We miss you David:(
I have to disagree, I'd rather wait and get the whole package. When replaying MGS5 later on, it will annoy me so much that the first part of it is some downgraded standalone game with worse graphics than the rest, with an extra set of menues, tutorials etc. etc..
Titanfall is great..... On my PC
In terms of pure calculation power, the PS3 Cell is still a damn powerful CPU by today's standards. It was truely a beast back in 2006, but was sadly held back by a GPU that was pretty mid-end when it released, as well as a pretty terrible memory arcitechture.
The difference in CPU power between the PS3 and PS4 is much smaller than people think. The PS4 has huge advantages with everything else though, and the Cell was not easy to program for.
It is also the cheapest upgrade you can do...
Crysis 3 is not that CPU-intensive. If this game has a lot of AI processing going on, then it will probably require more of your CPU than Crysis 3. Besides, the new consoles are heavily oriented towards multithreading as they lack single-thread performance, so I suggest the PC ports will move in that direction aswell.
CPU power is not directly linked to graphics.
He was not going to be involved in MGS3 either. MGS3 development was started with him as only a supervisor/producer role, but he thought they didn't do a good enough job without him.
To be honest, Kojima is lying to himself, he wants this "glorious" retirement to happen, but every time it comes to it, he sticks with what he knows.
A new DirectX will mainly reduce CPU overhead, and not suddenly make the GPU perform 50% better. Basically, they will get better CPU performance, but it will not help much in terms of resolution or GPU limited frame-rate.
This is also what happens when developers have a vision, and really want to create something great. Most of the larger gaming companies today don't have vision, they just think money.
*Looks at EA, Activision and Ubisoft*
Graphics can be technically bad. People who think Ryse looks good can't see past all the cheap tricks, and they have never tried to look at anything in the background. Just because some weirdo likes the look of blurry textures doesn't mean blurry textures are good.
Graphics cannot just be measured solely as a preference, it is also a technical and objective thing. Definitely a bit of both, but games going for a realistic look should definitely be judged by its technic...
Well, that was a given. Anisotropic filtering is not demanding at all in this day and age. The difference in PC games with AF off or on x16 is barely measurable in terms of FPS. Still, I suppose it is nice to hear that from devs themselves.
I somehow doubt it. 4k requires a massive amount of GPU hardware. 4x GTX Titans aren't even enough to push 60fps in some games in 4k. I doubt consoles will rival that in the next generation, and if it does, the only difference would be 4k, and very few other improvements.
1440p might be a possibility though.
The only game I can think of is Star Citizen.
If you honestly think the graphics/engine programmers are in charge of level/story/content creation then you should read a bit more about game development. While this would be true for small indy teams, the MGS team consist of at least a hundred people.
People who say Ryse has good graphics don't understand graphics. It has some nice lighting and saturation, and some good models up close. But look at it, textures are blurry, and the full LOD distance is terribly short. Anything a few meters from the camera turns into really low LOD models that look aweful. The distant textures and character models are an abomination.
It certainly looks good, but somewhere between losing David Hayter, splitting the game into two parts, and having a more mission based story design, I ended up getting less hyped for this than any other MGS. The game might prove me completely wrong, but I just feel a bit left behind as a fan.
I don't think you understand what an engine is exactly? A game using Frostbite doesn't mean it will turn into Battlefield 4. You can have vastly different games on the same engine. Frostbite definitely has some excellent performance, and is a very versatile engine.
Origin actually has 24 hour refund for games, pretty awesome service actually.
Getting a PS4 is not a bad choice, I will own both eventually, but I couldn't live without a PC. Spending a bit more for a PC pays for itself down the line, Steam sales etc. lets you get games incredibly cheap, not to mention humblebundle. Besides, you can use a PC for more than just gaming.
I've never been a fan of budget builds though, I think it is much better to spend around 1000$ and get something that you feel is powerful, and that will last for quite a while, b...
I disagree, I feel the quality of AC games are severely hampered by the short dev time. I still greatly enjoy the AC franchise, but oh my god how good those games could've been if they had received proper love, polish and 3 year dev cycles.