but i played the game for 7+ hours and absolutely LOVED IT.
the visuals, the game play mechanics, battle system, level up system. i thought it was a nice change of pace in the same way FFX and FFXII were to the series.
the problem with most people is that they hate change. they want something like FF to stay true to it's routes after 13 games, but then, if it does, they'll just complain that it's more of the same.
for me, instead of viewing FFXIII as the...
i played both the Japanese versions of White Knight Chronicles and FFXIII, and i have to say that both are rather fantastic games.
i've been suffering from WKC withdrawals since i got rid of my import a few months back (it was starting to get really deep and complex in the game play department, so i opted to wait for the English version).
WKC has been the best JRPG i've played this generation, followed closely by FFXIII.
i will own them both when they re...
Ratchet and Clank Future gets dismissed because it's "kiddy graphics," but there is yet to be another game in the Pixar style that matches it in any way, shape, or form.
some of the levels in A Crack in Time are just breathtaking.
people this generation are obsessed with games looking "real," not quality art design.
R&C Future has is incredible art design. personally, i think it blows away games like MW2 and Batman: AA based on ar...
i give Uncharted 2 the win simply because of the sheer number of diverse environments in the game.
Killzone 2 does some amazing things with lighting, post-processing effects and other atmospheric details (and textures), but they are still spread across an environment that, barring a view areas, share the same design aesthetic.
each area in Uncharted 2 is unique and breathtaking. a well deserved award.
i guess this is the year that the gaming media can't...
and i certainly agree that it was an amazing game, and the best RPG this year so far, if not this generation.
HOWEVER, i think Uncharted 2 did a lot this year to push the generation forward in terms of storytelling, game design, and visuals.
Demon's Souls is a great choice for GOTY, because UC2 has gotten so much of the love, that many other awesome games this year have been overlooked (ie, Killzone 2, inFAMOUS, Ratchet and Clank Future: ACIT).
this has ...
doesn't make it any less true.
compared to previous years, the Xbox 360's lineup this year was pathetic.
i own a PS3 and a 360, and i want to have awesome games to play on BOTH.
this year, the 360 disappointed me in comparison to the past 3 years.
you may have absolutely LOVED Ninja Blade, Star Ocean 4, Halo Wars, GTAIV: Lost and the Damned and The Ballad of Gay Tony, Halo 3: ODST, and Forza 3. BUT. I. DIDN'T.
compared to previo...
for Xbox 360 exclusives in comparison to previous years.
you can't deny that the 360 had an excellent 2006 and 2007. 2008 pretty much had only Gears 2 and Fable 2, but even those two made up for 2008.
this year, however, was kind of pathetic.
it's not that the games were bad, but this entire year simply felt like the filler episode of a TV show: not much substance, and is just tiding you over until the next episode.
2010 is looking rather go...
will the 360 fanboys finally admit that Insomniac is one of the best developers in the industry?
it's no denying that, over the past 3 years, since Resistance: Fall of Man debuted on the PS3 at launch, that a large portion of the 360 fanboy community have sh*t all over Insomniac and their games.
personally, i think this story is BS, since Sony will no doubt have first crack at anything Insomniac produces, and will more than likely publish it. Sony doesn't publish gam...
and i agree: don't let the jackasses on the internet sway you from picking up a game you were interested in playing.
if i actually listened to what people had to say about games like Heavenly Sword, Folklore, and Uncharted, i'd have missed out on some of the best games of 2007.
like i said before, after 7+ hours of FFXIII the other day, i am EXTREMELY excited to get my hands on it in March. at first, i was like, "i can wait to pick it up after March, i'm in no h...
i admit i didn't go into it too much in my long post, but in short, it goes a little something like this:
1) Game Publisher spends $5-$10 million dollars for the production of a video game. this budget covers everything from producers, to designers, to programmers, to qa teams, to marketing to manufacturing.
