"I was getting Watch Dogs 2 vibes" - ugh. Yeah he's not wrong. That game also had one of the worst "vibes" ever. Those "please let me kill all these shitty characters" vibes. Here's an idea: let us reskin the ally gang members the same way you can customise your own character. Maybe I'll hate them slightly less if I can make them all look like 80s wrestlers or something instead of the cast of Glee.
"logical"
I don't want to take away from how impressive something like RDR2 is but the "open and breathing world" in any of these examples is all sleight of hand. It all breaks down, it just depends on how far you go to look. But yeah, Rockstar definitely does it better.
Having said that, I way prefer the Witcher 3 to GTA5 and RDR2 (although RDR2 in particular still blows me away for attention to detail). One of the primary reasons is quest design: beyond dying you prac...
Dude, it looks like a mid-2000s air conditioner that's trying to look futuristic.
Everyone's least favourite Max Payne entry from 10 years ago once had plans to have a co-op prologue DLC. What a scoop!
I think fr0sty is just doing the maths on what to with the savings not how it works. It's the most exciting thing about PSVR2 IMO: eye-tracking and all the benefits that come with it like intelligent use of foveated rendering and depth of field based on where you're looking. A game changer that's been a long time coming.
No-ones acting like that. People are just criticising it cause it's a rubbish non-feature to force you to always be online for something that totally doesn't need it. It's happened many times before and those games rightly get lambasted for it, especially if that connection goes down for large periods of time near launch. Sim City and Diablo 3 on PC spring to mind from way back when.
pretty unimpressive. lighting and shaders look identical. the ocean water is using SSR (not ray traced reflections), cars with cubemaps. Really struggling to pick what's actually ray traced. Maybe the shadows? maybe some specific reflections that aren't too taxing?
The scalpers have plenty, at least in my country. Retail it's gone the minute it's available
nooooooo!! Terrible news for musicians. But I suppose some big horrible company was always going to do this and it may as well be Epic. Just putting it out there though that this isn't really gaming news.
There's been a few but yeah most are fine. The vast majority of the time when people say it's a bad port on a PC they usually mean there's no decent settings section, doesn't support UW resolutions, locked framerates, that kind of thing. Meaning a bad PC port usually means it's only as bad as the console version, so it's a bit weird how often the console fanboys feel smug about it. But there's outliers like this now and again. You'd hope they'd fix it up so...
@lonewolf ah yeah that doesn't seem right does it? I've got a 3080 too and will have to look into the new update, sounds like the new Ultra settings must really be pushing it. I've got a 4K monitor and by and large that's achievable at 60fps but not with Cyberpunk without cutting a few corners haha. 1440 has always been the more sensible and achievable resolution though I agree.
I wouldn't get your hopes that far up dude. been a while since we've seen a 40% bump. the 30 series was already a pretty big jump but not that big, and mostly because the 20 series was such a pissweak jump, barely improving raster performance over the 10 series with RTX in its infancy expected to pull it over the line. Already the top end 30 series are monolithic and incredibly power hungry. Though perhaps AMD nipping at their heels might push them along a bit further this time.
Well I mean if it were, say, a 780 Ti and you hadn't bothered to upgrade before about 2 years ago I could see you holding on a bit longer until GPU prices became a bit more reasonable. Or perhaps if you got it cheap secondhand instead of a non-existent low-mid range new card. It's fairly comparable to a 1650, probably pretty comparable to the PS4/Xbox One for Cyberpunk performance, not that that's saying much haha.
FSR has a sharpening filter applied to the entire image to try and mask the loss of quality often noticed between FSR and DLSS. It's not at all accurate to the original non-scaled image but people can find it more pleasing to look at.
It's also especially helpful when you're uploading a heavily crushed comparison JPEG online as the JPEG compression algorithm rightfully weights it's compression ratios by luminosity contrast rather than colour detail meaning t...
I think being an overly super ambitious developer is a good trait, even if that means sometimes they fail. It's rarely malice when developers say something will be in a game or even having these staged vertical slices of what they intend to deliver and them not being able to deliver it in the final game.
Trouble is gamers tend to think in promises/broken promises with little to no sympathy for the realities of game development (that sometimes you have to walk away from ...
The idea with having the S with a lower end GPU targeting lower graphical settings to run 60fps in the same games that the higher spec Series X can play at 60fps is still sound. It could be done. Trouble is if the X and PS5 are only hitting 1080p at their 60fps modes then what kind of resolution and cutbacks are needed to get the same result on the Series S? Apparently more than this developer was willing to make.
I'm surprised that this game does hammer GPUs so hard th...
"This quote is proceeded by 3 paragraphs talking about the crunch and state of development the game went through (again providing no substance, just reiterating what we heard and read before)."
Read it again. It doesn't mention any of that once preceding that paragraph you quoted. Wait, "proceeded". hmm that doesn't really make sense but I guess in the context you mean followed by, succeeded by. there's plenty in those paragraphs besides that but whate...
if it's a melee focused game and the melee sucks then fair enough.
That's not really what this is at all though. This is for the content itself. As you mentioned reconstructing a room using cameras is a done deal, and generally involves 2 or more angles from 2 or more cameras to reconstruct depth from that data, a dedicated depth sensing camera/sensor or a temporal solution to achieve multiple angles from the one camera. All that is to capture 3D data from a 3D world. But this patent is to throw 2D content with no depth data at a neural network and presu...