I've pre-ordered the Pro.
My (unintentional) first row backlog waiting:
Death Stranding, GT7, Ghost of Tsushima and Spiderman 1+MM+2.
I think it'll do.
This is actually quite annoying, I agree.
There's an official statement from Games Science.
(Plus numerous DF analysis about how heavy early UE5 is even pushing Series X and PS5)
Yet people still choose to disregard.
While on the other hand you've got a "We can't comment deals." from Microsoft, which
• a) is a statement they can throw out every day
and
It's been 6 years now since I finished RDR2.
A native PS5 port would be greatly appreciated and a VERY good reason to play it a second time. Even if I'd just continue with my save point.
@looken
Why and what are you so angry about all the time?
I ;)
IO Interactive are definitely one of my favourite developers out there.
I haven't researched any detailed numbers, but I really wish the HITMAN reboot has been a success so far for them. HITMAN 3 was just so good.
The James Bond game is definitely something I am looking forward to. Especially because I really find them to be little audiovisual wizards, as well.
I really am excited to see what they'll be able to pull off with c...
While I can understand it ... man, what a decoy it would have been if they'd let it stay up.
Even if it would have been used to get people to subscribe ... and to possibly stay.
I think they should have gone that route at least with one new CoD.
You gotta commit to the drawing power of one of the top 5 biggest IPs in the gaming world at some point at least once.
You've spent 80bn already, so what's anothe...
Oye, wow.
Now that's really something.
Can you imagine games like Elden Ring running with this? That'd be amazing.
It's going to be very interesting to follow up on how the new entry of CoD will perform at the box office, player numbers and distribution of Xbox, PC and PS versions this year.
I always wondered:
Why, at some point, did R* (or T2) choose to release their games on consoles first?
Why this way around?
I mean - why not PC first and THEN on consoles?
Since I am no PC gamer, I of course feel a bit lucky about their choice.
But I can't deny that many times I asked myself why they would do that because PC tech has always been ... well ... ahead somewhat, and probably's ...
@looken
This sentiment of "Microsoft doesn't need Xbox" had suddenly just arrived by the time they were taking over Zenimax, ABK, going multiplatform eventually "case by case" and also throwing an expensively funded GP at people.
And why were they doing all of that? Because the Xbox brand poured in hundreds of billions of dollars in operating profit so they could afford any of that?
Of course not.
Why all the hazzle about the console business then? Why even bother investing hundreds of billions of dollars for over 20 years?
At no point in time I saw Microsoft officially stating: "Don't buy the Xbox. We will be going multiplatform anyway. We really don't care."
The spin by Xbox die-hard fans is nothing but amazing. It seriously is.
How come anyone can possibly defend spending 500 dollars on Xbox One and on Xbox ...
At this day and age, I share absolutely no sympathy anymore with any developer studio out there that's dragging their aged engine technology through every single new game they release or announce.
And I am sick of "improvements" upon old engine source codes. It must be bibles and encyclopedias of codes now in it, with noone being able to look through it anymore, costing them so much performance ressources.
Bethesda could have developed a new...
Nice read. I am by far no tech wiz, but VRR was, from the very first minute it was introduced and talked about, by far my biggest "Oh wow, that'd be great!" gut feeling.
Improvements of ALLM and VRR technology is actually my most wanted feature-set for the next-gen consoles.
It's even so high up my personal list, that I'd place everything else such as more CPU/GPU or RAM performance even below the 2nd and 3rd spot.
...
I really wonder how big the true impact of Series S developmental bottlenecks must be right now.
Studios out there have been so used to align their schedule alongside console lifecycles. In fact, one can imagine 7 years can actually be quite short in terms of pushing hardware and engines further.
This isn't even taking pure game development time into account.
So, you're a studio working on one, maybe two big AA or AAA projects d...
All I would love to see getting improved upon is the implementation of ALLM & VRR technology.
I think there shouldn't be any reason no more that games suffer from unstable frame rates or frame times.
The Universe itself, as choice of game design, get's me interested quickly.
It's a true mystery, it has suspense, it has discoveries, it is fascinating yet frightening.
Sadly, Starfield doesn't get anything of it across in a great or perfect way.
It's the RPG formula of Bethesda put on an IP set in space. It could have been so much more. Maybe it should have even been totally different.
If I could make...
The only thing I personally feel the Xbox Series brand was and is heavily being promoted with is Game Pass and its day-one feature.
And that's fine.
As a physical edition buyer, this didn't and won't catch me.
Even if Nintendo or Playstation would be doing the same. Noone would catch me with this. I am old-school, stubborn and not into renting games.
So what do I distinguish next is - games.
<...
I totally lost my interest in Starfield even before it was getting released.
Because the unability to freely land on planets, especially due to comparison with No Man's Sky, was a huge let down for me.
Don't get me wrong - my satisfaction being able to do that in No Man's Sky isn't that over-whelming that I just can't stop doing that in NMS. It get's repetitive, too. But to me it's like the reload animation in a shooter - you&...
That's a pretty good advice.
I gotta admit that I am by nature more of a completionist - but this trait is luckily also able to fade away as soon as I notice it's becoming un-entertainingly repetitive.