Those who don't understand why games can crash, and think that it's just lazy devs or something obviously have never written a line of code themselves.
A game consists of millions of code, a single typo in that code can in theory cause a crash. It is impossible to make a game that wont have bugs.
@ambientFLIER
They pretty much halved the polys in the character models for Ryse a little while back, and lately it was confirmed 30fps and less then 900p, so I dont know...
Because it is too little of it for todays games. You simply cannot fit a huge resolution like 1080p inside a 32mb frame buffer, let alone things like anti aliasing or other gpu-compute effects.
Last gen 32mb was a big enough frame buffer, today it isn't. Last gen also required a lot more work when porting games to begin with, due to the 3 very different architechtures.
This gen, devs will expect the consoles to run the PC versions, with some minor tweaks,...
a pair of R9 290's are not even close to 17 TFLOPS.. It would be closer to 6 TFLOPS.
1440p on the other hand is still twice the resolution that 1080p is. It looks gorgeous, and you can build a PC for less than 1000$ that can max bf4 with 1440p.
The frame buffer simply isn't large enough to handle 1080p.
@turgore
Pretty bad tbh, running BF4 at 1440p with 60fps right now. That's 150% more pixels than 900p, and it looks amazing. When 1440p 120hz monitors release I will get one of those, and run at 1440p with >60fps
I'm not one of them, but it might be because it is obvious that these issues will be worked on before the next-gen launch. Why would they fix the problems on one version and not on the others?
And with that card you will run any game this generation at 1440p, at much higher graphic settings and framerate than any of the consoles will do.
@jeglian
Cause it's an ancient engine, they have to release a new game yearly, and they can't code.
I have never seen the point of it, and even if it was fun, I still wouldn't do it. I got more self-respect than that.
It's pretty similar to religion.
No, EA is the publisher, so it will most likely be just on Origin.
Steam OS will be great, but anyone who expects to play EA titles on Steam OS will be very dissappointed. All EA games are on Origin, not Steam, and it will probably stay that way. Expect MS to pay EA quite handsomely to keep it that way too.
Not only is the gap noticeable, it's HUGE! It's running at twice the amount of pixels.
Or Elder Scrolls Online which is a full mmo. Or Planetside.
Just read another review which claimed it was the worst in the series... I'm divided.
1440p on the other hand is very achievable, and it looks amazing! The perfect middle ground imo. I can run the BF4 beta at ultra/high with AA turned off at pretty stable 60fps with 2x old 580's!
For a total of 8 dollars per month!!! So expensive...
Sunset Overdrive looks meh, Ryse is reported being meh, Gears 4 is apparently coming to PS4, so not quite that many..