This is an outer-space version of Anarchy Online. It has "countless hours required to master" written all over it.
with the Cardassians seems interesting.
something like this existed for the DS. Sort of reminds me of the beer steins for World of Warcraft.
Ah, the smell of fanboys crowding to the front page of N4G.
using software that's a synonym for a river rapid would be out of the question?
can only make the game better.
had a tough time trying to get into Mega Man. The games were so hard.
I find it kind of funny that Capcom returned to the classic gameplay formula sort of what Sega's about to do with Sonic.
Sega doesn't seem to understand how to promote their good games but seem to exceed at promoting the crap they output. It's baffling.
Because Section 7 sounded like it would have been more fun than Section 8.
A lot is just "fail worthy" for the Wii.
I'm of the opinion that the system can work in the long haul but the industry is going to have to start taking it more seriously than Nintendo has been letting on.
I've yet to see any "hardcore" title or tertiary system for the Wii receive half the promotional or media attention that services on the PS3 and 360 have received. I mean, why don't we have anything like LittleBigPlanet for the Wii or someth...
All right I may be the only one who thinks this, but enough with the 3D already. Seriously, did everyone even get saturated into the HD age? And I'm not talking about fanboys. It just seems like 3D is being shoved down our throats so quickly ever since Avatar.
Couldn't Nintendo have waited a year, at least?
what made the story so good?
The only thing people refer to is how good Sephiroth was as a bad guy and that they didn't pull a few punches with the story arc involving the characters. Otherwise, it was just sort of a (pre-apocalyptic?) steam-punk, action-adventure romp with a stereotypical cast of characters.
I will admit that Final Fantasy VII had some of the best atmospheric settings and environmental aesthetics ever created for an RPG, though.
My memory is a bit rusty but the crystals were from the Espers after they died. Now I can't completely recall it correctly but Galuf in Final Fantasy V was part of the other world that was at war with Ex-Death, which was alluded to in FFVI as the Esper world.
FFIII and FFIV tie-in as well...I just can't completely remember what Cecil and Kain were doing with the crystal and how it affected FFV. I used to remember, oh well. Maybe one day I'll go back and re-read it all. I just ...
Final Fantasy VI will always be my favorite and it marks the end of Square's consistent storytelling revolving around a plot that carried through for six games and concluded with a nice, endearing finish. That's not to mention that Nobuo Uematsu put out his absolute best work for that game and it's still highly praised throughout the music community to this day.
Oh yeah, and I completely agree with the article about FFVII...dang I hated Cloud and his prissy attitude so much. H...
it's even more addictive knowing that Gearbox added all possible scenarios to make the game even more replayable. Especially tossing in the zombies in the Island of Dr. Ned
I'm assuming from your bubbles you only like certain kind of games for certain kind of systems?
at the comment about a "Poor man's Halo". Man, that is hilarious.
sure why Blade Runner was there if it already had a critically successful game tie-in. That's almost worthy of a "lame" report.
Red Cliff?
http://redcliff.cubizone.co...
awesome guide. This thing is litterally an "all you need to know" beginner's guide for Paladins. Good stuff.