I like how there are thousands of quests.
And every single one is a generic fetch-quest.
While I haven't looked at the story leak myself, from what I've gathered the response to it has been fairly negative. After Dragon Age 2, many gamers are looking at ME3 and preparing themselves for the worst. If EA had the slightest ounce of sense, they'd realize that the best way to ensure day 1 sales would be to reveal as little about the game as possible--therefore decreasing the chances of burning fans with their shenanigans.
Tales and Megaten are niche?
*sigh*
I miss those golden days before the 360, when there was no such thing as a niche game or a casual game--just games.
"For my personal experience with Demon's Souls, when it was close to final I spent close to two hours playing it and after two hours I was still standing at the beginning at the game. I said, 'This is crap. This is an unbelievably bad game.' So I put it aside."
A perfectly valid opinion, one held by many gamers, even. And while, yeah, Sony didn't recognize the market for Demons Souls right off the bat--they did recognize it fairly quickly, which is m...
I'm a bit mixed. Santa Monica can prodcue damned fine games, but I don't think I can take any more of Kratos. I haven't hated a protagonist in a game that much since CJ in San Andreas.
It is, but when I contacted Sony about it they claimed that (in a nutshell) they were removing PS3/PSP functionality from the XMB to accommodate Vita functionality.
So the Vita gets the blame.
As for the proprietary thing being beat to death--well, yeah, and it deserves to be. It's a slap in the face to gamers everywhere. Fighting piracy is all well and good--until you start punishing the consumer, which is exactly what Sony is doing.
I don't have much faith in Bethesda adding much to the game.
I'm hoping to try my hand at modding to fix what I view as the biggest problems with Skyrim--bad quest design and shoddy writing. Do some stuff like add multiple ways to solve each quest (the standard good/evil/neutral routes), and expand on the end-game to allow the player to actually effect the world... become King of Skyrim by joining the Stormcloaks, aiding the imperials, or even forming his/her own army...
It may not be repeating the PSP's mistakes... but it's making plenty of new ones.
The whole proprietary memory format may be the most obvious, but the one that REALLY irks me is the fact that to make the Vita and PS3 "compatible" Sony decided to remove the ability to sort PSP games (and, presumably, Vita games as well) on the PS3's HDD.
That was just a dick move, no two ways about it.
Maybe he meant "God of War" as in the series, not just the first game? The first game has a passable story, but the two sequels were pretty bad.
Definitely Majora's Mask. It had a profound effect on both narrative and gameplay that no other game even begins to approach.
The two closest titles would be, I think, Prince of Persia when it comes to incorporating time travel to gameplay mechanics and (of course) the Legacy of Kain series when it comes to incorporating time travel to the narrative.
I don't plan on buying a Vita for another year... by then it'll either have a decent library and some good games discounted, or it'll be clear enough that it failed.
And speaking of discounted Vita games, are we getting the "cheaper digital copy" in the West, or is that Japan-only?
I may have gotten my 3DS as a gift, but it sure wised me up to the current face of the mobile gaming industry.
As for the PSN update... I'...
...You're agreeing with a point I did not make, and then countering this made-up argument by echoing my own sentiments.
Reading comprehension: it matters!
No one with half a brain would try to argue that RPGs are dead, or even dying, be they generic high-fantasy romps or quirky JRPGs.
One could, however, make the argument that the genre has become less than what it was, since greater fidelity has diminished the necessity for quality writing to draw the player in.
There are differences, but they're fairly minor. It's not a high-resolution texture pack so much as it is giving the vanilla PC game different (read: slightly better) textures than the console version.
Eh....
If anything, it seems to me the best thing gaming can do to counter depression is stave off thoughts of suicide with M-M-MAD COMBOS-
Since when is CoD know for a great single-player experience? If you're not buying these games for the online element, you're doing it wrong.
Also: 14 games like CoD? Does anyone really care? Remember back when making games like CoD was considered less a mark of honor, more a secret shame?
...None of the Jak games are any of those things but "colorful."
...every Jak game has been linear.
Nonlinear games are a rarity, mostly because non-linear storytelling doesn't really work.
How can you call yourself an RPG gamer and dismiss games for being "too long?" That invalidates your opinions--past, present and future.
I really wish I could play that version of Skyrim. It sounds much more interesting than the game I got.