"There's a meeting point, you can be paired up with people and stay together. You can do things like go and fight some pirates, or you can do more No Man's Sky things like going on an archaeology mission, and you'll have to go and dig up bones. There are ones where you have to collect fiend eggs, and they'll spawn fiends with waves that come out."
This is Hello Games' problem... they think people enjoy exploring bland landscapes that are far to...
It's a sound strategy, if they do not pull ahead in the hardware game (this is the third generation in a row they failed to capture the top spot, and with all the billions the Xbox brand has lost, the system itself hasn't proven to be profitable (though the services it supports have). So, should their shareholders say "that's it, you're out of the hardware game", they own a plethora of good studios they can start cranking out PC and console multiplats from and keep m...
So Trump is making our game systems more expensive by imposing tariffs and starting trade wars with China, now he wants to start censoring games like it's 1993 all over again... and he has gamer supporters. Cognitive dissonance.
Is it fair for China to impose tariffs on us the way they have been? No. Is it wise to start trade wars with them that have crippled our farmers so much that we've had to bail them out with billions of our tax dollars, only to have China start ordering wheat and soybeans from Russia instead? Not only did we not get what we wanted from them with those tariffs, we lost their business entirely. You don't win a chess tournament by smashing the board to pieces. You get disqualified... excl...
It doesn't matter how powerful the console is, load times in an app like Home are dictated by internet connectivity, and until the internet gets a bit faster, a Home like App may still be ahead of its time. That said, we've come a long way since Home launched, and it definitely would be better if they did it again.
I'd say "we didn't beat the fastest selling console in history to the 100 million sold mark even faster than we thought we would" is a pretty good problem to have.
I think PS4 will stick around a while. My guess is generational lines will be blurred next gen, with the same games able to run on both platforms, but at vastly different settings. If this turns out to be the case, and there is nothing technically that is preventing it now that both systems run X86 architecture, those on a budget will just get/play the ps4's, and us core gamers will upgrade.
Doom 3 is 15 years old... I'd be disappointed if our handheld devices couldn't play it.
It would be nice to get some real time fluid simulation going on next gen.
It ain't a lie, ergonomically it was nightmare, forcing you to switch positions to do certain tasks, and the analog stick would grind to dust down inside the controller eventually, and it would stop working right.
Not all TVs allow you precise control over white and black levels.
The number of threads a game needs isn't dependent on the tech running it.... it's dependent on the task being processed. Not all tasks can be multithreaded, or if you do there isn't going to be any performance gain in doing so. Some tasks, like video encoding or 3D rendering, do scale very well across multiple threads.
That said, I'd rather pay a bit more and have that extra multi-core capability than not have it and end up needing it for some task.
"Sony is moving on from dominating this generation into a new generation, leaving room for Nintendo to gain some market share." - Fixed your headline.
I can't get enough of it. Made my first game over the past week, a remake of missile command for Atari, but modernized with 3D graphics, updated sound, and motion control. This game is a game changer... littlebigplanet was nothing compared to this.
Wasn't One X supposed to revitalize their console market? Doesn't look like it's competing very well at all. I guess 6TF doesn't matter when there's no good games for that chip to process. Maybe they didn't mean 6 teraflops, but rather "6 months till it flops".
Regarding devs not doing enough to help newcomers learn... I disagree. Most games these days spend at least a full level teaching you the mechanics of how they work. We never got that in the past. Go plug in Mario, or any other hit game from that era... see if there's even an on-screen prompt to press a button at any point (other than Start to start the game).
Do you have any evidence that manufacturing costs are that low, or did you pull that from a dark, smelly place?
Tell that to Sega.
They've figured out the way to spam N4G's system... get a dev to say anything about anything, turn it into a headline as if it were news, and it flies right under the radar as a valid article, when in reality it reveals nothing people already knew. Sounds like someone needs to make a new rule around here...