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@purple101 SteamVR is kind of purposefully open to all headsets, you can already use just about any headset on there. Valve aren't trying to lock you to using their headset

1339d ago 1 agree0 disagreeView comment

The 4080 12GB is a 4070 clumsily rebranded as a 4080 to avoid unfavourable comparisons with the pricing of the 3070.

1351d ago 5 agree1 disagreeView comment

Totally agree with you re: ethics but in all these comparisons they're comparing DLSS 3.0 (which creates every other frame in between the last two rendered frames) to either older DLSS or to without DLSS at all. So that's the trick they're using (not ray-tracing) that's causing these huge leaps in performance that they're claiming. It will also inevitably cause a bit of latency because the in-between frames are calculated from the 2 most recently rendered frames and stuffe...

1351d ago 2 agree0 disagreeView comment

yeah, they're cheating. DLSS 3.0 has frame interpolation between actual rendered frames and they're either comparing DLSS 3.0 to 2.0 or in some cases comparing DLSS 3.0 to without DLSS.
Like the frame interpolation might be cool and all but apples to apples it's definitely not 2-4x faster

1351d ago 2 agree0 disagreeView comment

Mostly agree but FSR 2 is pretty damn close to DLSS 2. Close enough now for it not to be a deal-breaker to not have DLSS.

I'm also a bit sceptical about frame interpolation as a means to reaching higher frame rates. But we will see.

It looks like without these tricks the gen-on-gen performance increase isn't actually that great. For me personally if AMD can deliver significant true performance increases with a more reasonable power budget and a mo...

1352d ago 0 agree0 disagreeView comment

"Irrelevant, there are literally no games that will take advantage of the increased power for at least the next 5 years."
There are already plenty of games that push beyond what our hardware can do. 4k 60 is a cruel mistress in some games. Ray tracing is even crueler

1352d ago 2 agree1 disagreeView comment

Damn for a second there I thought this was going to be like a spiritual successor to HyperBlade

1384d ago 1 agree0 disagreeView comment

Clickbait/painful promotional piece. but maybe they tried to be a bit more honest with what this game is instead of trying to flog it off by claiming it's like a bunch of currently popular games that it's clearly nothing like then I might be a little less cynical about it. It's a colony management sim with a cat skin. I guess that sorta makes it like Rimworld, but none of the rest.

1386d ago 0 agree0 disagreeView comment

It's not that simple to plan out when you get to "how do you make this fun/challenging/engaging" though

1387d ago 6 agree0 disagreeView comment

You think that would suddenly add a couple extra teraflops of processing power to the GPU or something?

1397d ago 3 agree2 disagreeView comment

Yeah it does seem that way, I'm just reserving my judgement that it will actually be more fun than Rockstar games until the reviews come in or I get to play it. They've had some swings and misses IMO, and clearly by the marketing and design of this one they're at least a little oblivious to what fans actually want out these games.

1413d ago 0 agree1 disagreeView comment

mmm I dunno, We'll see. At the time I thought they did that with the very first Saints Row when they delivered most of the features Rockstar pulled out of GTA moving from GTA SA to GTA 4 and kept it quirky and silly. They'd jumped the shark by the third one though. They made cars, ammo, health, and in the process any kind of meaningful challenge all feel pretty redundant.

And Rockstar took it all back with GTA 5. It's hard to call GTA "classy" but com...

1413d ago 3 agree4 disagreeView comment

"It is less intelligent to sabotage your own business"
like being the head of one of the lead indie game engines and insulting half your clients?

1419d ago 5 agree0 disagreeView comment

Mass Effect was made by BioWare independent of EA (in fact on Xbox it's not even distributed by EA, but by MS) BEFORE he got there. Changes you CAN attribute to his tenure: Smashing BioWare and Mythic together and trying to get them working on MMOs, resulting in the retirement of the founders/senior management of BioWare in 2012. I can count on 0 hands how many good games BioWare has made since then. He ended Burnout and got them to work on NFS games instead, he Killed Dead Space's de...

1419d ago 5 agree0 disagreeView comment

[I put this post in wrong spot. ignore]

1419d ago 0 agree1 disagreeView comment

he was COO in 97-04 not CEO (but sure, that's still second in command). and 7-13 was where everything was going to shit bookended by EA being voted "worst company in the world" by Consumerist in both 2012 and 2013. This caused some changes in EA (including dumping Riccitiello) where they paired back a lot of the poorly implemented oppressive monetisation attempts and always online bullshit in games. most of that crap has come back but they needed to clean up their image a lot af...

1420d ago 10 agree2 disagreeView comment

I would've agreed with you back in the 360 era but something about the way they shove you all over the place with auto-tuned supercars against auto-tuned supercars from the get go, handing cars out like candy and de-emphasising tuning really took a lot of the fun out of it for me in the newer ones. I think GT was always onto a winner with the whole CarPG thing and Forza was silly to more-or-less abandon it in favour of a constant barrage of rewards and events.

The cynic...

1427d ago 19 agree26 disagreeView comment

It really doesn't make a huge difference at the moment in most games. Maybe as DirectStorage picks up more use, sure, but for most games a cheap SSD is fine.

1437d ago 1 agree0 disagreeView comment

You can flip out the SSD and valve supports doing so. The problem is cramming an SSD physically bigger than intended.

1437d ago 16 agree1 disagreeView comment

Yeah, it's just not something that works without some manual tweaking or "rapidly" (pretty damn rapidly if they want it to work on games). Gaming is probably the stupidest use case tbh since it's really no drama for a game engine to create or supply fully accurate depth data without this roundabout way of achieving it

1442d ago 0 agree0 disagreeView comment