Handy. Thanks!
Thanks for saving me the trouble!
I wish I didn't have so many games on my plate at the moment. Really thinking of picking this up.
Handy guide - thanks!
Can't beat that five finger discount!
Still on the fence about picking this one up.
Handy guide. Thanks!
Solid list. I'm counting down the minutes until Mafia III's release.
I know. It's been that way for the whole series' run. Thankfully every chapter has been pretty solid.
This should he a big help - thanks!
All hail the mighty Gjallarhorn.
Good to know - thanks!
DEX is absolutely a game that I feel didn't get enough attention, despite the remastered version rolling out not too long ago. I'm excited as well, and hope the studio is able to deliver a truly terrifying experience in VR.
Pursuing secondary media? What a riot - we covered what was provided to us by our point of contact, Dreadlocks' PR lead Petra Cervenkova, the same as every other outlet who got the studio's update regarding the change in Ghost Theory's development platform.
The thing is, we covered Dreadlocks' announcement from today, and what we covered was the only relevant information the studio issued in today's press dispatch. We reported on the rest of the details that you mentioned back when they were still news.
So simply put, your piece is either a duplicate of today's dispatch regarding the change in engines, or it's old news that's already been reported on. Take your pick.
The brief mention of Gamescom doesn't tell us anything that wasn't already mentioned about the title previously by Dreadlocks.
As for spam, we merely conveyed the studio's stated goal of garnering support for their push to expand to CryEngine. This is no more pressuring our readers to support the game than it was when we covered the Kickstarter earlier this year. It's of interest to fans who hope to see the game see a proper release on a new engine - nothing...
Here's an example piece mentioning VR support from back in April.
http://n4g.com/news/1891812...
The VR aspect is not news, as it was posted here when the component was announced in January of this year. The rest of this piece is a re-tread of old news from the game's announcement.
I had the same issue with SMTIV as you did, and I have to say that I experienced it very rarely this time around. Fights feel much more balanced, and in turn are more engaging.
Really surprised to see all of the praise this one has been getting. Can't wait to check it out later this week.