It is a metaphor.
Real growth would be if you had planted an apple tree instead of the 4 apples you bought.
Because it's
• a) bought revenue.
• b) has no comparable quarter with identical key points yet.
Or in different words you may understand better;
5 apples on a table. You own 1.
You now buy 4. You now own 5.
There are still only 5 apples on the table.
Who knows how long they were working on it already, but it always makes sense to me coming up with solutions tailored along your own hardware.
From a standing start up close to DLSS is quite impressive.
And good for console gamers.
Guys!
Literally in the FIRST (!) paragraph of the article is said, that the NEXT financial quarter report will be finally comparable.
Since now every of the past four quarter reports FINALLY include all ABK numbers (compared to each previous quarter report without ABK).
So, no, to me this quarter report is not good, at all.
"the More Personal Computing Business, which includes the gaming business, overall gaming ...
Maybe it's only me, but while it is indeed a ton of money, I am not really shocked.
We had a figure of $75bn flying around in recent years for two software catalogues that's probably not been able to return even 1% of that investment in pure net profits.
And I don't believe games like Starfield, Hellblade 2 or even Indiana Jones come out as a hugely profitable business decisions. I strongly believe they barely break-even.
C...
Well, movies are a just different type of exclusive content.
Looking at it from a studios point of view, they need to come up with exclusive ideas or deals other studios don't own. The same with music or streaming services.
You yourself specifically then decide wether that exclusive content is attracting you good enough to either buy a ticket or subscribe.
Although you can sure say a cinema is available to everyone, you still need t...
Not compared 1:1, but:
Movies are still a thing, studios make exclusive IP. Music is still a thing, studios sign artists exclusively. And wether on TV, streaming services or YouTube: all you find is (channel) exclusive content, too.
So, in its core, the console business is no different.
If you decide to enter it, offer people reasons to buy your machine.
The crucial point at which the needle swings in one direction ...
So he earned 32k for every worker he fired.
No matter how I twist my mind to try to understand it somehow, it doesn't stop coming across really silly.
Since I don't buy Xbox consoles, I wouldn't have a single reason to complain.
@looken
"Did i say sony owned the studio? please wise elder show were i said that"
Then why did you blame Sony that it died?
Listen, I don't want go nuts here now on either you nor that support studio that is owned by a Swedish parent company and that seems to have absolutely no legal ties with Sony.
All I wanted to say is:
Relax and read your sources from time to time.
"If sony wanted to build the ip it would have not let the support studio die"
If you would actually read the sources you post, which I do to sustain a level of unbiased discussion, you'd know that this support studio has no legal ties with Sony. But is owned by a Swedish parent company called Enab Global.
But hey, it's you again that doesn't follow up on your own nickname and just look things up from time to time.
...
Since I'm not really into this race of which technology is better (I don't want to downplay if people care, either), I'm just simply thrilled about new tech that gets introduced into game development.
If, no matter PSSR or DLSS, all of them improve more hardware ressources to be used by developers compared to earlier generations of videogames, then that's a good thing no matter what.
It's fascinating to imagine even now already what...
Pure speculation:
• I could imagine Sony don't want Helldivers 2 in Game Pass, if Microsoft would only want players to have it in Game Pass.
• I could imagine Sony would want to build the IP even more. Helldivers 3 whenever it will release, from everything they've learned already, could have the potential to be even more fun, even more stable (yep!), just bigger & better as an IP itself.
• Would Microsoft even want their riv...
Looking at it from a perspective of data, I am really looking forward to the points in time where we can have a look at how the GP day-one feature impacted this year's entry of CoD (like at release, three and then 12 months later).
CoD is definitely going to have an impact on Xbox's quarterly financial reports. I wonder how much. And how much on Playstation's compared to Xbox, because Playstation's still getting a cut at the box office).
T...
So, if it was at 75:25 in April 2022 in favor of the S, I wonder how many previous S owners bought an additional X, traded it in or just sold it.
This would be even more interesting data.
Deal proposals is like scouting in sports.
Any deal requires the consent of at least two parties. I especially perceive Xbox fans to forget that quite often. I wonder why.
A deal proposal is also nothing but a form of praise and recognition. I especially perceive Xbox fans to forget that quite often, too.
And since the days Microsoft had taken over Zenimax and ABK, which especially Xbox fans seem to have forgotten about quite regularly,...
I gotta say I bursted out in laughter. It's just kinda hilarious reading that out of the blue.
But I really gotta say that it's also just unbelievably concerning and ... just sad? imagining a real person is sitting somewhere in the world typing 'pedophile' as a response on a topic about ... console sales.
If you showed your loved ones how you behave in the Internet, I bet they'd be very "proud" of you.
It's brutal.
That's almost a 6:1 ratio year-to-date for PS5 compared to Xbox Series.
I'm not surprised.
I personally still can't figure the identity of the Series generation. Must not only be me.
"gaming revenue grew 43% year-on-year, including 43 points of net impact from the Activision acquisition. This means that without the acquisition, Gaming revenue would be essentially flat."
That's no growth business-wise.
Good luck with your first business using this strategy.