Tbh, 'generic genericness' really does describe Ubisoft...
Tbh, title is a bit misleading. Miyazaki doesn't mention Ubisoft at all. He simply calls them watchtowers.
I reckon the inspiration is more from Breath of the Wild than Far Cry. And we've heard from those who've had the luxury of trying Elden Ring that they felt a lot of BotW vibes during exploration.
Sadly, not all of us. Most people do get seduced by flashy or cutscene-heavy trailers. I've learnt my lesson over the years to always give a good hard look at the gameplay first before judging.
What we've seen so far leaves me intrigued but at the same time I need to see a proper gameplay demo first. The fluid traversal looks cool as well as the abilities and the aesthetics. But Luminous Studios also made Final Fantasy XV and that was an open world full of not much. Flashy gameplay but too repetitive and easy.
Still interesting that Square is willing to make a big AAA investment in Luminous. Their last 2 big games, KH3 & FF7R, both used Unreal Engine 4.
So this is what passes for "remastered" these days?
I'm pretty sure the PC mods on the original version looks much better than this.
I remember during No Man's Wharf section of Dark Souls 2 became an absolute pain because of super powerful invaders. Dunno why that area was very popular with invaders, and I played DS2 earlier this year, like 7 years after release lol
Also, Ringed City is a popular invasion area in Dark Soul 3. But luckily the times I got invaded were when I had summoned friendlies. The invaders were still challenging but manageable.
As much as I'll miss solo inv...
A Ubiworld game.
Haha, yeh that was always a weird one.
I think it's because in Souls games, most NPCs have helmets on so they couldn't be bothered to animate the lips of NPCs without helments. Though in Bloodborne, most NPCs did not wear helmets...
I understand that point. But when reading this, I felt an implicit bias for being done with that sort of humour (even if the author did in fact enjoy it).
The author is expressing admiration for Saint's Row "growing up." Considering these new characters, their design, their personalities, all seem to be "youth" targeted than what we've seen in previous entries, this makes me think that "growing up" wasn't used literally here.
It doesn't contradict what either of us are saying. That's why I asked in my original comment if that's what he really thinks or if it's just a public mask.
It's part of the original appeal.
The negativity to this reboot is very similar to DmC's reboot reveal about a decade ago. Some brands have a very strong identity and attachment. Completely altering it will of course elicit strong reaction. This is a natural response.
I don't think the author is implicitly saying that the crass humour is fine. He is obviously trying to say that it belonged to an era that is 'no longer acceptable.' See...
It's the whole "hey kids, look at how cool we are" direction that feels vision-less and instead seems to be targeting a fortnite audience.
If they simply started a new IP then that's fair, but they're using the Saint's Row name which obviously has a huge fanbase that have grown with the franchise over 15 years.
"If Saints Row similarly wants to grow up, shedding some of its crasser qualities in the process, that’s an admirable endeavor. But juvenile charm is still charm, and it must be replaced by something equally compelling."
Always a hidden subtext in a lot of these articles. Author is implicitly condemning the "crassness" of SR's well known themes and humour. I do wonder if that's what he really thinks or is he putting on a mask in public?
Those SA-X moments were definitely very tense. But I never really found Fusion to be scary or creepy. Metroid 2 and Super Metroid definitely had the scary creepy atmospheres. If Dread can match or surpass that, then Dread has the potential of being the best Metroid game ever made.
Honestly, Easy Mode in a FromSoft game wouldn't be enjoyable. The game design's foundation is literally its challenging gameplay. Like think about it; the combat mechanics are extremely simple. A button to attack, a button to defend, a button to roll. There aren't any combos/cancels because an input carries out its command right till the end of the animation.
Essentially, the core of the combat is learning the enemy's attack patterns. From that you figure ou...
Fantasy game or mafia game?
I suppose a bit of both. But I think the point of the negative reaction is that most fans really disliked the look of that reveal trailer. Even the style of the older games weren't deliberately trying to mimic the time periods they were released in.
I think it boils down to the fact that SR fans just don't like hipster/fortnite character designs and politically-correct cringe humour.
Lol where do you live?
More to do with brand recognition and big budget marketing.
It's not like the core gameplay is "bad." It's just not amazing. It's like fast food. Whereas Fromsoftware's games are like fine dining.