I strongly disagree that Crash Bandicoot 3 was the best. I have always felt CB2 was the best of the series. Just the perfect platformer. CB3 was good, but too many gimmicky levels.
@telekeneticsmantis. The PS3 didnt fail at future-proofing due to the Cell CPU, it failed due to a pretty bad memory architechture, as well as memory amount, and the pretty slow GPU it had. The cell probably has more raw power than the PS4 CPU today, just very hard to utilize, especially with the memory architechture it ended up with.
Assassins Greed
Actually one of the more polished PC games out this year. Very consistant framerate. Runs well on quite low-end cards. No stuttering even with SLI.
My guess is that you mixed the terms "budget" and "bad" and bought the wrong one.
Especially with every Ubisoft title.
I would buy a PS4 for Crash. I'm 24 years old.
It won't cause stuttering, but it will cause screen-tearing.
Old hardware is hurting console games. Not 1080p
I ended up getting a refund through Origin for this game, due to the terrible stuttering a lot of us Nvidia users are experiencing. Its a shame, cause I am a DA fan, and I really want to play it, but I refuse to support broken PC-ports.
Keep on digging...
Ubisoft are far worse than EA, and have been so for a couple of years.
There is a difference between animated cloth, and real time physics based cloth. Some PS2 games tried to give that impression, and some even had really basic implementation of collision + animation, but they did not have true dynamic cloth simulation.
He never said TLOU was a bad game, he is saying that the GPU matters, because TLOU would have been even better at 1080 60fps, and even better at 1440p 144fps with G-sync.
Loving the beta too, I just hate the fact that is is impossible to play with friends at the moment. Needs a proper group function, where you see markers where your friends are in space. etc.
@dmeador, it actually isn't that simple. You can measure the color spectrum of light, and find out what color something is. What our eyes percieve shifts as we get further away from things. Things in the far distance tend to be more blueish than when you get up close to them.
Actually, the sky is purple, but our eyes are more sensitive to the blue spectrum, so we see it as blue.
Capped FPS = a complete deal breaker.
I suppose this is Ubis new strategy towards PC gamers. They don't understand us in the slightests, so they just tell us what they would tell console gamers. 60fps, 1080p guys!!! -_-
60fps is not silky smooth after you've tried 144fps on a ROG Swift :D