I'm fine with the game being janky Bethesda-core etc. For what it's worth it's more polished than previous games have been and the shooting mechanics are fine, feels pretty good even.
What I'm not fine with is it just being completely dull in every way. Even if they managed to resolve the structure of the game constantly sending you back and forth through maps and loading screens it's still going to be dull. The original The Outer Worlds did Fallout in s...
We can't really accurately gauge whether or not that's true because only Steam gives accurate player data, but sure, CoD has always primarily been a console game so it's fair to assume the majority still buy it on either Xbox or PlayStation. However, "Call of Duty" on Steam encompasses loads of different titles into the one launcher including BO7, BO6, Warzone, MW3, MW2 and more and still doesn't have half the player count ARC Raiders does. No matter which way you sk...
Steam 24 hour peak (as of my checking right now):
ARK Raiders: 116,000
Helldivers 2: 45,000
CoD: 49,000
Incidentally all of these games have started from similar peaks of 450-500k, but ARK Raiders is the newest so unsurprising that it's not as far along the downward slope as Helldivers 2 or CoD.
I can't tell you what it's like on PS5 but it's absolutely horrific on PC. My experience is constant hackers and a game that feels like it hates you playing with your own friends too, always seems like a chore to manage to join some minigame together without somehow ending up in different server instances n shit. If I were going to bother with it I'd probably do it on console too.
My guess is also that there are modded versions of GTA online with massive com...
Sure, fair enough. When the pro first came out secondhand wasn't really an option but looks like there's a few about already. you'll get path tracing with a used 3080 or 4070 and they're definitely around. You don't HAVE to be some rich guy to play PC gaming like is constantly expressed on this site (that the barrier to entry to PC gaming is 2000 or 3000 USD or some nonsense like that). There are affordable ways in.
Sure. You can get a 9070xt for 890AUD currently. They've come down heaps. So yes you're correct with the rest of the build costing $1000aud or so gets you to the about 2000aud I mentioned. The PS5 Pro has had a price bump to $1399AUD. Definitely doable to put in a better CPU and GPU than a PS5 Pro for that, doesn't take much considering how weak the Pro is.
Here's the spreadsheet
https://limew...
fr0sty, even if we're to keep believing that a compression algorithm on a 5gbps drive were to make up the difference to faster gen4/gen5 drives, I can tell you as it stands now, the SSD is not the main loading bottleneck, it's usually the CPU (you have to DO something with all that data after all). Generally cross platform games will load faster on a PC than PS5 irrespective of the SSD (so long as it's at least gen3 nvme speeds) with very few exceptions. I've not seen a game l...
Path tracing CP2077 looks unbelievably good IMO. It's one of the few games I accept a big resolution trade-off to play with it turned on with decent framerates (down to 1440p with DLSS and above 50fps to get into g-sync territory). I'm playing on an RTX 3080, which will set you back about $400 secondhand these days.
It's the RAM that's the real killer at the moment. I bought 16gb of 6000mt DDR5 for 89AUD 6 months ago. Today it's 389AUD for the same. And there's no real getting around it you need at least that much RAM. To make a PS5 Pro beater for the same price I had to go back to AM4/DDR4 to get RAM that at least was only 2x the old price instead of 4x. Hopefully the recent news of OpenAI falling through on their gobbling up of memory stock will translate into a return to normalcy soon...
Your calculations are seriously wrong. I did one the other day, in Australia a PC that would stomp a ps5 pro is about $2000aud which is about $1400usd, and that was with a 9070xt which has roughly 3 times the raw performance of the PS5 Pro GPU. And that price is only because of the expensive RAM and SSD. And you can still make a PC that beats a PS5 pro for the price of a ps5 pro. You have to make sacrifices, you probably won't put in a 2tb ssd at the moment, stick with 1 until the prices ...
OK I actually started costing out my sweet-spot price to performance PC as well as a sub-1400AUD PC and dayum. I knew prices had gone up for RAM and SSDs but did NOT realise how badly it had gone up for DDR5. jesus. it pushes the sub-PS5 Pro priced PC back onto AM4 and DDR4. It's still doable for a decent PC that would outperform a PS5 Pro but also very much more expensive than it was just a few months ago. In late september last year I bought 16GB (2x8GB) of DDR5 6000MT for $89AUD, today...
Spot on. A $600 gaming PC is tough to build (though not impossible with concessions). to build a $900 PC however (PS5 Pro). The PS5 Pro's new price in Australia is now 1400 AUD. Absolutely wild. Can definitely beat that to make a PC here. I'm not sure what the Trump tax is doing for parts in the US however, I can't keep track of what's going on with those tariffs. For reference I bought a PS5 disc drive version for about 650 AUD. That price I can not beat to make a decent PC. ...
You're quick to point out that I'm wrong with nothing to back that up. So tell me Notellin and R64, what number do you put on the budget of Marathon? What I've seen points to $250+ million on development and marketing. GTA5 was apparently 265 million for development and marketing before release (though since its incredible success I'm sure much more has been since spent on content and maintenance post launch). I've also seen est. sales figures for marathon to be around 1.2...
Oops here comes the butthurt.
This game had roughly the same budget as GTA 5. Do you think it was designed to be for a niche community? I mean you're right it IS niche, currently it's trading blows on Steam Charts just out of the top 50 in 24h peaks with games like Euro Truck Simulator 2, Hearts Of Iron 4, Rimworld that all have similar 24hr and all time peaks but I can't help thinking maybe they were aiming for more? Like having a higher peak than farming simulator 25 or something, I dunno. What do you think ...
Having a good story is *sometimes* 50% of the reason to play an RPG, if that's what it's got going for it. I'm going to go out and say not one Bethesda RPG had a good story. What they had in its place though was an intriguing and immersive world to play inside of. Does Crimson Desert have that? Genuinely asking, I haven't played this game. I can let slide lots of other issues for a good world with a lot of gameplay depth (see: Morrowind)
"They people who supposedly don't care about it, cry about them the most"
"Again, nobody cares, except for those who constantly cry about it."
...he says, while crying about it. You're absolutely right in a completely un-self-aware kind of way.
Ooof you guys are so sensitive. I mean, believe whatever I guess. I've no horse in this race but I'm pretty certain it's going to fail. Don't hate me for truths you find hard to swallow. I'm not saying there isn't hate for this game. I'm saying that's not what will kill it. You just need to make money with whatever supposed market there is for this. That won't happen.
It's not hate that's killing these games, it's apathy. Nobody gives a shit or is asking for Concord, Marathon, etc. the crux is no-one cares, so it won't make the money wasted on it and it will fail. I'll admit I quite liked Marathon as an IP but any nostalgia or goodwill towards that was lost the moment I saw the visual diarrhea on display in that first trailer.
Assassin's Creed was the first time I truly felt duped by pre-release media vs what I actually got. Back when they showed off the cinematic trailer, then later showed gameplay it looked amazing. Like some new open world Thief/Hitman game in a living breathing world. It was highly anticipated, and it was a massive letdown. Deceptive pre-release footage as well as big open worlds full of the same copy-pasted content has been part of Ubisoft's DNA ever since.
I remembe...