Pass. I'll wait till its $349 with QB or $299 with H5.
That's the very opposite of what I'd do. The sticks are what bother me the most about the xbone controller (well, that and the way the B button tapers off). While the DS4 is my favorite, I still much prefer my 360's analog sticks than the xbones.
TF is on 3 platforms while I:SS is only PS4, so that's rather doubtful. But if you're comparing sales of TF on XB1 and sales of I:SS, then I'd put my money on I:SS.
As a fellow Canadian, no it simply is not better. To suggest so is laughable.
I want it! >_<
I don't mind if it caters to both, as long as it does "hardcore" well. I really wanted to like brawl, especially since Sonic was in it. But I only really started enjoying it since Project M was released.
Lol Titanfall and Halo 2 are both on cheaper hardware right now too.
See what I did there?
Now that it's out on Xbox 360, they'll probably need to do better than that.
When he's wearing pink, he's Captain Love.
No doubt, Bluepoint Games did a great job. Because of this, I know several people who have been persuaded to stick with their 360 a little longer.
What a joke. @ 0:10 to 0:20, you can clearly see (what appears to be) server latency affecting the games visuals.
That unchanging 32fps number means absolutely nothing when we can clearly see the game is lagging, due to it's dependencies on cloud calculations.
Please try harder MS. And next time, a little more transparency with regard to the hardware specifications would be nice. For starters, I would like to know at the very least what gfx card and cpu e...
Once I read the Game Features list of specs, I assumed it was more suited to Xbox One. Then the pictures confirmed it.
Best version being the PC one.
That's what a lot of the fanboys don't get. It they can make it work (well that is), it's not a stretch for anyone else.
On a completely unrelated note, Xbox Live is down again for many users.
source: xbox.com
I'm also wondering what their definition of "high end pc" is. lol Give me specs!
Obviously, the technology to perform cloud side calculations exists. However, implementing this seamlessly into games (which is regardless of platform btw) is a completely different story. At least in the scope this video illustrates.
Will this require XBL?
Of course. The closer they get to "Hollywood" like visuals, the less they're going to target them or single them out.
What's crazy is this game has only been out for a month.