That is the best way to play Battlefield. Never go in alone playing the game. It's a heavily team-based shooter. I've enjoyed the days of Bad Company on console and I am now enjoying the BF1 Alpha on PC, and let me say, get friends.
I'm in the closed alpha rn, and all I will say is that is far from a casual shooter...
But... Boyes to Men...
@SonyWarrior
The issue is that the RX480 is being bragged about being a "VR Ready" card when the current "recommended experience" build requires a GTX 970 to say the least which is $300 (was $350 at launch) when this $200 card is being advertised as "VR Ready" and something that can overpower the 1080 when in Crossfire. If so much as bad PR like this comes through for the 480, AMD will continue lurking in the gutter as Nvidia holds the GPU mark...
That's why it has the bright LED bulbs for tracking
Well in my experience with the move, it was leaps ahead of the Wii to say the least, but it always felt like the PS3 Eye camera is what held it down. The PS4 camera however has better tracking (even so far as Kinect-level tracking when I used the Playroom). No doubt it would also be them saving the investment on Move to directly relaunch it with PSVR
The hardware itself is more accurate and comfortable to use than the Wii. Unfortunately, motion controls were nothing more but a fad for 7th gen, with the Wii sales dying later-on, and Kinect being a flop with Move. However, the best thing to come out of the Move would be the fact that the tracking and motion sensing technology were used in the Dualshock 4 and the PSVR. However, motion controls are seeing better implementation WITH VR instead of its own standalone feature. Vive comes with two...
@TheCommentator
Again a feature limited to certain games (as of right now it's a DX12 exclusive feature) with games like Ashes of Singularity supporting it.
My friend considered selling his 390x for two of these.
Remember, the issue with crossfire/SLI is that only a select amount of games support the feature. Otherwise you're better off running on a single-card. That would have to be the pro of considering xFire 480's vs. a single 1080.
Nope. Just a cringefest featuring, for some odd reason, John Carmack who probably lost whatever respect he had left after leaving id Software for Oculus.
I did a Winston stack on Route 66 once. Everyone on the text chat was chanting,"For Harambe." Then we lost that whole match.
How about them buying out the assets and mod team behind Skywind(Morrowind remake using Skyrim's engine and Morrowind's sound assets) and turning it into a full-fledged remake of Morrowind
id Tech 3 is the engine name you're looking at. Activision claims that there have been so many internal modifications to the original SDK of the engine that they can brand it as their own internal CoD-Engine, but the source-code is still there. Meaning that yes, Call of Duty has been running on the same exact obsolete game-engine for over 12 years.
Crossfire, much like SLI, only works with games that are compatible with multi-gpu processing. GTAV, Ashes of Singularity(which actually supports cross-brand multi-GPU support thanks to DX12) and a small handful of games support it.
Battlefield 1944. Follow up on this war-history direction
The biggest complaint from GT5 and GT6 were the dated audio/crash physics. This spin-off is supposed to show that they're focusing more on that issue for GT7.
If anything, PC/PS4 sales will be unaffected b/c PS4 (2-to-1 on Xbones) and PC has always been the core fanbase for Battlefield,
Xenoverse abbreviated was already Dragonball XV(representing the fact it was the 15's dragonball Z game). So now... DBXV2?
Battlefield has always been a multiplayer-focused shooter. Campaign means nothing to me and it shouldn't mean anything to any person looking for a decent SP experience. At the very least it should be something for newcomers to learn game mechanics like BF4's single player.
Pretty much everything Team ICO over at Sony Japan is spiritually connected to one-another. ICO, Shadow of the Colossus, the Last Guardian.