I didn't know I, an Indian dude, was enabling white supremacy.
It's an always online game, sure but aside from that you never have to interact anyone else or have teammates.
The Division is a Destiny situation where most people seem to be devoid of the fact that it's not an MMORPG. Christ, people it's a team based shooter with persistent multiplayer areas in game. I figured that out by watching the 5 min E3 2015 walk through.
Couldn't agree more, I've never seen a more cookie cutter cover shooter like GTA V get so much praise.
Dude likes top end hardware.
At least they have the decency to call it the complete edition instead of the goty edition. I'm looking at you Lords of the Fallen and Evil Within.
Considering modern games would have been banned in 90s I doubt it. The ESRB has been loosening up in my mind.
These websites need to understand gamers don't care, at all.
Does Activision make anything besides COD and Skylanders anymore?
Wanna get more sales? Make a complete/ultimate edition and call it the Game of the Year Edition
It makes the framerate worse. How the hell was that a 7.5 gb update if it didn't replace assets?
Becuase bulk production of 14nm APUs begins in 2016. It's pointless to try and fail to make the chip smaller on 28nm and 20nm was literally dead on arrival.
Ubisoft had about 5 streams and everyone else's demos weren't broken. Here, the framerate in the first playthrough is bad compared to the second.
It's overpriced garbage like this that gives collectors editions a bad name.
@ColManischewitz The facts, there aren't 50 communities in the game let alone 101 more than Wyoming
Having put at least 80 hours into the game, that's not true.
EA home of Star Wars and Sports
Dude stop, that makes too much sense
This was about the most recent Quarter in which Ubisoft released 0 AAA games. That's probably why PC sales were so high compared to last.
"About 44 percent of the sales were software products bought by consumers for terminals, while 34.6 percent were mobile games. Web games accounted for 17 percent of the market while social media games had a 4.2 percent share. Single-player games accounted for 0.1 percent." The future if the casuals get their way.