FuzzyPixels

Contributor
CRank: 20Score: 151010

That's good to hear. Love the bit about v/o. Can really change up the feel of a game (obvs other example is Mass Effect -- though I really like both Hale and Meer's work in that game, for different reasons).

4102d ago 0 agree0 disagreeView comment

Having read through a number of reviews, it sounds like Insomniac have been allowed to make the game they actually wanted to make this time round (no Fuse and EA, never you).

That said, still a little worried about a game built on snark. A game ripping well-worn conventions a new one is a cause for celebration, but too often games that have attempted to do so have fallen back on poor mission structures and the very conventional design that they purport to parody.

4102d ago 1 agree0 disagreeView comment

I have to laugh at some of the comments here. Having an utterly broken online component for a driving game that sold itself entirely on the online component (even going so far as to have its freaking USP in its own name) is shambolic.

Quite why people are defending this is frankly beyond me.

Without the social connected experience and, you know, the whole *clubs* thing, Driveclub is an archaic game with an old-fashioned and out-of date progression system, dub...

4116d ago 2 agree0 disagreeView comment

If you're writing/recording/creating content for a games site, I think it's important to recognise that plenty of people care about this stuff, and rightfully so.

Resolution and framerate is by no means a dealbreaker for me personally on a game like ACU, but once again Ubisoft have displayed terrible communication and questionable decision-making.

Bottom line: We shouldn't have to make excuses for massive corporations with the time and resources...

4120d ago 9 agree1 disagreeView comment

Couldn't agree more.

When Bungie say "this isn't how we envisaged people playing Destiny" maybe they should have beefed up the content, created many more emergent, varied public events, and bothered to make a loot/progression system that rewards players in a meaningful fashion rather than the randomised omnishambles the game currently has.

Nerfing the loot cave deals with the symptom rather than the disease, but I imagine they're holding...

4133d ago 15 agree2 disagreeView comment

No. The better musou titles manage to recreate the ebb and flow of large scale battles with constantly shifting objectives and points of interest - bosses/parameter shifts/reinforcements. This is something that Hyrule Warriors does very well, particularly in later levels and the Adventure Mode.

4142d ago 2 agree0 disagreeView comment

I don't think it'll convert Warriors haters, but important to realise that the musou genre is as much about reading the battlefield and strategically going where one is needed along with 1-vs-1000 combat.

Either way, as a Zelda and Warriors fan, I've been absolutely loving it. The bosses really do add nice tempo changes to proceedings, and frankly the simple fact of being able to play as Zelda and Impa and Darunia and Midna is utterly glorious.

4142d ago 3 agree4 disagreeView comment

Alternatively, maybe people find personal meaning in games because games are interactive. Everyone is different, meaning everyone games in different ways however slight those differences may be.

Just because someone had a different experience to you doesn't mean yours is lessened in any way. Don't be so insecure. If you want to enjoy games at face value, great. If, however, you happen to find deeper meaning in this interactive creative industry, more power to you I sa...

4149d ago 6 agree1 disagreeView comment

After they banged on about it being super cinematic, I was worried that it might be a gorgeous but otherwise uninspired shooter. This preview has done nothing to dispel that :(

4171d ago 23 agree13 disagreeView comment

I've always found it a bit weird that games are generally announced with a blurb and a trailer. Trailers can be cool, sure, but this is something else. Gaming is all about interaction, and though it won't work for every reveal or genre, this has been a huge, special, memorable success in hyping up Silent Hills.

4171d ago 1 agree0 disagreeView comment

I've played it several times now at various events and although I found the core gameplay to be pretty refreshing and the gunplay to be solid and entertaining, I think that logistics will be the issue. Human teams will be screwed without communication as teamwork is absolutely essential, and without hopping on with a group of five players, it'll be really interesting to see how matchmaking works.

4187d ago 2 agree0 disagreeView comment

@Sm00thNinja: At last, a comment that gets the point of the article :D

4198d ago 1 agree1 disagreeView comment

More about two games with fluid, elegant core systems, both bringing elements of freshness to well-worn genres.

4205d ago 12 agree3 disagreeView comment

Really enjoyed the first one, and can't wait to tear it up on the French Riviera in this game. It's going to be an amazing Christmas for racing fans.

4206d ago 0 agree0 disagreeView comment

The preview's coming in a couple of days, but here's a TL:DR version of what I played...

I should have taken extra underwear.

4239d ago 0 agree0 disagreeView comment

"playing as a hero who is like you can boost self-esteem for many"

Surely that's a reason to include the CHOICE of a female model (or any diverse character for that matter) for your online avatar?

You just agreed with me.

4240d ago 1 agree2 disagreeView comment

1. You got a disagree (as do Ubisoft) because this is one of the world's largest most lucrative games studios, with an enormous budget, loads of resources, nine teams working on this game. Better gameplay and a female character model are NOT mutually exclusive things. Ubisoft Montreal themselves have been evidence to this effect.

2. "These things don't affect people as much as you like to think." -- Good god, you know some girls. And they're clearly ind...

4240d ago 2 agree2 disagreeView comment

Agreed too. Anything beyond straight-laced, white, male thirtysomethings with gravelly voices and hipster beards/designer stubble would be nice. We could do with more diverse gaming protagonists full stop!

4240d ago 1 agree0 disagreeView comment

It's not even about female leads, though god only knows we could use more of them, it's about choice in the way you represent yourself online. You'll always see Arno in your game, but you can customise how you appear to others in co-op.

Basically this bit:

'How we present ourselves online has always been important. More pertinently, the likes of Borderlands and Saints Row and GTA Online and pretty much every Bethesda and BioWare RPG seem to be...

4240d ago 1 agree4 disagreeView comment

It's not so much about fully abandoning last-gen, more that devs need to be focussing on the new consoles rather than worrying about "feature complete" identical versions across the divide. It's about porting down rather than porting up, shifting primary focus to the PS4 and the Xbox One and then worrying about last-gen versions. It's the only way we'll start seeing games that tap fully into the power and potential of the new consoles.

4262d ago 4 agree2 disagreeView comment