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curtis92

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CRank: 5Score: 38610

let's not get too carried away now... you knock on the game for having to still press X to look through the keyhole instead of crouching and leaning forward... Do you REALLY want to have to do that every time? I mean honestly... I still want these to be video games, where we press buttons and use controllers.

4471d ago 5 agree1 disagreeView comment

NUH UH... okay yeah, you're right.

4471d ago 50 agree3 disagreeView comment

Exactly. Like you said, MGS4 minus the cutscenes is a super short game. MGSV may only be 2 hours for the core mission but that's 2 hours of solid gameplay, not 17 minutes gameplay and an hour and 43 minutes of cutscenes.

4471d ago 0 agree1 disagreeView comment

Was the campaign short? Yeah. Has that stopped me from putting over 10 hours into it? No... It all depends on what is fun to you and what that fun is worth. Some people can't look past the play time. Gone home took me an hour and 41 minutes to beat. It cost $20. I won't likely be playing it again as I found almost everything in the game there was to find.... in an HOUR AND FOURTY ONE MINUTES.

MGS V is $30 yet there's a hell of a lot more content than Gone Home, ye...

4471d ago 3 agree1 disagreeView comment

Great article

4472d ago 0 agree0 disagreeView comment

I think MS just stopped sending checks.

4472d ago 34 agree4 disagreeView comment

I thought the headline said Microsoft trademarks "Secret Sauce"

4472d ago 1 agree1 disagreeView comment

I'm actually perfectly content with new indie titles being the free PS+ game each month. Chances are if a retail title is worth anything at all, I'll play it long before it's free on +

4472d ago 0 agree0 disagreeView comment

that Phil Spencer is on a roll... saying all the right things. I hope it's not all smoke. But getting your ass handed to you has a way of humbling you. Look at sony after 2007-08.

4474d ago 7 agree1 disagreeView comment

I thought xbox fans were always saying sony fans wear tinfoil hats.

4474d ago 3 agree0 disagreeView comment

somehow people will still try to defend it's relevance I'm sure.

realplayer was so bad that not even in nostalgia can I look at it pleasantly.

4474d ago 3 agree0 disagreeView comment

what is possible and what is practical are two TOTALLY different things.

4474d ago 1 agree2 disagreeView comment

Spencer's def been making an effort to communicate more. Communication is always good.

4474d ago 9 agree0 disagreeView comment

I don't think its all about the setting... I think it's cause survival games just.. Make the best video games. They're the most involved and as the player you really feel task oriented and feel like your actions matter.

4474d ago 0 agree0 disagreeView comment

Took the words out of my mouth.

4474d ago 5 agree0 disagreeView comment

Regardless of his situation, a LOT of gamers, not all, are absolutely horrible. Maybe not in their real life, but perhaps due to psychological reasons, they're despicable on the internet. What devs need to understand ( I know this from my own horrible online behavior when I was a teen) is that they shouldn't take it seriously. It's mostly venting about things totally unrelated to whatever they're talking about with a game. The game is just the straw that broke the camels back....

4474d ago 3 agree3 disagreeView comment

I think developers need to keep things to themselves. Not because I don't like honesty, but because with the way the internet world works these days, the more you say, the more ammo you give gamers to **** on your product.

4475d ago 1 agree0 disagreeView comment

care to show proof of that?

4475d ago 11 agree7 disagreeView comment

sweet so you can see near console level graphics with about 1/8th the control. Fantastic.

4475d ago 1 agree1 disagreeView comment

Title sounds like a fanboy wrote it.

4476d ago 15 agree0 disagreeView comment