS1 to PS2, then the jump from PS3 to PS4. Still a bi...
A game like horizon renders at a full 2160p, as do rocket League, RotTR, all using checkerboard rendering however. If you pixel counted you would get 2160p at a one to one pixel map with no upscale blur.
Tevhnically, however, exactly half of the pixels are rendered natively (the usual way) and the other half are generated using complex algorithms and a bunch of data. No point trying to expand on that, you get the gist.
How does that effect real world ima...
Checkerboard vs native at the same resolution leads to less than a 10 percent difference honeslty. I heavily doubt that people could tell the difference, even really close to their TVs.
I'm excited to see some quality comparisons. Like for example if rocket League gets a native 4K patch (it's 4K checkerboard on Pro) for Scorpio if people could tell. They'd have to like have someone sit away and control it (so the controller can't be seen) and disable hud if...
PS4 is actually around 55 million right now.
Well, PTR isn't really possible on console because it takes a week for a patch to even be passed by Microsoft or Sony. But yes, I'd like to see this game get updates faster.
Checkerboarding is pretty much just the best way to reach 4K. You'd need almost twice the processing power to achieve a native image that looks maybe 15 percent better. Not worth it.
Yeah as a 4K TV and Pro owner I would definitely say to prioritize on the games. 700+ dollars isn't worth it for some added pixels, the games are the same. As for the switch that's up to you, but I really think it'll be a better buy a few years from now when you can get it around 200 bucks and there's a good backlog of used games to get.
It's a shame that they go so hand in hand. When I upgraded to a 4K TV I couldn't tell a difference with my stock PS4 (I had read that Samsung TVs have great upscaling, but it just looked the same detail wise to me). But dang, the Pro really makes it shine. However, from everything I've seen, the Pro isn't very impressive for 1080p users.
Hope things get better and you can upgrade soon
Actually the image in for honor is native 1440p, the game just has some great anti aliasing tech.
Checkerboard rendering is rendering half of the pixels natively, and generating the other missing half through complex algorithms. This means a checkerboard (example) resolution takes about half as much processing power as a native (example) resolution.
Native 1440p is actually pretty similar to checkerboard 2160p in terms of required processing power (chec...
He really just doesn't understand, and isn't willing to learn.
The resolution is 2160p, and it's rendering that using checkerboarding. That means half the pixels are rendered natively, and the other half are generated intelligently using algorithms. The end result, especially with the excellent anti aliasing, is a game with a pixel count of 2160p and the clarity of 2160p.
The numbers and tech don't matter, it's how it actually looks,...
Deus Ex has been mentioned, which I believe runs at 1890p checkerboarded.
You want the number (like 1890p) that HZD is rendered at. Ready for your answer?
2.1.6.0.
And the people who actually have played the damn game, and make a living pixel counting and analyzing, say it looks bloody amazing.
LOL did you say down there that you're expecting DOUBLE the framerates in games from the Scorpio? What the hell are you smoking? Devs aren't going to completely upheave their work, they're going to take the Pro version and bump the resolution up by around 40 percent. The only games that could fully benefit from the Scorpio are first party games (of which there are basically none).