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"I wouldn't buy a PS5 Pro, but serious question:

For the asking price, could you build a PC with new parts and the same or better performance for the same cost?"

In my country Australia where they are asking 900 US for a PS5 Pro, for gaming performance, Yes. Absolutely. I've even costed it out.

As an upgrade to a previous machine, far more so. 900US buys a lot of GPU. I don't know if you've looked at the GPUs l...

564d ago 3 agree14 disagreeView comment

We will see, there's always fanboys to milk initially. Wait until it's been out for a few months to see how it stacks up. Nearly double the cost for an at-best 30% increase to real world performance. For visuals that just don't stack up to the cost. Alan Wake 2 still rendering internally at 800-something lines, with PSSR delivering an even softer and less stable resolve than FSR in that game. RT that's a blurry noisy mess. Comparable compute performance to a 3060ti with worse ...

564d ago 12 agree26 disagreeView comment

again, that's simply false. Just stating it again doesn't make it true. You need to shift your goal posts quite a bit further to make that statement true. The 360s scaler literally ticks those boxes, and was a good idea (for instance the PS3 lacked this). And it's also not how checkerboard rendering worked.

566d ago 0 agree0 disagreeView comment

I'm not trying to confuse the discussion but I agree let's not keep splitting hairs about it. I see checkerboard rendering as an interesting and innovative rendering technique, that increased fidelity with some caveats.

What I really have a problem with here is Eonjay seemingly giving credit for DLSS to Sony:
"Sony actually invented hardware based super resolution. It was called Checkerboading and it came out in 2016 before DLSS and it was hated on sim...

567d ago 1 agree4 disagreeView comment

No. It wasn't. The Xbox 360 had a dedicated upscaler completely independent of the GPU that covered just about every output format with 0 hit to performance.

And those other techniques do not use hardware dedicated to upscaling. They use hardware in the GPU that can do upscaling, among other things. It all depends on what the software tells that hardware to do.

567d ago 2 agree5 disagreeView comment

*wrong spot*

567d ago 0 agree2 disagreeView comment

Forgive me you seem to be comparing them to checkerboard rendering, when they are completely unrelated. They are NOT hardware based solutions anymore than anything you do on a GPU is a hardware based solution. They are all software that utilises the GPU. You can run FSR on just about anything. And again, checkerboard rendering was NOT the first hardware based upscaler, even if you want to call it that.

567d ago 3 agree6 disagreeView comment

Checkerboard rendering is not at all the same thing as DLSS, XeSS, FSR either though. It's very rudimentary by comparison. It does use a single previous frame of temporal data to reconstruct, like some simplified TAA combined with what is essentially interlacing. There is no AI, no heavy processing. There were dedicated hardware upscalers before this, though not as advanced, just like there have been more advanced upscalers since.

People didn't hate on checkerboard ...

568d ago 3 agree7 disagreeView comment

@Ein. No, it's a software based solution that the PS4 Pro had dedicated hardware for. FSR is also software. PSSR is also software. DLSS is also software. Also. The 360 had a dedicated hardware based scaler.

568d ago 4 agree12 disagreeView comment

@unter I think you're giving checkerboard rendering a little too much credit, it's basically interlacing 2.0. just every other pixel rendered each frame instead of every other line, with some filtering to try and smooth out where it fails. It's a small but somewhat impactful adjustment to a technique that's been around for a literal century.

568d ago 5 agree15 disagreeView comment

I bought a PSVR2 as soon as it became a compelling buy. For me that was when they added PC support, opening it up to an order of magnitude more VR games in case (or while) the PS5 offerings may be lacking. For example I've been thoroughly enjoying Cyberpunk 2077 on the PSVR2 recently and that game isn't even officially a VR game (though it totally should be, throw some money at that, Sony).

568d ago 0 agree0 disagreeView comment

Sony sold me on the PSVR2 as soon as they announced official PC support. Having access to both libraries with the one solid headset is great. I might be a relative edge-case but seems like a no-brainer to me.

568d ago 2 agree0 disagreeView comment

TBH I just had a look in mine and while it's accessible with my GPU heatsink, if I had one of those comically large new 40 series cards I'd be in trouble. SATA plugs behind the GPU have driven me mad in the past.

572d ago 1 agree1 disagreeView comment

Okay, yeah fair enough then for you. Sometimes motherboard manufacturers make some bewildering choices when it comes to placement.

572d ago 1 agree1 disagreeView comment

Bound to happen to some extent. It's unfortunately the harsh reality of PC gaming. Though I do feel like in the PS4 generation they managed to squeeze an awful lot out of the base PS4 well past the PS4 Pro release, stuff like TLoU2 and RDR2 still looked pretty phenomenal on base hardware. I think the price and install base dictates that the base PS5 will well and truly remain the primary console target. I'd be more worried about upcoming first party stuff getting a bit gimped just to ...

572d ago 3 agree1 disagreeView comment

It's good its easily replaceable, better than the previous of having to tear it apart and potentially warranty voiding to do so ...but I fail to see how it's a whole lot different to on a PC? You take off your side panel and replace it?

572d ago 1 agree1 disagreeView comment

Proof Christopher is clutching at straws for positive spin on this

572d ago 4 agree6 disagreeView comment

@ocelot. To upgrade your CPU, yes. To upgrade your GPU, no. at worst might need a new PSU. PS5 Pro did not meaningfully upgrade its CPU (just shrunk and overclocked it a little).

573d ago 2 agree4 disagreeView comment

PSVR2 is good. I can't say I struggle with motion sickness in general (mostly just in VR) however I do feel like PSVR2 is better than the previous headsets I've tried for this (though my previous ones are quite old now so I'm not sure how it stacks up to other modern headsets). There's not NO motion sickness however, I'm not sure they'll ever completely eradicate that.

Room-scale type movement minimises it. It's a lot easier on the old noggin whe...

574d ago 5 agree0 disagreeView comment

It's a bit early, but unlikely to see that any time soon with this one. Generally big business shout sales numbers from the rafters when it's doing well and obfuscate when they don't. We hear about steam stats because, as imperfect as they are, they're one of the few accurate public sources we have.

574d ago 1 agree0 disagreeView comment