It honestly isn't. The first switch was from Cryengine 3 to Cryengine (4th gen). My guess is to save themselves on licensing for Lumberyard since its more open-source than CryEngine.
1440p or QHD these days is that borderline of clear resolution and smooth frame rate for gaming. 4K displays dont even support anything past 60hz and 1440p monitors at 144hz are EVERYWHERE on amazon and newegg. Which kinda give the idea that maybe the Switch handheld supports G-sync (where the monitor refresh rate changes to fit the game framerate)
Early sales are doing better than Cod for BF1. But overally CoD will still pull in high sales numbers as the year rolls on. CoD: IW has been pushing sales by marking down to almost 50% off and $20 off the CoD4 bundle. Will they take a hit on their initial profit margin? Probably. But early sales numbers are what investors care about at the moment.
$200 is the best bet. Xbox One, with a more generalized library of games, is going for $249 right now.
Poland is taking pride over their gaming industry. They sent Obama a collector's edition of Witcher 2 as an token of Polish culture.
Poland promoting a media industry within their country is the country's investment in its own economy that will in turn give back. Especially with CD Projekt Red being the biggest name of all the studios.
Dude. 4x resolution provides a sharper image quality and practically eliminates the necessity of anti-aliasing(which is a very taxing process). BF1 at native 4K is one of the most beautiful and optimized games I've ever played.
Developers abandoned the Wii U due to the rapidly-growing age of the hardware. It used a similar PowerPC/ATI architecture as the Xbox 360, a system that precedes its release by 7 years. Hopefully the Switch will utilize the Pascal version of Nvidia's Tegra chip rather than the Maxwell architecture that's in the devkits. Pascal has better longevity than its Maxwell predecessor and is vastly more-powerful
Well, yeah. It probably operates like laptop hardware where it's programmed to decrease performance to make battery life feasible. Remember, it's operating on an Nvidia Tegra chip (Devkits run on Maxwell but hopefully the Switch will debut the Pascal version which is steeply more powerful) so there's still going to be plenty of power to generate a good gaming experience.
This just further justified his aggression.
@LiveCustoms is right because VgChartz is very specific yet inaccurate about sales numbers, but gives a general idea about sales numbers. The only real word that can be taken is the publisher's.
However since Activision has yet to release those numbers (they normally do release launch numbers immediately) it's never a good sign.
As a PC gamer myself, I will be. Most PC gamers generally favor Nintendo consoles for being a unique gaming experience rather than the mid-lower quality experience that Sony/Microsoft have been offering since 7th-gen consoles
If the downgrade fixes how taxing the game is on CPUs then I would be fine. But it doesn't so...
TL;DR. it's $40 off now. The promo code TITAN20 will take off another $8. With tax it's about $35
Maybe even push 4K/60 if you drop things like AA.
BF1 doesn't run native resolutions. The PS4 runs a dynamic '1000p'. By dynamic I mean it downscsles resolution automatically during switches in scenes and other places where high frame rate drops would occurs.
The PS4 pro runs 1800p with checkerboard upscaling.
I wouldn't put BF4 so low. Most of BF4's launch problems stemmed from BF3. Netcode, low-tick servers, horrendous ADS recoil, and server lag were all issues within BF3 that persisted through the game's lifespan, and it wasn't until DICE LA, with the help of the BF community via CTE, fixed the game later in its lifetime. And by unifying the UI for BF1 and BF4, DICE isn't looking to drop support for the game anytime soon.
Saleswise casual players will still buy CoD. It will outsell BF1 maybe but at the same time it will do real damage to CoD's sales numbers. The series has been on a small decline since Ghosts and BF1 will definitely drive another nail into CoD's coffin, but it won't kill the franchise. Not yet.
Also Battlefield is a more complicated and difficult game to get into and master, especially since its a series that actually implements change with every game, but once...
My concern is moreover which version of Nvidia's Tegra chip the final product is using. Devkits were confirmed to be using Nvidia's X1 Maxwell CPU, a 2015 chip used in $200 SHIELD TV's. Nvidia already has their Pascal version of Tegra in circulation(in car systems, granted), and to anyone following Nvidia's track record, Pascal is vastly more powerful than its Maxwell predecessor. The difference maker for the Switch's long-term and full capabiliy is literally a single year...
I hated BF4 clan servers on PC because corrupt server mods and admins prioritize themselves and their team. However, I understand the idea for them to keep the system. If fans really wanted to keep the game running, especially after they're done hosting their own servers, the fans would pay to keep the servers up for rent. BF2 has been kicking for over a decade because fans have devoted themselves to the point they modded the game to not even need GameSpy
The SHIELD series are great devices with shit marketing by a company that's better known for processor manufacturing. The Switch using a Tegra processor doesnt mean its a new generation of SHIELD, though. Nvidia has always meant for Tegra to expand into mobile gaming in a way that mirrors modern AAA gaming. The fact Nintendo is using Tegra in the Switch is good fir both companies