What you're really paying for with PSNOW is the streaming service. I'd expect some sort of monthly subscription price to win out in the end. The current ala carte option will prove far too costly for consumers that have become acustomed to having whatever they want for a small monthly fee.
A flat monthly subscription fee will at least provide a surface appearance of greater value than paying for a few hours to play one specific game.
What is there to fall for?
Nintendo and Sony had good showings at E3 this year. It's perfectly logical to give them props and market competitors quite often show respect for each other.
Sure there is good will to be gained by Microsoft showing respect for their competition, but that doesn't automatically qualify anything they say as marketing BS.
It's pretty sad to see people so hell bent on hating the "opposition"...
@DevilishSix
I can't deny that. I don't really think the Phantom Dust reboot is anywhere near being a guaranteed huge money maker.
What has me really excited though is that the game has potential to bring a very unique and enjoyable experience. There's simply nothing else like it on the market and I can't wait until everyone gets a chance to give it a shot.
People are always asking for new IP. It's apparent that, for most people, Phantom Dust will be essentially the same thing as a new IP since they've never experienced the game before.
You personally weren't blown away by the original release but there's absolutely no denying that Phantom Dust is extremely unique. And that is exactly what the gaming industry needs right now.
It wouldn't be nearly as impactful if it were just a reboot of ...
I loved the original Perfect Dark on N64, but there's simply nothing else out there like Phantom Dust. As cool as a proper Perfect Dark reboot would be there are way too many other shooters out there for it to have the same impact as Phantom Dust.
I remember growing up with Nintendo Power and EGM and any other video game magazines I could get my hands on. Back in those days I just loved absorbing as much gaming information as I could, including screenshots, concept art and even just text describing early concepts of potential games that may not ever see the light of day. That's what I call gaming news, and I love it.
As a gamer, this is exactly the kind of thing I want to see every day of my life, as opposed to t...
I think in the future we may end up looking back at dedicated gaming devices, whether mobile or not, as being rather antiquated.
It's not so much a matter of mobile gaming killing consoles, but rather technology advancing to the point where our methods of accessing entertainment and information transcend anything we can even imagine right now.
The same reason board games won't kill consoles. Completely different applications.
The whole reason so many crappy mobile games make so much money is because they are very good at killing time. That's literally the only thing a mobile game has to achieve.
Time wasters have been around since the dawn of time. They have a purpose but they will never replace deeper forms of entertainment.
@Drithe
That's a pretty pathetic joke but I still can't help but laugh at it.
I've never heard of anyone basing a console purchase on highest rated exclusives.
People buy the consoles that offer the games they want to play. I'll pick up a WiiU eventually, but I couldn't care less about what the collective gaming press has to say about anyone's exclusives.
Metacritic ratings are as irrlevant to me as "teh grafix" would be to the average WiiU fanboy. Neither affect gameplay no matter how hard they make your ...
I also played both and beat both. At no point did I ever say to myelf "this game is better than that other game" though.
I honestly can't see how anyone can compare Ryse and Knack. Sure you may personally have enjoyed one more than the other, that makes sense, but saying one is better than the other is extremely subjective.
Alternatively everyone knows that Titanfall is the worst game in all of games in the history of games and all games out of any game...ever.
One coin, two sides occupied by idiots.
People around here really love to hate on Titanfall.
It's funny how I see all these comments about "nobody plays Titanfall" yet it seems like everyone has an opinion about the game. That's alright though, I'm sure a few videos on youtube are all anyone needs to see in order to form an informed opinion on pretty much any topic.
That said, I really feel like Respawn screwed up by not shipping a single player campaign. The game's lo...
@Grumpy
Exactly. Even if the game was free you'd still have the complaint that development resources are being "wasted" on ports rather than being allocated to new games.
There really is no conceivable scenario where complaining fails to exist.
I can't think of anything more shallow than thinking that all there is to creating a meaningful black character is switching up the color palette.
How is this concept any less offensive than black face?
Watchdogs is nowhere near being considered a flop, except to people that believe their personal opinion determines reality. Just because you personally didn't like the game doesn't indicate flop status.
What exactly is there to disagree with in this world other than opinions? Calling an opinon false is silly, but disagreeing with an opinion is perfectly reasonable.
E3 presentations don't speed up a product's completion. I'm more interested in actually getting my hands on a final product at some point than being able to read about some stranger's experience with a prototype at yet another conference event.
Sure it'd be cool if the OR team was constantly bringing out new and ground breaking info every time another conference comes around, but that seems a little unrealistic to me.
If the author/submitter can't be bothered to provide an accurate and informative headline then I'm sure as heck not going to bother to give them the benefit of my click. I'll take the "article" on the face value of its headline when it's clearly click bait.
The problem is every time you access a game on PSNOW Sony is incurred some sort of additional cost due to the fact that streaming content isn't free. Suppose they charged $10 for a PS2 game and then are expected to support streaming that game for the next 20 years or so. How exactly could any company afford to do that?
PSNOW isn't a one time cost per sale type of thing like retail or digital sales. It's a streaming service in the vein of Hulu and Netflix.