Superman!!!!!
Japan, and Asia in general, prefer mobile game. So Japanese market will not be huge in a PC-centric platform like Stadia. The Japanese (and Asian) developers all focusing in mobile games now.
"One Platform to rule them all!!!" Haven't we heard that many times before? Sony (PS+PSP) & MS (XBox+PC) have both made such claim. In the end, they both discovered that different gaming environments has their own rules, expectation, business model that you can't just ignore. I'm highly skeptical that a developer can develop a game that is playable in both PC, laptop & mobile.
Also, Google said they'll run from their own backbone instead of the inte...
I'm lv7, tried to do a lv4 story mission solo, got overwhelm so many times that I just can't continue to play. I got the loadout as you've suggest, but just can't survive the rush from all directions. Also, no one answer my Call-To-Help.
1. All the missions & side missions are difficult, even impossible to complete solo. The enemies come from all directions It's impossible to cover all angles.
2. (Maybe it's just me) When I Call-To-Help on missions or side mission, no one come to my aid....... I did join some missions to help others,
When there is another player, this game is a lot of fun. The same mission become manageable (I still die a lot....).
EA is certainly part of the issue (force Bioware to use Forstbite engine, make Anthem into a MP co-op shooter instead of a story-driven one, etc.) But it is Bioware's executions that must bare a bigger responsibility. Just compare Anthem to the new Division2. A MP loot shooter can still has an interesting story, better loot, ect. Bioware should learn from other similar games, which they don't.
Games-as-service, multi-player only games have a very short window of opportunity. If the game isn't a smash hit at the 1st month, there is zero chance to success. Also, MP only games have a very short total life span compare to single player games.
Sony VR sales is not exactly flying off the shelf.....
They are too far behind now is because the XBox One was designed & focus on a "Cool & proven tech" of Kinect. MS is wise to avoid another such trap.
I think this is the few good decision of Xbox lately. Don't waste any (more) money & time on these kinds of "Cool" tech.
MS is not confident enough to promote this game under the GamePass service. Even PUBG got more promotion when it was released under GamePass.
I think the bottleneck is not the X console but the internet bandwidth that need to be sustained for the large scale, fast pace "cloud based" destruction to be even possible.
IT JUST LOOK IDENTICAL TO AGENT OF MAYHEM!!!!!!!!
A delay-and-fall-under-the-radar game will always be a terrible game.
"and so much talk from Microsoft" I think here is the issue: MS NOT TALKING ABOUT CRACKDOWN3 ENOUGH. Maybe this game is not good enough so MS downplay it to avoid any embarrassment when it launch; or MS is over-react to the hype-machine after the backslash of the hype from the Sea of Thief.
I think MS's focus is more on the GamePass service, then see Crackdown3 as an independent product. Crackdown3 may (or may not) be as good as Anthem, Metro Exodus, Far Cry individually. But it will make GamePass look like a bargain. If Crackdown3 (and Sea of Thief) can keep players in GamePass, it'll be good enough for MS.
We should not just blame EA on this. Disney may hold the bigger responsibility on the gaming state of not just Star War, but all of their IP. Beside the 2 Star War Battlefront games & the couple Lego games (Star War & Marvel), there is no major PC nor console game from with the Disney IP. They kill off their last in house game Infinity 3 years ago (The Spider Man game doesn't count since the Spider Man IP is leased to Sony.) The only major game involving Disney IP is the Upcoming ...
Nintendo is always a Hardware company 1st, software 2nd. Their biggest success for the last 20 years are all related to their unique hardware: Gameboy, 3DS, Wii, Switch, etc. Also, they make millions on the software royalty fee on their hardware. If they go to a pure development & IP route, which means they need to compute with all the AAA developers plus the thousands of mobile games developers, instead of earning their money.
This law is 20 years too late. :>
Haven't we heard this same hype before?