disagree? so, i HAVEN'T joined bungie.net and DON'T own Halo3? cause there can be NO argument that Halo3 is a great game!
and you're pathetic. why not just stay out of something if you don't like it? no need to get all verbal.
I just joined bungie.net, so I'm VERY behind. But I bought Halo3 when it came out and have been a major fan ever since. Great game!
Pros: Newer and moderately beefy C2D, 4GB RAM, 320GB HDD, sufficient graphics power for high def media center usage.
Cons: $1200 should get you at least a mid range dedicated GPU today, from either nVidia or ATi. Also, if 15" is absolutely your thing, spend no more than $1000. If you're plunking down more, go for a 17".
Verdict: Not worth it. Get something from Dell or HP, and compromise a little on the CPU to get as good a GPU as you can afford. A low end...
good work. uphold the esrb standards. keep parents informed.
Eventually Metacritic will take down user reviews/scoring because fanboys are taking the console war way too seriously. It's all about the games people. Stop getting all bent out of shape over a simple matter of preference and pick up the damn controller!
There wouldn't be a need for all of this hate if people just left each other alone. And it's stupid to play the "they started it" card. Just leave it be. Prove you're the better man, and take a step back. Or else risk...
So you're backing their actions because you assume that this all started by people who game on x360? What about people who aren't fanboys and DO read metacritic? Do they now have to be dragged into this? You need to step outside of the situation and see the harm this does. To both sides, no matter who started it.
And BTW, Gears 2 will sell just as LBP will sell as well.
8.6 leans a hair more toward a 9 then an 8, so it's well worth playing.
proposition: games that get less than an 8 SHOULD NOT COST $60!!
Gee...MGS. Who woulda knew. Wow...like I never knew that already.
I think unbeatable DEFINED the 8/16bit experience. And it did so because programming was still very rudimentary. The developers didn't have much "cranial capacity" to work with back then, so to speak. So, yes timing was everything and memorization of level layout and AI paths was a must.
my friend had starfox 64 and mario 64, and i think those two hold the crown for the ENTIRE 32/64bit era. i would even put mario kart 64 in there too. something about n64's controller made these games pristine in their presentation, and yet still challenging enough to be TRULY hard.
i don't think difficulty just means tough AI. i think it should mean the time it takes for you to get "in the zone", since we all (as hardcore gamers) share that one trait: we're unbeatable w...
I remember quite a few 16bit games that really pushed you. Like:
Alien Storm
Gargoyles
Alladin
Ristar
Captain America and the Avengers
High Seas Havoc
On the 32bit side, I'd say things got WAY more interesting
Crash (the dark levels were great)
...do I really need to list them all? 32Bit was inSANE!
I was out of gaming for the 128bit era, but I did play a few of more notable titles. Mostly casual games. No...
yeah, it was easy. but those friggin grasshoppers got me every time! let me put it this way: do you remember what it was that you would show off the most about that game (as with all Sonic games)? not just the rings, but the lives you had. well, those things ALWAYS brought me down a few numbers, because of their friggin boomerang claws.
High Seas Havoc (great game)
Awesome Possum (weird game)
Road Runner vs Wiley Coyote (hopping from rocket to rocket was fun in that one level)
I have a whole list of my own! Like:
Aladdin (couldn't get past the cave)
Gargoyles (inSANE, the levels were just incredible)
Iron Man and XO Man of War (great co-op game)
Sonic 2 (i beat it, but metropolis zone...those friggin grasshoppers!)
oh, and alien storm was tough too. i couldn't get too far in that one either. my friend had to beat it for me.
remember captain america and the avengers? i couldn't get past the section with this phrase:
"Where's the laser?!"
"ASK THE POLICE"
by the time i got there i had already used up the health of the other three fighters and all i had was mothman. hawkeye was badass. and of course the cap'n was cool, with his shield! i'm forgetting someone though, who is it?
anyway, an EPIC co-op game!
"Filled". Fanboy opinion. If it were a logically thought out article, then I might have actually let it pass.
ff vii is old news. and squeenix is butchering the good name of it. sony doesn't own it, sony isn't even a person.
ff vii's story is owned by its script writer
its character designs are owned by its artist
the scenes are orchestrated by the director
the music is owned by the music director
the entire project is overseen by the producer
the entire division is (or should i say was) housed in squaresoft
if you miss the old squaresoft and wa...
Support was always there for PS3. It's just the shift in volume of former exclusive games as they become multiplatform. Multiplatform is all about recovering developments costs quicker. You just can't ignore the install base of another console, especially not in today's world.