Well, to be perfectly fair, most gamers didn't give the Wii a chance, and Nintendo didn't really give gamers a chance, choosing to focus more on the casual market with the Wii than with core gamers, a demographic Nintendo has mostly ignored since the SNES.
As someone pretty familiar with the Wii's library, I've gotta say, even if you're including Virtual Console titles in that 65 number of Wii "classics," you sound like one hell of a fanboy. At m...
Er... I don't really know anything about Pokemon, just picked up Black (The first game) two days ago.
But, uh, even I can't help but notice the irony of PETA basing this crap of Pokemon Black/White.
I mean, isn't the whole plot of Black about animal rights?
I'm not sure that would have helped the sales numbers in North America. I can't believe it didn't sell well: to me, it's the best DS RPG that's not a remake.
Oh well.
As for a PS3 or PSP port... eh, I'm not sure that would work too well. The style of the combat wouldn't really mesh with what people expect from HD consoles, and the 3D models would have to be completely redone to meet with base consumer expectations.
@smashman: You've got half a point there: the cut-scenes would have to be altered. But, really, that shouldn't bee too much work as SE would still have the original files, they'd simply have to re-convert the originals to the resolution/ratio they want.
The amount of work "developing" the game would take maybe one month, two at the most.
These games are NOT remakes and they are NOT remasters. They're simple ports.
Th...
My list:
1. Directional audio. I hate turning the camera and suddenly having NPC dialog go mute. SOUND DOES NOT WORK THAT WAY.
2. Loot for the sake of loot. I mean, jesus christ, this is getting absurd.
3. "Adventurers." This is the lazy way to avoid writing anything decent. Give the heroes a job! A real job! Use clever writing to lead them from that occupation to the earth-shattering plot!
4. A new character archet...
I know you're sort of assuming that no one is going to bother pointing out your bullshit. Well... better luck next time.
What Xof said was:
"The super-slim would probably be just fine... but it's new and unproven. So I'd recommend going for an older slim instead of a super-slim."
And:
"It's unlikely, but the super-slim could--after all--suffer a critical hardware defect like the original PS3-100...
What, but they didn't remove MHFU from the store, right? And even if they did, not updating would result in the same effect as you wouldn't be able to download it even if it were there as you would be unable to connect to the PSN.
Or is this some sort of hamfisted, roundabout way of protesting the lack of localization of a PSP game by refusing to update a Vita so that you can play a pirated version on it when the Vita itself cannot run pirated games?
...
Anime = Animation. literally. It's not a translation or an abbreviation.
It's the katakana characters "a," "ni" and "me." Or, rather, it's the Japanese-spelling for animation. Fun fact: what we think of as "anime" now was originally known as manga (named after the style of comic that was animated).
The English term 'animation' was adopted and converted to 'anime' in the 1970s.
I wouldn't go that far. The gameplay -is- perfectly executed, but story has -never- been R&C's strong point.
And as for the interest not waning... well, yes, part of that can be attributed to the fact that it's a great franchise... but I think the greater part is because, well, Insomniac's really the ONLY developer left making that kind of PS2-era platformer. The only other games that come close are either Nintendo's 3D mario platformers (to a degree) ...
You fail at analogy. It would be more like a Zelda game leaving Hyrule and taking place somewhere else.
Oh, wait, they did that already. A whole, whole bunch of times.
What you're describing would be less a change in setting/premise and more a change in the fundamental mechanics of the game. Changing those mechanics would fundamentally alter the "FALLOUT EXPERIENCE," according to you, right?
So, god forbid, they never, ever do ...
Wow, I didn't find any of those games depressing. At all.
The only game that genuinely made me feel depressed was Persona 3 (and by extension, Persona 4). Why didn't I join every club in and speak to every single person I saw every single day in high school? WHY!?!?!?
That and when I played Modern Warfare 2 for the first and only time and was hit with the realization that the garbage in front of me represented the biggest, most popular, most represent...
That depends entirely on how you define open-world. And genre. By the traditional gaming genres, open-world, well, doesn't exist. But the traditional rules for genres in gaming are moronic, so maybe that's a good thing.
Typically, games that fall under the nebuluous "roleplaying" moniker offer, by far, vastly more content than any other type of game. Whether a game like Skyrim where you can spend hundreds of hours walking around, Dialbo where you can spend h...
did all this mucky-muck originate in KH2? I only played KH1, and I don't remember it being very complicated. At all.
No, it's a very good franchise that does what it does very, very well, and manages to take risks with very different premises for some games while staying true to the franchise' core in others.
The word you're looking for is "ambivalent."
You being ambivalent about a franchise does not make that franchise mediocre.
Myself, personally, I couldn't give a flying **** about God of War. Not a one. The difference between y...
You know, calling someone else out for being a fanboy has a lot less merit when you use that same post to say something even -more- fanboyish.
And here I thought the PSN's Tetris being sold for $10 was ridiculously, obscenely exorbitant.
That'll learn me. That'll learn me real good.
I'm not saying this review isn't credible, gut given the fact that the Vita is smack dab in the middle of a six-month long dry spell, or thereabouts, I think it's too early to call Sound Shapes a hit.
Give it a week. Maybe two. Then if the game is still getting stellar reviews, then I'll believe it.
Call me crazy, but I'm sick to death of games getting hyped up prior to and at release. I'm sick of having to wait weeks, or even months, ...
It's more like God of War than Zelda. By a long shot.
All things considered, though, if you're going to make a game that so blatantly borrows so many elements--stylistically, mechanically and even aesthetically--you really -cannot- complain about your consumers pointing out the similarity.
I mean, that's almost as bad as making a game and then making a point of telling everyone that it's not "for" gamers.
I was looking forward to an insightful, or at the very least intelligent discussion of the Professor Layton series. I found neither.
This article is -profoundly- poorly written.
My guess is that it was either written by a high school student suffering under the mistaken delusion that he or she has some talent with writing... or, perhaps more likely, someone for whom English is a second, third or fourth language.
tl;dr don't waste you'...
Of course you have proof their paid off. Every time you visit IGN, or Gamespot, or wherever, what do you see? You see advertisements for games plastered all over the place.
That may not indicate "payment-for-positive-rev iews," but it sure as hell DOES indicate a severe lack of journalistic integrity.
And they're kind of the same thing.