Pretty sure it was a stab at satire, only it was the kind of satire that is unnecessary and verily unfunny.
That's right. I used the word 'verily' in a sentence.
Yeah, I agree. I loved...LOVED the game, but it represents one of the biggest problems with game design these days (Dead Space 3 and Tomb Raider come to mind, as well). Developers too often create these big, gigantic, beautiful, interesting worlds, but then have no idea what to do with them so they just revert to the old standby: wave upon wave of things to shoot.
In a way, Infinite actually could have learned a thing or two from Dishonored, which had a more deliberate pace a...
There are exceptions, but for the most part women in games are almost always designed with the "lonely male virgin" demographic in mind. You can deny it all you want, but that's the very reason you see booth babes at E3 (and you never see "booth dudes").
The real problem with feminists is that they get things COMPLETELY backwards. Women in games are not depicted that way because that's the way men see all women. They are depicted that way because t...
And therein lies the idiocy of the game's design. Give people relative anonymity and the means to be dicks...and they will ALWAYS be dicks.
I know, right? I mean, I'll give the game a chance, but we hear this literally with EVERY new MMO that comes out nowadays.
What's depressing about this is that companies want you to think that it's for convenience and security...
...but it's actually just a way to restrict our already pathetic consumer rights even further, and more easily fragment their games into more profitable, microtransaction/DLC-heavy models.
And it will not stop, I guarantee it, no matter how much piss and vinegar is stirred up online.
I gotta be honest, the proportions of these models is...slightly disturbing to me.
Normally I would agree, but ALL of Bioware's big franchises essentially went down the crapper after EA took over, and it's generally for the same reasons: they all seem to be fragmented messes because they've been tempered to accommodate a "broader audience" and sleazy DLC/microtransactions.
- Mass Effect 3 had day one DLC in the form of a Geth companion and an ending that was (by their own admission) delegated to the producer and a single writer without...
Yeah, I agree with you there.
I'm as tired of reading anti-feminists responding to EVERY MENTION OF GIRLS IN GAMING as I am of reading feminists getting pissed off for the same reason.
Don't know how many times developers have to see their games ran into the ground before they realize this. CODheads don't want to play COD-inspired games....they want to play COD. They want to play it so bad that it can essentially be released dozens of times with minor changes, but if it has COD in the title, that is all that is required.
They're shooting for this year, so....2018?
AND no auction house, AND the drops are being adjusted appropriately.
They're pretty much fixing all that was messed up in the PC version. I'll still withhold judgement, but color me intrigued.
Obvious joke is obvious.
Obviously you know nothing of desert exploration. NEVER leave home without your assless sand chaps...NEVER.
Jesus Christ. Couldn't possibly just be happy about a good score for the sequel to one of the best games of all time.
The internet, ladies and gentlemen.
I feel like a lot of you are saying you "cried" simply when something made you very sad.
There are many parts from many games that have made me very sad, but I've honestly never cried over any of those moments.
^The game gets hate for all the wrong reasons, as far as I'm concerned.
Yes, there is a greater emphasis on action and the general atmosphere doesn't feel nearly as isolated and desperate, but that's not BAD. Something is not bad simply because it is not something else. That's retarded.
The game has problems (mostly with pacing and the story/characters), but I actually really liked the action bits.
At the same time, though, I ...
Good review there, guy. I too could never get into the goofy, generic story or characters...and yet the gameplay has got to be the exact opposite of goofy and generic. I've put around 100 hours into every single entry in the series.
I imagine you're sitting there with an ironic grin on your face right now, because I don't know how anyone could honestly say the game is fixed with a straight face, much less that it was "never broken."
Even if you don't consider the server issues "part" of the game (which would be ridiculous to consider, but we'll do it anyway just for the sake of argument) you still have retarded AI, crazy balance issues and a plethora of game-breaking b...
I agree.
It's time for you to wake up, Mr. Freeman...wake up and....smell the aaassshhhheeessss.