Actually, the patent describes a way of adding trophies to games without needing to patch said games.
As it is currently, to retroactively add trophy support to games that did not ship with them (Uncharted is a perfect example) you must patch the game with a 20-100MB patch.
With this system they are looking at how the game accesses the disc in order to catch the triggers for awarding trophies meaning that the games original code does not need to be altered to...
"Jak and Daxter"
There. How the hell did they not get mentioned. Seriously we grab a duo from a game based on a TV series but COMPLETELY overlook these two?
OK, I'll understand a bit if you limit to current generation games, but they technically aren't even doing that since Link and Navi are in the list.
I always enjoyed the Jak and Daxter duo because of the classic "odd couple" setup they had going. Jak is your st...
Arguably one of the best games this (or any) generation. I still never describe this game as hard to anyone, just punishing. It just really punishes you for being stupid and careless. If you pace yourself this game can be very fun, entertaining, and an all around rewarding experience. If you try to run into every situation head first you'll snap your controller by night's end.
"Grinding" is the key. Getting your stats as close to 40 each within the first cou...
Yeah...just imagine the size and scope of the game if they make as much a move as they did from Just Cause to Just Cause 2. Just Cause 3 would be freakin' enormous.
Piracy hurts the big companies "bottom line". In their eyes anything that has an effect on your bottom line, no matter how miniscule, it is a cancer that must be eliminated.
An indie dev has no bottom line, in fact they have NOTHING including a reputation, because they aren't established. To an indie dev having their game passed around, legally or not, is good because it gets their name out there and gets them something that not just money buys -- a reputation. ...
I'm afraid that the AC franchise is turning into Call of Duty. They're popping out another variation every 6-12 months and it keeps getting slightly "upgraded" (in their eyes) and more watered down compared to the original.
Seriously, the series has been downhill since ACII. I liked ACII because it was the perfect formula. It had just enough of what was fun from the original with just enough "new" features to make the game interesting. With Brother...
Except that it has taken them over 2 years to dig themselves out of the bad PR that came of the Red Ring fiasco and consumer trust still isn't that great with them.
You can be assured Microsoft will not release a half-assed console again. Remember: "Fool me once shame on you. Fool me twice shame on me." -- Don't make the same mistake twice.
I also don't see them waiting a year after Sony because the 360 is no "PS2 fallback" lik...
morkendo23
I have no issue with certain products being resold "used" such that the previous owner of said object gets more money then they would have scrapping said product and the buyer gets said product cheaper than buying it new. It's a WIN WIN.
However in the GameStop used game case, the original owner gets screwed, the publishers get screwed, and believe it or not you the buyer get screwed; GameStop is the only one who wins. How does the bu...
Bolts, Sony was one of the key players in the research and development of BluRay discs and is one of nine major founders of the BluRay Disc Foundation (the board that controls the standard and its further development). Other big players were Panasonic and TDK. Hell if it wasn't for TDK's "tough coat" technology BluRay discs would still be in cartridges that essentially made them GIANT UMDs (the format the PSP used, just bigger).
Image of the orignal BD before "t...
I'm surprise to see how no one pointed out DX must be licensed from Microsoft. Yeah more reason to why Sony would use OpenGL or at least an in house slightly proprietarized (yeah I kinda made that word up) version of OpenGL.
For as much proprietary stuff Sony uses, they tend to embrace as much if not more open source stuff as open source tends to have more active development and no licensing headaches versus licensing products and software from outside sources like Micros...
I'm not the type of person to let something like this stop me from getting a game that I'm interested in, but it really is kind of low to force people into multiplayer this way.
At least with Uncharted the only multiplay trophies preventing platinum are to play ONE coop game and ONE competitive. You don't even need to be on the winning side and all of the more specific online trophies are in an "expansion" that is not required for the "core" tr...
Yeah, they announced it and the Atlus forums blew up with outcries from the community so Atlus kept extending it.
Now every time you login the announcement says it has been extended to such and such date and when you get to that date they just push it out again. So until the PS4 version of Demon's Souls is out or Atlus goes under it isn't going away.
You can still do everything offline, but the online Pure White and Pure Black world tendencies events ...
(stupid 4000 character limit)
The only thing you need to keep in mind and the picture I always try to paint for people is that personal computers are general use machines that need their hardware to be flexible -- flexible meaning more mass produced cheaper, less efficient components. Gaming consoles are high speed streaming systems that are highly focused on primarily one thing -- games; so their architectures are designed to suit the data they process. In effect with this i...
"DDR3 with ECC is actually slower RAM than the regular counterpart due to the error correction it has to do."
You didn't read carefully did you. I mentioned ECC RAM in the case of Servers. Servers need the error correction. Also you do not have a complete grasp on computer architecture to understand that DDR3 with ECC can actually outperform Non-ECC when total performance is taken into account. Servers are working with much larger datasets than the average compu...
While I agree with most of what you have said, I have also become familiar enough with Bethesda's engine to know that it will NEVER be free of flaws. Their engine relies heavily on scripts that interact and effect each other and if you do something slightly out of an order that they had planned for you can break the game, sometimes to the point of being completely unfix-able (PC versions aside -- the dev console saves you with PC).
To add insult to injury, it doesn't ...
RAM is getting cheap, but consoles and video cards do not use the RAM that is getting cheap.
DDR3 RAM is general use and as such is manufactured to be cheap and get cheaper until the next iteration replaces it (DDR4).
Video cards, gaming consoles, and servers use RAM that is more tailored to their tasks (GDDR4,5,6, XDR and DDR3 with ECC -- respectively) that also has VERY low latencies and errors and VERY high speeds. These things mean that this type of RAM i...
My comment will probably go unnoticed, but I can break this down to a few things -- demographics and a good old phrase.
The average "gamer" audience is male and around the ages 16-25. It's a sad but true fact that these two demographics make up most of their respective demographics categories.
This all plays into the second point and the real reason for the "male gaze" -- "Sex sells". This phrase is it. This is the explanatio...
GT5 definitely ranks up there as most difficult, but if you can get Platinum on GT5 I don't care what anyone says, it would be worth it. Seriously anyone with a Platinum on GT5 is a racing GOD. Getting gold on some of the License tests is hard enough much less getting gold on ALL the tests, events, and a mix of all A-Spec/B-Spec (they overlap). Seriously NASCAR is PURE F-ING LUCK in A or B spec. Also, getting Gold on ANY event challenge using the Red Bull is INSANE.
What ...
Ever since they announced the 12GB (HDD-less) option I thought they should bring it to the US and introduce it under the $199 mark. Considering what it is going for in Europe now, I'd say $120-150 would be decent enough for the thing to sell like mad.
The aspect I like about the 12GB model is that it still works well as an entry level system and you can always add whatever size aftermarket drive you want, including a 128 or 256 Solid State drive which Sony doesn't off...
It's all just forethought. As with most patents from game companies the chances we'll see this actually used in practice in the near future is slim to none.
It does speak of Sony's character though that they even gave this thought.
As far as adding trophies, when the original developers no longer exist, this wouldn't necessarily be Sony themselves, but an option for the game publisher/parent developer (who usually owned the defunct developer)....