According to his twitter, it would seem the other game is Half Life 2.
Uncharted2 would be an odd choice, considering GT gave their GOTY to MW2 over UC2.
^ ... so you guys should realize that that's the point.
Metacritic isn't an effective barometer for judging a game.
Quite the Fall indeed.
Seems like they're gonna wait till they play multiplayer to do a final review.
Season pass 2? Now that's injustice.
... then they're afraid that people will not like the game based on the demo.
That's basically what you've said.
"With regards to the common gamer it is obvious that the Quake 3 engine is flawed as it struggles with animation in fast paced games, it lags and simply struggles to cope with online game play"
... wat?
From what I recall, OnLive did have a subscription service.
... in fact, they still have the PlayPack services.
Edit: Wrong post =/
I'm probably suffering from brain damage then because I remember games being more expensive.
I'd blame marketing for the currently large costs, since it seems like more and more money gets spent on marketing than the actual game development.
Maria really dislikes PC gamers for some reason.
Piracy isn't restricted to gaming.
I guess it might be worth pointing out that you've arbitrarily defined 'theft' as a 'lost potential sale', which is exactly how publishers view the 2nd hand game market.
^ ... but piracy is sharing.
Planetside2 does rely heavily on the CPU. This is a statement that has been repeated countless times by SOE themselves.
This doesn't mean the GPU isn't used for anything.
What it means is that when you have large scale battles going on, the CPU takes a bigger beating than the GPU, and more often than not, your performance bottleneck will be the CPU.
... but what if you want to purposely miss a clicker?
What will you do then elhebbo?
Another option is 'why not make bullets less lethal in cutscenes?' and this is actually more commonly seen in games.
Some games try to explain the protagonists special abilities, such as Freeman's suit, MasterChief's armour, nanomachines in MetalGear, or general badassery as in DevilMayCry.
The only problem is, you're kinda restricted to sci-fi~ish stories.
As for difficulty, I think it's mostly unrelated to story. Well, if any...
The fully quote actually goes "It's almost impossible to ..."
The 'almost' part is key.
I usually don't agree with Cage, but I think he's right on this point.
He's including the fact that in most action games, the gameplay and story happen in different worlds.
In a cutscene, a bullet is lethal, while in gameplay, a barrage of bullets can be tanked easily.
Some games manage to get around this by keeping...
@FamilyGuy
If the game actually takes advantage of the newer PC hardware, then it can't get ported without significant alterations.
An example is Planetside2, which is developed by SOE, yet is currently only on PC.
It'll likely get ported to the PS4, but it still shows the advantage of evolving hardware.
Using GT1's intro music was a nice touch...
... they should recreate the entire intro using the in-game visuals of the current iteration. Would be an interesting way to show the progression.
... baby don't hurt wii
don't hurt wii
no more.
... but will it blend?