Physics is fine for the most part, unless you're trying to tear down skyscrapers. AI and animation are the areas I'd like to see addressed.
I'm loving it so far, but in create mode the controls still need some tweaking. I found it quite difficult to position and size things, ended up giving up in frustration only to see others making truly amazing things (the P.T. remake levels were most impressive, as were the nearly perfect mario 64 remakes, however incomplete).
PS4 is on track to dethrone PS2 as the best selling console of all time. Switch might outsell its grandpa at best.
So, I'm going to ask a bunch of questions, and to answer those questions, here's this other guy.
Other guy: So, I'm here to ask the same questions he just asked over again, but to answer them, we have a special guest.
Special guest: Finally answers questions.
1,2, and 3 all had vastly different architectures, with 3 being the most exotic and difficult (though 2's insanely high fill rate proved to be difficult to emulate as well).
Writing a one size fits all emulator that runs all games smoothly for those 3 systems is not likely, not even with all the power PS5 is likely going to possess.
My current favorite is Astro Bot. It brought some fresh new mechanics into the genre that are only possible in VR, which breathed new life into the genre for me. Plus the aesthetic and soundtrack are awesome.
Look at the silver lining... if the show is popular, Sony will be chomping at the bit to further monetize it with new games.
They don't change assets other than textures for 4k in most cases, and the Pro version of Spiderman is running at 2560×1440 upscaled to 3840x2160.
The niche comment comes from the fact that many gamers play simple games on mobile devices, and then there's also the PC market. Combine those together, and the console market does seem niche. Everyone has a smartphone in their pocket that could be converted into a streaming console at the click of a button. This is what he means. There's a much bigger audience out there to sell games to, but there will always be those of us wanting the full immersion, bleeding edge experience... and ...
Depends on how much of the rest of the system is customized, vs. just the CPU and GPU. IF they can remove enough bottlenecks connecting everything together using custom tech, they could come away with some advantages that would require a far more expensive PC to match. When PS4 launched, you couldn't build a PC that did what it did for the same price. That changed not long after, but just saying, the consoles usually do come out ahead of their price point as far as performance goes.
Waggle controls weren't even used in many wii games near the end of its life. Wii wasn't "motion control" in the sense we know it today, not in its stock form, at least.
The reason it faded into obscurity last gen is because it was a complimentary tech to VR trying to be shoe-horned into working on a classic 2D TV set. Now all VR games utilize motion control either in the headset, Dual Shock 4 or the move controllers, and systems like Vive have taken them ...
They could easily launch a pro model alongside it that is $499, but have a base model that sells at the common $399.
Unless you don't know what you are doing and are desperately trying to make something happen.
It will likely improve with time. The simplistic visuals are usually placeholders while they fine tune the gameplay mechanics. The final coat of paint goes on last.
New IP is always a smart investment, especially for Square, who we know will milk each of its cows to the bone. They'll throw out a bunch of new IPs, see which ones stick, and we'll get 20 sequels and spinoffs within 5 years.
Nothing saying that PS5 won't be able to do PS3 or even some PS4 quality games at 8k, but don't count on seeing modern AAA's in 8k unless there's some serious upscaling/checkerboard interpolation going on.
At screen sizes that are reasonable to fit into the average home, there is no way to tell the difference between 4k and 8k when sitting at a comfortable distance from the TV. The pixels are far too small for our eyes to resolve, and it is a complete waste of money and processing power, unless you are super-sampling and plan on downsampling that 8k render back down to 4K.
*12 year olds see title*
"Wut? It sez erotic! Must click!"
*boner*
*10000 degrees*
I got quickly bored of Bloodborne. Too repetitive... but I've always felt that way about the hack n' slash games.
BTW, get a clue. There were kids separated only when necessary, it wasn't the policy to separate every single one of them from their families until Trump came to town.