Honestly, I don't think sales MAKES a game good. But I do think games need to sell well to be a success. This is a business after all, and if a game doesn't sell, odds are we won't see much more of that series.
Honestly, KZ2 was a flop. It over-promised and under-delivered. Sure it sold 2 million copies... but, to echo the Halo detractors, that didn't make it a good game...
Sure... let's hear the opinions of people completely unqualified to have a voice in this matter....
What does SP vs. MP have to do with this? Please, enlighten me.
This isn't the age of split-screen gaming where this made a difference. This is the age of online gaming, where everyone has their own PS3 and the full power of their PS3 is dedicated to the graphics. How much overhead do you think the network code takes away from the GRAPHICS?
SotC? Were we playing the same game? The framerate dragged, there were wide swaths of texture painted on the ground, and the camera could be downright useless at times. A good game by virtue of both technical design and gameplay design, but graphically...
...Oh ok, I'll admit that SotC looks good in this day and age... if you admit Goldeneye still holds up today.
A game can be too pretty when the time and resources spent on appearance could have been better spent on gameplay. Not saying UC2 is guilty of that... but I will go as far to say Killzone 2 is VERY guilty. If the gameplay had half as much staying power as it had graphical polish, we would still be playing it.
I love how PS3 fanboys always have to have the last word. It's like my little step-brother with the inferiority complex. He will make an argument that he's better at anything for no good reason. He flunked out of college and had to join the military while the rest of the family did just fine. And some how... he's still "better".
Please, just take what the original poster said and leave it at that. Your insecurity is showing.
One game does not a console make.
And I would be hard pressed to say that one avant garde game does much for the system at all. As a game, I'm looking forward to it... because I know I like this guy's work. But for the general population... this is going to be a hard sell.
You know the great thing about the free market? People pay what they think is fair, and they don't pay what they think is not fair.
It may have no bearing on the quality of the game, but if a game sells at any given price, that price is completely justified. Selling 2 million copies in 24 hours? Totally justified price.
You can make any sort of argument seated in whatever values you hold, but the truth of the matter is you price what the market will bear. That's ...
I've given up trying to reason with PS3 fanboys. They seem perfectly happy as a know-nothing mob. Why should I try to edumacate them...?
Actually, a "recall" would be counter-intuitive.
If Microsoft recalled ALL the millions of 360s that were sold, how long do you think it would take for them to get back to their owners. Plus, contrary to what some snarky fanboys say, there is no immediate danger from fire/lead paint/melamine/hair trigger air bags... you know, the reasons there is usually a recall.
A recall is the knee-jerk reaction, but not the best one. What MS needs to do is fix the iss...
What is this fear you refer to?
And on a related note, do you know what projection is? I think you have plenty of fear that F3 will outsell GT5. I know you will deny it until long after it has happened, but you fear it none the less.
You know, for all the egregious missteps by Microsoft, I always remember... Sony is just as capable of less than ethical promotion methods: http://news.bbc.co.uk/2/hi/...
There is a reason you don't see more rabid, slack-jawed, frothing at the mouth PS3 fanboys.
They are all in the Open Zone, at a ratio of about 10 to every 1 rabid, slack-jawed, frothing at the mouth Xbox fanboy.
That's right. A poll... on the internet... about Halo is going to be unbiased.
*facepalm*
@rockleex: What if you tripped over the same rock over and over but someone came over and paid you for tripping over it each time, all while apologizing...
I loath people who use glitches in their strategy. Yeah, I know that one jackass wrote a whole treatise on "playing to win", but all those kinds of glitches do is expose which games are worthy of being played competitively and those that aren't.
Take Halo. I love it to death, but it's a lousy competitive game because of all the animation-canceling glitches.
Actually, that depends on who you ask. MLG was built on lousy glitching losers.
You children really need to grow up. I don't care who is better. In fact, I bet half of you suck at sim racing titles anyway and are just flying the fanboy flag like you always do.
The French Revolution turned in on itself and started cutting off the heads of it's leaders.
I can imagine HK's neck feels a little sore right now from the chopping the PS3 faithful are giving him.
You sim racer players are all masochistic dolts. I don't care which one looks better or which one has more realistic physics. They are all overly technical buzzkill games.
Whoever said KZ2's controls were "different, not broken" is an idiot.
I go play other games and wish KZ2 controlled like those games. That's a rough definition of broken to me. If KZ2 wasn't so stuck up about its realism, they might have made the game fun. Instead, they made the game a chore.
Honestly, when you dig into Halo, you realize they did a lot of work to make the controls feel right. Forget the high and mighty talk about "30 seconds of fun...
You kidding? The weakness was the controls. If KZ2 controlled half as well as MAG or CoD, we would be crowning a new FPS champion. But we aren't.