@ Avernus;
I can tell you why the Dreamcast disappeared. Many people never bought one. Nor did I, or many of my other friends as we waited on the PS2. Sega didn't receive our money for their console or games, not because we pirated, but just because we didn't want it. Piracy was irrelevant to my decision because I didn't pirate games, nor did I buy the console. People who plan to buy something will buy it. That is why the 360 & Wii are still around.
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Not every German was a Nazi, just like not all Iraqis are nationalist insurgents.
It's not like there isn't a second side to every story. Some people are afraid we will sympathize with "the enemy", and a virtual one at that. I say the greatest conviction one can hold is when you can still be sure of yourself no matter what you side see.
I don't disagree with you that graphics can be on par with gameplay to make a solid package. But now the "Fanboy" word get's thrown around for "Gameplay > Graphics"...lol what?
Nosy Dog?.... Just kidding. But that's the kind of environment I have at work. It makes everyone feel important and doesn't let certain things like a lack of seniority or rank prevent a good criticism from being heard or good idea being implemented.
What's the big deal? Whether in real life or in a video game, you might get to make the choices, but no one ever guaranteed you could decide what the options were to choose from. Sometimes your options are limited, but you still have to choose how to deal with it within the available options.
My vote goes to the FFVII entry. But if I was to list a scary shocking moment that actually made me stand up, it was in Dead Space. One of those regenerating monsters were revealed for the first time and I was told to run and I did. I closed up some barriers behind me and thought I was safe. I get my inventory open to do some things and the monster jumps down out of the ceiling. That was unexpected!
A great surprise would be to see a character from a previous game show up in a completely differently titled game as a lesser character or antagonist if the timeline and setting allowed it. That would allow a compromise for seeing someone memorable again.
Heavy Rain doesn't need a sequel, but it was disappointing to see them build in a section for DLC episodes that wasn't truly capitalized on.
Trade schools teach you the methods about the way things are and people have been taught to accept those things. Those schools indoctrinate you into conformity and test the endurance of your personal creativity as you adhere to the "rules". But once you learn the rules, sometimes you need to be bold and rewrite what people will accept. Right and wrong in art can be formed by popular opinion and vice versa. Popular opinion can't belong to the old scholars forever.
Gamers should probably ease on the addition of excessive features. But gamers are smart enough to know what the standard feature set is for a game they are buying with their hard earned money. There will always be better. And there will always be a fresh hungry developer ready to take the place of less efficient developers. We as gamers are watching, and the Development bosses and publishers are watching too. The difficulty of a job is no excuse for doing a poor job when it's what you tra...
The problem with the endings were that if you were through you didn't have to rework your playthrough to achieve a different ending. You could have been as stealthy, or rambo-like as you wanted, no matter whether you were kind or forceful, the endings were just based on a final choice rather than a grand sum of the results of your many gameplay choices.
I wouldn't go for a literal sense. But I'm sure it can lead people to over estimate their survival instinct and possibly under estimate the threat that certain situations or people could pose to them.
So-called sounding black can be just as diverse as sounding white.
Think Will Smith, Denzel Washington, Jonathan Coachman, Chris Tucker, Samuel Jackson, Dwayne Johnson (The Rock), James Earl Jones...etc. All different ways of speaking and acting.
Games just tend to explore more white archetypes.
I think the article was better thought out than some of your comments give it credit for. But, my opinion is that the rise of multiplayer is giving developers an excuse to slack on their development of intelligent A.I. My impression of what I got from your post is that you equate multiplayer opponents as a superior challenge compared to A.I. opponents in games. My question is why aren't developers taking on that challenge and proudly boasting their focus on innovating better partner &...
When I was playing Crisis Core, the ending getaway sequence was a bit drawn out and I was in suspense wondering exactly how much longer Zack had to live. Then at the last fight, I fought like I could actually make a difference and hopefully escape...lol
I meant to say it's the job of the corporate guys at Activision to worry about sales.
I think a game like this belongs in the hands of Bethesda or Rockstar instead. This game needs a bigger open world that you can live in and with people you can learn to care about before an invasion really happens so that you can actually be upset when things get messed up. To acheive that, the timeline would need to take longer to cover also.
So it's director of communications and community manager. You can't even really call the guy a developer. He basically said it's not the job of the development teams such as Infinity Ward or Sledgehammer to concern themselves with sales. But basically because that the job of the corporate guys at EA and the marketing team.
Some people just find their niche. It's like if you go to Burger King, for better or worse you know what you're going to get. If you get tired of the quality and flavor then go somewhere else. The establishment isn't going to change for you when people still enjoy what it has to offer.
And on top of that, there are new gamers buying into the COD franchise for the first time each year. Those new customers didn't play all the past games and have no reason to th...