Excellent. Great to hear they're still raking it in tbh. CDPR and Hello Games have really shown how to do the redemption ark.
*facepalm*. I think you need to do some actual research dude. I'd try and educate you a little more but it's pretty clear you "don't want to hear it"
It's wild what you'll go to to cope here. Taking that "beyond 150FPS" number and dividing it by 4 to get your magic 37.5FPS number kind of shows how little you know about any of this, and your dishonesty to try and reach a figure that supports your bias. The PS5 Pro game looks fine, you don't need warp reality to defend it, but the fact is a 5060ti in pure performance metrics is about 40% faster than the PS5 Pro's GPU. PC's going to have some overhead but not tha...
Forget about it dude it's impossible to convince these guys a PS5 Pro is equivalent to an entry-to-mid level new PC and not some $2000 machine. They don't want to hear it. Still stuck in covid/crypto boom price mentality or something.
Sorry, why are you angry about this again? Why should it be illegal to do tech demos for the Unreal Engine at the Unreal Engine conference?
It literally had text telling you it wasn't gameplay.
Dude, it had a disclaimer on the footage for a solid minute telling you it was a technical presentation. It was shown at a UE5 developer conference. It's not idiot proofed but it's clearly labelled
"Despite that transparency earlier on, they deliberately withheld gameplay from the console versions"
It was a multiplatform release, and yes they botched it, but clearly consoles weren't lead development platform, PC was. They clearly were hoping that they could get everything together by launch, and this was a mistake. I think them showing this running on a PS5 is a clear indicator that they've learnt from this.
But there are plenty of reasons n...
Pretty sure a new PC would be able to play it at higher than 1080p though. and next time you want the most minor of graphical upgrades then you could just switch out the GPU instead of buying a whole new machine.
Just had a chance to watch this on my 4K monitor now. Do you not see the blurriness of the reflections in relation to everything else in motion? Like it's definitely better and less noisy than it is for me at 60fps with quality DLSS but it's still pretty bad compared to how crisp the screen space/cubemap ones were when driving about. fine when you stop for a second but driving around you're rarely stopped so it's near constant muddy reflections.
Ah I see. Well if you have a 5090 then I'm guessing are you're probably getting quite a high frame rate (I'm guessing hitting that 120 fps max), which will make a difference too, since the RT samples in the reflections accumulate temporally. I'm on a 3080 so I'm keeping my frame rate around 60-75 at 4K, and the low sample/high noise of the RT is definitely apparent… particularly on moving cars at night time I've noticed the most (makes sense given highest contrast betw...
I've everything maxed out. the reflections DO have a lot of noise in them in motion. When you stop for a second to look at them they look okay but when you're driving around there's a definite blur and sparkle to them that you often get from RT. Again, exactly the same as you get in Cyberpunk without ray reconstruction but is much reduced with.
The reflections are a noisy mess, particularly with DLSS. Shame they didn't have ray reconstruction, seems to work wonders for cyberpunk
Avowed IS a TES-like game. Just like The Outer Worlds is a Bethesda/Obsidian Fallout-like. And Fallout 3 is essentially TES with guns. They're comparable. Their differences make for points of comparison but there's no denying the similarities. Or at least I would have thought that if not for you people.
You can even look into how it was internally pitched. Skyrim was always part of the equation.
*game dev tells you not to make the blatantly obvious comparison to the most comparable game series because it might compare unfavourably*
*NPCs* OK!
"Well the marketing was clear, it was not targeted as a TES-like"
...it absolutely was targeted like that. Saying "Its a first person RPG take on the Pillars of Eternity series" doesn't negate that. It's much more like Skyrim than it is Pillars of Eternity in gameplay.
https://www.youtube.com/wat...
read those comments. That's what people were led to think. I...
It's the anti-cheat shit that's the issue. The game could run fine. You don't even need to support Linux, they've already sorted that. Really not a lot Valve can do about it.
I find that kernel level control anti-cheat software really grimey anyway. "Give me the keys to control and spy on literally everything on your computer, but don't worry, we won't abuse it I swear". It bugs me shit like GTA or RDR makes me do that even when I just want...
Love this constant remastering of games that are only a few years old and still look perfectly passable by modern standards while all the remasters of classic games people actually want stay totally neglected.
Bring back freedom with magic (even if exploitable it's fun). Bring back utterly bizarre and memorable characters (starfield felt like theirs were designed by a committee of wet blankets). Bring back actual consequential player choice ie different classes and guilds/houses/etc that can't all be done in the one playthrough. And update or replace that damn engine for more seamless streaming/traversal so dungeons, towns and buildings aren't segmented separate levels. And for the love...