Koji Pro is in a downtime period, having just released their flagship title, and there may not be much work available for him at the moment there, at least until their next project kicks into full swing.
It is very rare in the gaming industry, especially in the USA, for people to hold a single job for a very long time.
Yeah, MS letting their competition get a solid foundation built in VR before entering the market could prove to be a mistake.
Start reporting them for spam. The only thing that will stop them.
There are lots of them out there. Astrobot Rescue Mission being one of the first.
Highly unlikely you'll be able to play it outside of Vive.
Never a VR guy, but you haven't tried it?
NEW IP, original concepts, more of this, and you might compete next gen, Microsoft.
Other hardware has low latency that just isn't possible on Stadia.
I'd never buy it unless the joysticks can be switched back to the common, symmetrical way. Having a joystick where the DPAD goes has never made sense to me. Our hands are symmetrical, so should be our controllers.
I don't always 100% dig what he does, but I respect the fact that he always marches to the beat of his own drum, even when making games of a well established genre, and he doesn't care what you or anyone else thinks about it.
I'll take that over Call of Duty Modern Ops 502 or Destiny Clone 32 that sells you the other half of the game as DLC any day.
This dude took a single L shaped hallway and made it into a cult classic horror game, after all...
I was firmly believing that this was the best horror game I'd ever played long before I beat it and saw the Silent Hills reveal at the end, long before I knew it was part of that franchise.
Hot take.
This is usually the case when a game steps outside of the norm and tries to innovate. Many with certain expectations don't know how to process it, and don't end up liking it as a result. However, it's these games that end up becoming the cult classics we're still talking about in 20 years.
I hated how developers were all "we can use shaders now! let's make everything look like plastic coated in baby oil!" during the UE3 generation.
I have a 12 teraflop GPU (that's 2x the power of Xbox One X) with 16GB of VRAM in my system, I've never seen it put out visuals I'd say look better than God of War. That said, "better" is a subjective term. Higher resolution? Maybe. Better shadow quality? Maybe. However, graphics are more than just stats. It requires proper art direction to keep graphics looking their best, and so far I have not seen a complete visual production of a PC game exceed what I've seen don...
"I read a lot of "you need a quantic nasa computer to run that" so here is some stats :
- no optimization at all
- no pre-baked animation
- 20 trees (70000 poly each, no lod)
- 100 bushes (6000 poly each, no lod)
- 35-60fps 1080p on a gtx970 (a GPU that released september of 2014, with epic/high quality)"
I love it when people who have no idea what they're talking about try to comment on tech.
They said the same about PS4. It turned out to be true.
I'd buy it just like that. It would look beautiful on my entertainment center. I don't want another DVD player or cable box sitting up there, that is boring.
That said, this is PS4's devkit.
https://i.redd.it/1bbk3htcx...
Of all time.