NPC battles are really lame imo, especially when the animation is so Janky.
Why do that when Syndicate ended up being a brawler with optional stealth that worked well. The series is about to move to the American Midwest, as many, many sources point to. So it'll probably follow in the footsteps of Syndicate, but with more guns.
I think they didn't want to go up against Far Cry and Deus Ex.
That title though
Lol, people who play Candy Crush aren't gamers.
Inb4 people call me sexist read the 5th paragraph in the article.
IGN (lol) throwing the salt.
For facks sake.
As this is a spoiler, the writee need to change the title or it needs to be denied.
And you're an idiot that takes games way too seriously.
Ubisoft literally said they were making cutbacks at E3. They admitted it and showed actual footage for once. Can someone please explain why this brain dead article fueled by bs exists?
They've made great progress since E3
There's been cutbacks, but I'd rather not spend an hour breaking down exactly what is they did. Anyway, they chose the right spots to cutback. The game had an excellent graphical backbone unlike Watch Dogs which relied heavily on post processing.
Yes, but the ending is usally what leaves the biggest impact on the player and will skew views in a heavier manner compared to the rest of the game.
Considering it's mixed reception from long time fans and base design errors that people overlooked, it's not going to be a defining game this generation.
Idiot.
I like how they used dlc to get people to pre-order the game then just gave it away.
I'm assuming this is more of Assassin's Creed inherent glitchyness as compared to Unity's super catastrophe.
Despite the Downgrade, The Division is still one of the best looking games I've ever seen.
The only complaint in the end notes that's valid is the framerate concerns and even that's been subject to varying opinions.
Idk, the game has a lot of bugs, is ugly and still has performance issues. Moreover, the story so far is meh and the game essentially lacks a narrative direction. On top of the fact the level and quest design comes down to go there and shoot through a wave of enemies.