Cool, I'm coming to your house to steal some of the stuff your parents gave you. Hell, you got it for free so what do you care.
How is it overkill? The guy put up the game online. at 50$ per download, how many free copies do you think he gave away? Only takes 30k downloads to equal the cost they are sueing him for. On top of that, they normally factor in legal costs and whatever costs it took to track the guy and catch him as well. This isn't as simple as he stole a 50$ game.
They have high standards because their parents will only buy them one or two games a year. Thus they have to wait for that perfect must have game of the year or all their friends will think they are lame.
The main developer for Heavy Rain said he didn't want the player to play the game multiple times. He wanted each experience to be unique for each player. So, really it doesn't matter if it is tedious to play over and over. It wasn't designed around that idea.
Just a hypothetical question. If GT5 came out and sold poorly and got avg reviews, what would the GT fans that keep stating its glory do? How would you react?
I don't care for either franchise as I prefer more arcade style racers like Burnout.
I would assume that means a port to the PSP. What about an PSN arcade game version of the unreleased True Fantasy Live Online. eh? eh?
I would of been much more excited if he had announced ZOE3 on PS3 instead of another psp mgs. LAME
The developers create specific properties globaly through a toolkit. The compiled code you see is auto generated using UE3 compiler. It takes those properties and writes them out in all the supported formats. If they made Halo with the UE3 engine, you would see similar properties. It's redundant information and a waste of space (small waste of space because the actual code doesn't take up hardly any space on a disk).
When the game is developed, they develop with one set of tools (as proof, see the lack of real graphic options in the pc version). They created properties and such through a toolkit. When the code was compiled with UE3 tools, it generated all the code your see including the ini file. This is why PS3 code is there for things that are specific to the game. What is sad, is there is technically a fully working version of this game for the PS3. All it would take is a few optimizations to the code ...
Dragon Age was horrible on both consoles. PS3 looked better but had bad frame rate issues. 360 had OK frame rate but looked bad. Both ran like crap compared to the PC version. I don't think that companies job of bringing a game to the Ps3 should not be bragged about. Especially not with Dragon Age.
MAG is using dedicated servers. You can use dedicated servers with LIVE. In fact, those servers can be the exact same hardware and software for both psn and live version of a game. In fact those same servers could run both PSN and LIVE games at once. Just because you prefer one console over the other, doesn't magically mean that a game that uses dedicated servers would be better or worst on either console.
What about final fantasy 11. That game has hundreds of people online at once. More than MAG does actually. It was on the PS2, 360, PC. PS3 is not the only console that host a game like MAG. The proof is right there.
The biggest challenge for this game was getting the net-coding done correctly so a 256 game wasn't a lag fest. Than, once that was taken care of, they needed to balance the game so it wasn't a cluster f___. The only thing the PS3 console does is processes the visuals...
Pre alpha normally means that all of the features that are built into the engine are not necessarily active or optimized yet. For instance, Bungie could optimize the lighting they have in place so far so it only uses half the resources that the current build uses. With these freed resources they could use higher quality models in game instead of switching to lower quality ones, or choose to throw even more objects on screen at once. That's what pre alpha quality means to me.
Oh ...
"On October 5, 2007, Bungie announced that it had split with Microsoft and become a privately held independent company, Bungie LLC. Despite splitting from Microsoft, the studio will still be producing products for Xbox 360 but is free to develop for other companies and their platforms. The company is currently based in Kirkland, Washington."
-Don't know why I get disagrees for posting a factual statement about a company. Not like it is my opinion or anything. Bungie can...
So from the tech reports released about Natal (the same ones that spoke of the removal of the processor), I believe they stated the lag had been trimmed to that equal to or less than the controllers we are already using <70ms or something like that.
I think if Natal is thought of less as a stand alone controller and more and a addition to the standard controller, we will see some really cool stuff. Imagine walking into the room and turning on your system. Facial recognition is used to log you into your GT. From there you speak the command to play the new FPS you just bought. FPS controls with NATAL you say!? ugh the horror. Well you are right. FPS with just natal would suck. So you control it with the controller still. You're playing the...
I noticed that too. Only time it ever really broke the moment for me was when Shepard was buying a drink and drinking it through his helmet. Other than that, the only problem I have with the game is the probing for metals....I have like the OCD issue where if there is a side mission and I can not easily ignore it, I have to do it. Every time I see a new planet, I have to probe it till the resources are depleted. I haven't even gotten to a part in the game where this task is explained/ what th...
I wasn't crazy about the idea at first until I realized something. I have Dragon Age on PC. I have Mass Effect on 360. I had to get Mass Effect 2 on 360 so I could use my previous save files. I thought because of this, I would miss out on the Dragon Armor but when I linked my EA account with my Live account/ cerebus network, it could see I had Dragon Age and gave me the armor. So I got two sets of new armor and a new mission (crash site) all for free. Call me a happy camper. :)
They aren't owned by Microsoft anymore. They split off and are their own company. They can release their new project (not Halo game) on whatever console they choose.
It's not about getting that money. It's about making an example out of the guy. It's the same thing the RIA did with music years back. Big cases against every day people for millions of dollars. It always ends the same way. They are found guilty but let off with community service, a reduced fine and they have to do events speaking out against piracy. It's to scare people out of pirating. Make them realize it could happen to them too.