2) The money has already been allocated. they don't sell the game, and then pay off all of the various people that had something to do with the creation/marketin...
but for the love of GOD don't let the BS you read on the internet deter you from getting FFXIII.
my best friend had his brother send it to him from Japan, and it arrived yesterday, so we spend a good 7+ hours playing it, and it is absolutely AMAZING.
i didn't expect to be as impressed as i was going in, but everything from the visuals, to the battle and level up system is fantastic.
i'm really impressed by the battle system, because just when you think y...
the majority of games on store shelves don't cost $40 million to make. that is a fact.
in fact, the budget for most games this generation is $5-$10 million.
at $60 (USD) a pop, if a game sells 250,000 copies, it will bring in $15 million (USD).
most games don't reach the 400,000 unit sold mark in their entire LIFETIMES, let alone day, week, month 1.
don't let the media continue to feed you garbage. at the start of this generation, it WAS exp...
i've played this year, if not this generation in terms of it's polish, gunplay, and additions to the FPS genre (the cover system, and mix and max class system in online).
the only problem i have with the Killzone games, and in particular 2, is how little of the world they cover in the games. reading all the backstory of the Killzone universe reveals an insane attention to detail and development, but sadly, that doesn't appear in the games.
the cast of Killzone 2 is ...
let's see:
The best graphics of a console FPS to date: Check
Deep, addictimg Multi-player buoyed by a unique "cross-class" system which allows players to mix and match class badges to create a character more suited to their play style: Check
32 player online with graphical fidelity on par with the SP campaign: Check
a First Person cover system which hasn't been seen in an FPS game, and actually works extremely well: Check
<...
out of it's ass now, and realize that the Xbox 360 market isn't that interested in JRPG.
Namco-Bandai also.
they threw their money in with the Xbox 360, and even in NA, they don't sell well. that's why games like Tales, Eternal Sonata, and Star Ocean have come/are coming, to the PS3.
i'm not saying they should drop 360 support, as there are certainly a number of RPG fans on the 360, but NOTHING compared to the RPG fanbase on the PS3 (or Playstation conso...
and failing miserably, but my statement is only the facts surrounding my current software library for the PS3 and 360.
i have a BC PS3, so i have the entire PS2 library to play with (not to mention PS1 BC, which is still standard across all PS3s).
i never owned that many Xbox games (i pretty much just got an Xbox for KOTOR 1 and 2, Jade Empire, Fable, and Ninja Gaiden), and i don't own that many Xbox 360 games. as i stated before, i only own Mass Effect and Fable 2, ...
and 5 Xbox games (three of them Xbox 1 games: Fable: The Lost Chapters, and KOTOR 1 and 2; the actual 360 games i own are Mass Effect and Fable 2: what can i say, i'm a Bioware and Lionhead fan. lol; although they didn't make KOTOR 2, that was Obsidian)
the majority of the 20 PS3 games are exclusive, with a handful being multi-plat (like Fallout 3, Oblivion, Borderlands, Prince of Persia, Assassin's Creed 2, etc).
i prefer the PS3 for my gaming needs, and pretty much...
with GTA, but i made sure in my post to specify consoles.
as for Mafia, it eventually ended up on the consoles (in 2004), but not until after GTA3 had made it's mark and set the bar(which released on the PS2 in (2001).
Mafia on the PC released in 2002, for the record.
for MICROSOFT, as it single handedly legitimized their first foray into the gaming market, and paved the way for it to make the 360 the success it is today.
i think that, of all the games released in the past 10 years, Grand Theft Auto 3 is the single most important game. it literally changed the face of console gaming, and we haven't been the same since.
there would be no Saints Row, Crackdown, inFAMOUS, Prototype, Spider-Man, Just Cause, Assassin's Creed, Borderlan...
as i've stated many times, i've played the Japanese import version, and it's great.
the "hands off" battle system is an outright lie. unlike FFXII, you can't just set your controller down and let the Gambits win battles for you, you actively have to monitor your battle, and make tactical choices regarding the Optima Changes. you can't just stick to one Optima style and expect to win every time. some of the battles really require you to swap between your Optima styles re...