@Vasto
"I said that VR will not take off until Microsoft gets involved and I am sticking to it." Hopefully, you get over yourself soon.
http://www.roadtovr.com/est... "Estimated 25 million steam users now have VR ready-gpus.
3183d ago 39 agree20 disagreeView comment
@roadkillers
I actually agree with the first few sentences of your post. It is quite annoying that the PS3's PSN games can't be used on PS4. But I think you and I both have come up with different reasons why this may so. I have run into a few instances where there are games that won't run on my Mac computer but runs perfectly fine on Windows. I think the nature of these two operating systems are fundamentally different enough that it's not a matter of simply...
EpacZinga Definitely didn't have to bring XBox into the equation. Absolutely unnecessary in my opinion.
But Crotaas is also of a mindset that I just can't get behind either.
For a company like Microsoft to be worth sooo much money, yet after a mere four years, they ceased support for the original XBox. Only to release the most broken piece of a console the world has ever seen in the form of the XBox 360 and RROD. That thing scratched game discs (and for a w...
Fair enough. I totally understand that point of view as well. I bought mine brand new because of the same reasons. I didn't want to risk all the parts not being included and such. But knowing what I know now, I would get it second hand for cheaper if I had the chance and use the money I would save to invest in VR Games. The device is remarkably simple and only needs like 4 cables, the headset itself, and the relay box.
But regardless of whether you get it new or used, I...
"Well everytime MS says the Xbox one or games are selling well but don't give numbers we hear they are hiding poor sales numbers."
You are literally sitting at the intersection of two lines yet, somehow, you're claiming that those lines are parallel to each other. Microsoft not sharing ANY official cumulative numbers for XBOX One in almost 2-3 years IS NOT the same thing as Sony not specifically giving out numbers for a specific PS4 SKU that's been on...
You posting sales numbers for the PSVR later down the thread doesn't negate the fact you clearly LIED here and said: "But they aren't sharing any numbers on them". You stated a lie, it is, therefore, your responsibility to either edit your post or reply to it with the correct data.
Secondly: "but where are the numbers for the Pro?"
Well, what are the numbers for the slim PS4? That that now means that the slim is also in troubl...
Hey there,
Just a thought. You could always try to get one from Craigslist as it would be a bit cheaper than buying it brand new, plus you wouldn't have to worry about taxes. There's bound to be a few of them on Craigslist, I believe.
http://www.playstationlifes...
"Sony Interactive Entertainment announced that PSVR sales numbers are now at over 915,000 sold worldwide as of February 19, 2017."
http://www.playstationlifes...
"Sony Interactive Entertainment announced that PSVR sales numbers are now at over 915,000 sold worldwide as of February 19, 2017."
Enjoy!
I have to second that. I have owned PSRV since it launched and I was always tempted to get the game 'Tethered' and 'Wayward Sky'. After trying the demos recently, a girlfriend of mine and I were both hooked and bought Tethered and I'm getting Wayward Sky this week as well.
I'll have to download Statik and see if we can get into it as well.
Good to know!
I'll have to get back into the game again and play it. It's fun even when playing alone actually.
@ unspoken
You must own stock in stupidity....
Sir, that is not ok, under any circumstances. You don't use the word "J*ps" like that. Sure you may not like what Nintendo is doing and you may express your discontent of that fact. But this is taking it waaaay too far.
To the both of you. There are over 60 games released for PSVR since its launch on October 13, 2016. That's an average of about 20 games per month, have you guys played them all? Most of them, perhaps? or just a select few?
http://www.playstationlifes...
Not making excuses or anything for Sony, but games, espe...
@ Shin-Zantetsuken
"I think that 60 million target for the fiscal year is a little too much for PS4. I don't think they will be selling 10 million units in the next 4 and half months especially since sales slow down at the start of the new year."
Actually, last year in December alone, Sony was able to sell 5.7 million PS4s ( please see the link provided if you find it hard to believe). So this holiday season the PS4 is cheaper and if the rec...
"But the general consensus and the reviews tend to follow suit with my point of view. "
Actually, you're incorrect....
Forza Motorsport: 92
Forza Motorsport 2: 90
Forza Motorsport 3: 92
Forza Motorsport 4: 91
Forza Motorsport 5: 79
Forza Motorsport 6: 87
How in the hell does the above fact equal to: "and meanwhile the competition has only got better a...
Yea I'm looking forward to this game as well but I'm not sure I'm ready to shell out $60 for it.
On a somewhat related note, I got my PSVR on Monday, I put it on and took it off and now it is already Thursday. I haven't felt this way about gaming since the days when I was back in middle and high school and tried to play as much as I could before the next school day. It is so damn hard to explain what you actually see and experience in VR.
No, you WOKE UP unimpressed...
I don't know what kind of setup these guys are using but I can imagine a few factors that might be contributing to the sickness part.
1. If they are using a controller as opposed to a racing wheel, I can easily see why there would be an issue. At the games shows/events where people get to try Driveclub VR, they're almost always using steering wheels set ups. Because in VR you actually get to see a set of hands on the steering wheel right in front of you, yet you'...
Wannabe or not, this is further proof that Sony's design works the best for a multitude of reasons. And if it works and works well, then there's really no need to spend millions on R&D to try and reinvent the wheel. They take Sony's well-refined model and try and refine it some more and get the comfort factor right, just like's Sony's headset.
Hopefully, it is a good/great product that can allow more people to afford VR which in turns benefits ever...