Some good examples there, especially with Uncharted.
Resistance, though a great success, wasn't that revolutionary a shooter imo. It was fun, though the graphics were not up to what I was playing on 360 at the time. It was a successful jump for sure, but nothing that new or exciting, it just happened to be the only good shooter for the PS3 at the time. It was a successful jump but not a big one: sort of like Criterion's jump to Black imo.
As much as I like innovation etc., a lot of it has come in the form of Live Arcade games, or games like Portal, or Wii party stuff, or LBP type stuff.
Games like Half Life 2 with the grav gun and how that affects puzzles or Bad Company with the destructibility, or Assassin's Creed with the fluid running over buildings and seamless climbing platforms, all came from within a genre or existing style that the studios knew well.
I'm just not sure that a studio can jump fr...
I think it's too much for some studios to do something that they haven't much experience with.
Innovation is one thing, but you can still innovate from where you come from. Valve innovated from Half Life to Half Life 2 and even Left 4 Dead, and Ubisoft innovated from the original PoP to Assassin's Creed and again with the new PoP.
However, I agree, Silicon Knights should have stuck with Eternal Darkness, Free Radical should have stuck with Timesplitters, and Bethe...
The 360 controller IS better for shooters. I have both consoles and this just seems obvious.
Wow sounds like a fun event. Microsoft seems to round up hot chicks for all their events...I guess booze and chicks makes sure people come:)
The writer seems to see a move by Square Enix toward the Western market and Xbox 360. I wonder if that means exclusivity for 360 or just different games...with Western games for 360 and Japanese ones for PS3 or both?
There's a big install base for 360...it would be stupid to ignore that if you want to make money.
Well most tend to agree that the concepts are good and there are some good moments but the overall game is bogged in poor design and a last-gen feel.
I think Spark is too small or lacks the talent pool to make AAA games. If Ubisoft or EA had someone come up with these ideas they would have whole concept teams work things out and huge numbers of programmers to make it work. I don't know how big Spark is or how much Atari puts into their games, but they just lack polish and seem ...
I wish the person who comes up with the good ideas for Spark would get hired by a bigger studio with more resources...maybe they could have made Turning Point and Legendary into good games?
Yeah. Bring back adventure games...(maybe not point and click for consoles...but there are Broken Sword and Dreamfall and the like last gen, but nothing much this gen...)
Hmm a strategy-maker changing to a MMO-maker. Will it work?
Will only EA, Ubisoft, and Activision survive (besides 1st party publishers), with all smaller studios either bust or under their umbrella?
What will that mean for future games?
There's no way I'm going back to PC and the need to constantly upgrade to play games or sitting at the computer with keyboard and mouse.
Console gaming is growing and getting new gamers in so saying PC gaming is going to rule at this stage is rubbish.
I'm always surprised at how popular these games are, but wrestling is a real phenomenon in North America. I do sometimes have fun 'virtual' pounding someone in the game but it all gets a bit dull for me after awhile.
I will not pay for a game that isn't complete with ending. If you have to download the ending, that cuts out all those who are not hooked up online. Maybe that's a small number in North America, but elsewhere it's different. Forcing DLC on people is stupid.
If you read the article you will see that you can play it offline and don't need to be on Live...
So would I. Can you imagine Horde Mode with COD4....sort of a Black Hawk Down feel to it?
Yup....so true. I hope the next Timesplitters keeps the same feel of previous games with map editors, split-screen, and bots.
They are aiming to get more casuals for sure: even my nieces might be interested at that price with singing 'games' like Lips (shudder....).
Might be true, but the game development landscape is different to those old titles' times. Bungie isn't making Halo Wars independently, are they...for a good reason.
I think the article is about modern gaming, which involves much bigger teams and risk-taking.