As long as each fighter doesn't feel like some wonky clone, I say the more the merrier.
Opportunity Cost is a fickle thing. Unfortunately, as the author will soon discover (if he hasn't already) is that it does not extend strictly to RPGs, or even for that matter lengthy games in general. The problem is, once you begin thinking about anything you could have done/can be doing instead of what you are presently doing, it becomes a constant cycle.
Unfortunately, we're going to see a lot more of this happening in the near future. Not, mind you, because EA doesn't want you to play their games online, but rather because the proliferation of used game sales ultimately hurts their bottom line.
I'm not condoning this behavior, by any means, by I can see where they're coming from. Running and maintaining a server isn't cheap, and EA (as many other companies will do before too long) has come to the realiz...
Has EA hinted at adding such features, or is this just a wish list at this point?
How about a third option? That is, in the interest of accessibility, THQ modified the fighter rankings?
I doubt EA will give the rookies the rating they deserve...
My main issue with Final Fantasy XIII is not necessarily the changes SquareEnix made to the world dynamic, so much as it is the fact that it almost feels like the game itself has been dumbed down, somewhat. Why have MP been removed? Why the new linear presententation? Why the lack of complex minigames?
The official answer, of course, is that SquareEnix was trying to reinvent Final Fantasy, ultimately making it more accessible. That said, I pose the following question - why t...
Natal, like any piece of hardware, is only as good as the software behind it. That said, with the number of developers onboard to support Natal, I doubt very much this will be an issue.
While a limit like this may seem odd, it's not unwarranted. Namely, it prevents resalers, and helps to meet the demand, which at the moment is currently through the roof.
Mind you, I don't anticipate this limit being permanent, and if nothing else, reset upon release of a newer model.
Some good reasons here. Laying the groundwork for a "state of PC gaming" piece later on in the year, perhaps?
How could I have been in the dark on these games for so long? I will definitely have to check them out the next time I'm bored online...
Bejeweled is, and always has been, brilliant in its simplicity. Like most PopCap games, it has a certain pick up and play quality about it, which I suspect has much to do with why it now holds the GBWR's title of most popular puzzle game of the century.
Some good ideas here, assuming they do not eventually become over-used, as many would argue traditional deathmatch has.
To me, this sounds like little more than extending the concept of shareware into the console arena. Remember Fable 2's fragmented digital distribution, where only the first chapter was free? I wouldn't be surprised in the least to see downloadable games going further down that path.
As for having to pay for these so-called "premium demos"? I'm alright with it, on the sole condition that the amount I pay for whatever initial chapter/segment/quest that is being offere...
A solid yes to every one of those games on that list - but what about Alpha Protocol, Alan Wake, Crackdown 2, and the surprisingly intense Hydrophobia?
It's a shame MS isn't letting Machinarium be published for XBLA - the PC version is pretty darn fun.
I still come back to Trials HD, even now, some 8 months later. The physics engine is amazing, and the level editor is surprisingly fully featured for an XBLA game.
All April Foolery aside, it's funny you should mention a COD RPG, especially since Activision has mentioned the desire to expand the COD franchise to "other" genres...
Ironically, it may be the most plausible of all of these deliberately "fake" rumors ;)
I guess the overlying question here is, what endearing qualities does a game need to withstand the test of time?
Personally, I think OnLive is missing the mark - their vision of eliminating the competition, with a single, fee based cloud distribution platform is amazingly short sighted. As with any cloud storage system, there is no such thing as 100% uptime. What happens if the user isn't connected to the internet? Or, for that matter, what safe guards are in place to ensure the infrastructure can handle the sure to be astronomical traffic (especially in terms of a new release title?)