Typically when they do not reveal the cause of death it is either suicide or an overdose.
ilikegames, yes there is 256 people playing at once (in certain modes, they do not all use 256 people) in MAG.
Steamworks is definitely a part of PSN. you use PSN to access it, it bridges PSN with PC, so yes, it's a part of PSN.
Xbox Live Silver free games aren't the same as what you get on PS+ either. PS+ offers quality titles (IGN recently checked them over, they averaged an 8.0 review score for the free games) for free, not just the bargain bin s...
Daily, while I agree those added features are nice, they still should allow you to play for free and charge for access to those extra features.
it's a limiting technology, even though it produces amazing results. it means you must do the facial and full body mocap separate from each other, which makes it much harder to deliver a totally natural looking performance from the actor. Imagine playing a song on the piano, but being forced to play it with your left hand first, then your right, and expecting both of them to line up perfectly when the 2 recordings are mixed together. That's pretty much what you have to work with here....
Neither can Nintendo so far... These demos ran at 720p at 30fps with no AA.
The tech demo is NOT 1080p, it's upscaled from 720p.
Use the method described here for pixel counting:
http://forum.beyond3d.com/s...
And you'll see that the demo is running at 1280x720p native. Framerate analysis also shows it runs at an unstable 30fps, and you can cl...
This demo was running at 720p with no anti aliasing at all. When they run it at 1080p in 3D, I'll buy that statement.
"We didn't get much of a taste of the console's visual capabilities either. In the initial introductory video, the only real semblance of an HD video game was a concept demo for the Legend of Zelda. In his excellent Wii U preview, Oli Welsh says it like it is:
"It's undeniably beautiful, although you can attribute th...
um, half of those games are either on rails or only use kinect for non-gameplay purposes (forza 4's car view mode, ghost recon's weapon mod mode, neither are used while actually playing the game). then there's others that use nothing other than kinect's mic, which is a feature that is far from exclusive to kinect. all modern systems have a mic and can do voice recognition. hell, the n64 was doing voice recognition back in the day, so did dreamcast with seaman.
Gray Fox, MLAA isn't the only thing that makes PS3 exclusives look better. Uncharted has never used it, for instance. Also, being that the GPU is what is handling this, it ties it up before it can render the next frame as well, so there is a performance hit vs. on PS3 where the CPU is able to do it while the GPU keeps on chugging along. Typically PS3 games are not CPU bound, so there are SPU's the can be freed up to do things like this with a minimal impact on performance.
Wipeout HD runs at 1080p at 60fps. The thing is, just dropping the resolution from 720p to 640p isn't going to let you double the frame rate. That isn't half the number of pixels, so the math doesn't add up there if you look at it strictly in the terms of what resolution it is running at.
Battlefield 3 is going for a much more realistic look than MW3 is. It has more post processing effects, etc., all of which are taxing on the CPU/GPU. It's a design choice... ...
They can't even design a character that doesn't have a square head and 300lbs of muscle. They have no right to comment on cinematics when they can't even show diversity in art direction.
and cat, yes uncharted does have a place. What if uncharted was ran under that same engine, or even better, a next gen engine naughty dog made? Epic's comment would still be full of crap. they're just tooting their own horn without any right to do so.
MS isn't adopting 3D as much as Sony can because the Xbox 360 wasn't made for 3D. They only have a 10MB frame buffer and a HDMI 1.2 port to work with, which means you get at best half 720p resolution if you put Xbox 360 into 3D mode. It has to take the 720p frame it can work with and divide it in half, one half for the left eye, one half for the right.
Rather than make a push for 3D like Sony has and end up highlighting those limitations, MS has chosen to mostly ignor...
really? I would have never thought...
If you enjoy having to sit within a certain distance of the TV and at a certain angle as well, in addition to lower image quality than traditional glasses based 3D, glasses free 3D is for you.If not, this is. I personally don't think glasses free tech is where it needs to be yet.
I doubt Sony will be aiming for low price on the premium larger sets. They'll use the same cheaper glasses, but I'd expect to see them have features like a tuner, etc. as well.
Limited resources or not, they could at least have made it where the screen didn't jitter all over the place and when you aim your gun down and shoot the ground, the character isn't still pointing his gun straight ahead of him.
They should have just called it "Unoriginal"
I agree with you on that last point. They sold online multiplayer for crying out loud, something we've had for free since the dawn of multiplayer gaming. They convinced folks to pay for it. They're great salesmen.
However, unlike the former, I think Kinect with a controller would actually be a device that is worth paying for. It would actually enhance shooters and such (again, assuming they tackle the lag issue with internal sensors in the controller like move does), ...
They do already have those passive 3DTVs that use the movie theater style polarized glasses. Those things are cheap enough to give away by the buckets with the tv's, and replacing them is so cheap it won't be a big deal for the average user.
It isn't for everyone. Some have sensitive eyes and get headaches easily, and will tire of 3D after a few minutes. But for those of us that can enjoy it comfortably, it really does enhance things like gaming. Movies, not so much. More there for "wow" factor than anything in movies (so far, I haven't seen someone make use of 3D in a film that wasn't just there for the sake of throwing things in your face). But for gaming, it does offer a strategic advantage. we game in 3D...
I have always said since day one that if they finally gave that stupid motto up and released a controller, they'd have the best motion control system out there (assuming the controller was as capable as move is for lag free input). If this is real, I (not the biggest MS fan) will admit that they have the best motion control system available. the only issue then becomes the cost of the kit.
Xbox Kinect to copy Eyetoy's controls?