If your point is that they know their hardware well.. it's because they make it that way. They could easily go "off the shelf" and devs and everyone wouldn't have a problem with it.
They do it to protect their assets, nothing more. Same as Apple.
Going "mainstream" hardware-wise wouldn't "cripple" anything..
Wish someone would make a youtube video rendition of the console war with that Mortal Kombat theme music in the background. Controllers being slung around like Scorpion's rope/dagger thing... optical discs being frisbeed like Raiden's hat... don't know who the Wii would be, Reptile I guess cuz he's kinda like Yoshi..
Dun dun, dun dun dun nuh, dun dun, dun dun dun MORTAL KOMBAT!!!
Xbox Wins, Fatality!
That'd be a good name ...
My dog has flatulence that's more powerful than either of these two consoles... next gen flatulence..
Duh, it's clear from the "1313," that the game is dropping on the 13th of Eleventember next year..
I agree though, that just because CERTAIN games may not implement this feature, it does not mean the console isn't capable of this... not Nintendo's fault if no developer used it.
Regardless... whoever is playing has tremendously horrible aim, no experience with the Deadspace franchise (seemingly) and why no alternative weapon usage?
So... Mario games would be difficult to bring to tablets and touch phones?
You have anything AGAINST more people being able to enjoy Nintendo products?
There's nothing technically unique about their games' designs which would not be "portable" to other platforms (minus, perhaps, a few motion-relative features which have only come with the Wii generation).
IDK, guess some folks are just overly protective/defensive about exclu...
Well there doesn't NEED to be so large a leap in terms of what games are next gen, visuals are one thing, but the greatest leaps have actually been in GAMEPLAY, what all a person can do in a game compared with the Mario and Pong days.
Hell, being able to do 10 times as many things as one can already do in Skyrim or Fallout, be too much to deal with really. They could actually do with streamlining much of those aspects.
Stabilized and bug-free games with p...
Manual? What's a manual.. oh you must mean Manuel, our gardener.
Nintendo could just drop the dedicated console deal, keep a handheld and make their games available across Sony, Micro, PC and other platforms and clean up on royalties.
Blu-ray is cheap
Hard Drives are cheap
Memory is almost always cheap, now depends if they go for quantity, or high end (almost certainly not XDR2, but possibly GDDR5).
USB and HDMI ports are nearly universal across entertainment devices now, and SHOULD be inexpensive
Guess it comes down to their respective GPU solutions now, and any possible unforeseeable inclusions (radical tech, i.e. touch pad controllers, Kinect built-in, ...
Shouldn't it be called "Little Engine That Could" or something, to go along with all their enginesque terminology, Steam, Valve and so on? or, THE COG.
I'd imagine so, I mean putting out a product, like a console and Tvs which aren't compatible with one another in this day and age would be truly pitiful...
Gonna be interesting, this generation here, reaaaaal interest'n.
Sounds about right. What is Nintendo using for their storage format? Disc-wise?
Nintendo optical discs
The Wii U is backward compatible with Wii Optical Discs, though not GameCube discs.[14] Reportedly to control costs, the Wii U also uses a disc format developed and supplied by Panasonic, with a capacity of 25 GB (single layer). The optical discs used for the Wii U differ from other optical disc formats in that they have soft, rounded edges.[15]
On a side note.. has it been established, more or less, what Mircro is going to employ as their optical-drive solution in their next console?
They gonna bite the bullet and go blu-ray?
Or whip out some proprietary HD-DVD resurrection?
Solid state gaming cartridges?! Who knows..
I still can't wait to use little glowing crystals like in Super Man.
Of course, it doesn't need to match any console counterpart therefor memory issues shouldn't be a concern. And really, because of the reduced screen size they could remove countless trifling objects from the world which would help greatly. Streamline the recipe and crafting system where the results are the same, there just aren't constant real-world items representing EVERY lock pic, bail of wheat, flower petal, bug and so forth.
Also, optimization is key, that...
Ahhhhhhhh, that sort of functionality.
Yeah, don't know how they will fair in that arena.
Still, all in all good to see some companies trying to innovate.
I think it was Mass Effect (PSN) or some game that released digitally a bit after the disc release and whereas the disc version could be found (new) for less, the digital version remained locked at, it was either 60 or 40, I can't remember.
Sony, I don't have the link, even stated more or less it was due to the "convenience" of download that the cost wasn't lower!! Ha!
Well I don't keep track of the specific examples, but a title, previously released on disc, which later might appear on, say, PSN are generally priced HIGHER than their disc counterparts.
Additionally, "AAA retail launch games are typically $50 - $60 on Steam....same as console versions,"
--games purchased digitally have almost no reason to NOT be cheaper considering there is no manufacture, transport, or storage cost on the part of the publishe...
Do you even care to attempt to refute one of my points as I have done with yours before disagreeing?