Have you actually seen any of the direct feed footages? The sounds are mediocre at best, no backfires, the shifts sound insanely artificial, the tire squealing is garbage too. P.C and Forza and even DC is light years ahead of those sounds.
@Ashlen
And on a game with NO SP, a map count lower than older COD's and only like 3 FREAKING GAME MODES...
The FIA stuff is downright awesome! It'll make the MP lively and keep players invested. But they need to address some of the technical issues thus far, one being car sounds the others being those damage and crash physics. It doesn't seem like bumper cars anymore, but its still no where close to real life.
They have apparently have a Sci-Fi game in the works. I'd love to see that before TLOU 2, don't get me wrong I enjoyed it. But that game doesn't need a franchise, its perfect and ended without any internal need to push the story.
@Sammarshall102
Yeah Driveclub and Killzone
(sarcasm)
Careful now you'll get some people upset on N4G with this comment
The sounds are still total garbage. There is drastic improvement you'd have to be blind not to see it. But I expected the game to look better than FM6 and it seems on par. I'm hoping it beats it out in the areas of physics, the accuracy of tracks and letting all tracks implement weather and night racing
"Morale" what is this war? lol
Yeah there hasn't been a GOTY level exclusive on Xbox, but most of the time they end up being great games.
@IRetrouk
There's videos out that prove the Xbox One's current UI is much faster than the PS's. But keep spouting your nonsense bud
@Con
I think Xbox One had better games in general in 2015. Remasters aside, Halo 5, Elite Dangerous, Rise, FM6 are great games. I think the only one I enjoyed on PS4 in 2015 was Bloodborne and Zesteria. However in 2016 the PS has come off to a great year with R&C and Uncharted, while QB was a disappointment.
If I go full in depth i'd be an essay, but I'll try and summarize. For one every car seems to drive like a front-drive, they all have this ridiculous mid-corner understeer that makes zero sense in cars like the GTR or Corvette ZR1. Every car for some reason feels ridiculously stiff, like even GT cars ride like they're running on flat tires. GT6 also did a terrible job with torque vectoring, its non-existent even on hyper cars.
GT has always done GREAT menu and this is no different, I heard some chill-wave music on another stream and the aesthetics look fine. That AI though is worrying, it isn't anywhere near as smart or aggressive as real racers are, I'm hoping these get ironed out by launch.
The graphics look fantastic! I'm loving the look of the game thus far and I'm sure it'll get better. What I have an issue with are the sounds, can't say much about the physics. But they really need to get away from the dated design in GT6 with how it manages suspension and springs physics
In one summary, a lack of attention to detail. GT5 seemed lazy and just seemed to focus on the visual update rather than rebuilding that engine for the next generation. GT6 still has physics from the 90s loll, why people think its amazing is cause FF is top tier
The sound is TERRIBLE! No backfire, the shifts sound like I'm playing NFS and so damn artificial, the rev range on this car is ridiculous and it makes it sound like it tops at 3200 RPM. Needs some serious work before launch
Pretty sure you know nothing about actual car physics since you even bother to mention D.C and name the title of an album by M.A.R.S instead of Project Cars, which is leagues ahead of any console SIM in physics and tire modeling.
LOL its called buying a license, the authenticity of the game's physics has nothing to do with FIA allowing them to use the franchise tag. If thats the case iRacing and Asseto would have had those ages ago, none the less I can't vouch for the physics I haven't played it, just saying IFFF it did have dated physics not that it DOESS
Uhh yeah games are gonna improve kinda dramatically from PS1 to PS4 thats kinda expected no? What the issue is that nothing in GT Sport is innovate at the mechanical level, as it seems like the game reuses a ton of assets from its predecessor on a last-gen device.
Based on initial impressions I'm not that impressed. Only 130 cars? There is only 19 tracks too and its being sold as a flagship racing title on the PS4. I'll hold off on the total negativity until I go hands on at E3, but based on the info, I expected a lot more from PD
Currently sitting at a 94 Meta!! HOLY man this game is a success, regardless of how barebones it might be