Look at the Steamdeck, it'll be in that range of capabilities, in a slightly smaller form factor.
One thing I wish companies would let us do is have easy battery swapping like with the DS / 3DS / PSP. Alas, companies theses days don't care, they want you drop your old devices and purchase their latest gizmo, preservation be damned.
I remember when I saw this on the State of Play video, my internet cut out for a minute during the trailer for this game, and I didn't even care. If it was a game I'd be interested in, I'd certainly have gone back to watch it.
Stupid neon face tattoos, and being published by EA, a company I actively avoid these days (alongside Ubisoft and Activision / Microsoft), sealed the deal. It was always going to flop.
Great game, I played the first two chapters on PC and was hooked to the story.
Anyone who likes a good visual novel should look into it.
I tried the game about 2 years ago on Xbox, and yeah, the controls were un-playable for me. I can't remember why the controls were so bad, but I stopped after about 15 minutes, it was just terrible. Also the intro story was so darned goofy and contrived, we go from calm NYC to full scale invasion within 60 seconds.
An emulator may fix that, perhaps I'll try it on PCSX2 or Dolphin.
If PS5 Pro comes out later this year, there's going to be a lot of people that will want the upgrade just for GTA 6 alone especially if it has an improved framerate (whether it be 40 FPS or 60 FPS modes), that the other 3 platforms won't have.
Ubisoft is eroding from within. They used to be such a great publisher, but their hubris, greed, ignorance, and willingness to embrace crappy business practices such as intentionally releasing broken games with a "patch it later" mentality just so they can garner Black Friday sales, their in-game cash shops to sell you virtual junk, over priced collectors editions where their price increases but their quality remains the same, giant open bland land masses to explore packed with copy...
Foamstars is a Square-Enix game.
The Last Guardian wouldn't find an audience on the Xbox platform, they're always focused on shooters, racers, and sports.
Ubisoft did make a sequel, Assassin's Creed: Rogue. It has a short campaign, and its packed with filler side quests for upgrades, but it's still a decent time.
It released on the same day as Assassin's Creed: Unity, so it was mostly forgotten.
Drop the Series X to that price, and I'll get one for backwards compatibility games.
Konami's lack of quality control, and giving developers enough time to polish a game, in action.
If you have high hopes for Konami at this point in time, you're as naive as can be.
Keep your expectations low for Metal Gear Solid Delta as well.
End of an era, a great device that I play often. Still doing daily Badge Arcade as well! I'll be sad to see the internet functionality disappear, but I'm happy to know that fans will restore the servers eventually.
Having backwards compatibility would be immensely helpful in their transition to their next handheld. All Switch games having framerate drops would be instantly solved, and dynamic resolution should almost always be at the highest. That alone would garner a lot of sales.
That's a good list of games, some may say Shenmue feels outdated, but I still found it to be a compelling experience when I re-played it in HD on my PS4. It starts off slow, which many gamers aren't used to, and neither was I at first back in 2000 when I played it on DC. But if you can accept a game that's more about walking and talking instead of instant gratification pummeling gangsters heads in, then its a worth giving a shot. The sequel is more exciting and action oriented as ...
I'm waiting for the Pro model myself. I have a huge backlog of games to play through, literally hundreds. What about you? If you've got a backlog, work on that until the Pro is released.
How many good Superman games exist? One or maybe two? And both are sidescrolling brawlers, Superman the arcade game by Taito, and maybe The Death and Return of Superman on SNES / GEN by Blizzard. Its hard to make a game for this character, though not impossible.
This is what happens when you don't properly invest in your first party studios. Buying more companies isn't the solution, when the executives at the top are clueless on how to run a publishing studio.
All the teraflops in the world mean nothing when the games are either unpolished, uninteresting, or contain gross amounts of predatory monetization.
I've completed 5 of the games on the list, but the author forgot to include Advent Rising. It was supposed to be a trilogy, but it bombed hard, and the two sequels never got made. It was Mass Effect, a console generation before Mass Effect.
The game is buggy and unpolished, it needed a few more months of development, but the potential was there. At the end of the game, you have all these super abilities, I remember the stomp attack that created a shockwave being especia...
Could you imagine if he said that about his own game? How hilarious that would be!
You'll get it when the Switch 4 is released in 15 years. :)
Experience points, skill trees to fill up, level gating, endless menial tasks and side quests, constantly scrounging for resources. Always having to upgrade your gear. A.KA. "The Ubisoft effect".
No thanks, don't ruin Rayman's legacy.