@moldybread
The argument that consumers are holding out for the XB1X is flawed. For instance, you would think that not only would the consumers hold off on getting an XB1, but also hold off on getting a PS4 since the XB1X will be the most powerful console when it launches. However, when you look at the NPD numbers for June and July, the PS4 has been performing better than it did in June & July 2016 by a significant margin even after Microsoft revealed their midgen conso...
In which the service that streams those games is run by customized PS4 hardware. In other words, you're basically renting a faraway PS4 to do Remote Play.
And you wouldn't expect this, but Dragon Quest Builders also managed to sell over a million.
@Skull521
You are still using a PS4 when using PS Now, just not in a traditional sense. It is basically a glorified PS4 to PC Remote Play that you pay a monthly subscription fee for. In addition, relying on PS Now to play PS4 games contradicts the point of gaming on PC. PC gamers put good investments in their rigs to achieve the best settings they can possibly reach. However, PS Now limits streaming to 720p 30fps. Not to mention, there is also compression and input lag invo...
@tyasia0
The XB1X still uses Jaguar for its CPU. However, I do agree that the R&D put into the XB1X is likely significantly costlier than the R&D put into the Pro. Also, the XB1X uses vapor chamber cooling which is a more advanced (and expensive) method of cooling than what the Pro uses.
@Death
Going off of my head, Sony only closed Evolution Studios and Guerrilla Cambridge. However, the difference is that Sony let them finish their games first before they shut them down. This is a large contrast to how Microsoft handled Fable Legends and Lionhead Studios. Press Play Studios was also working on Project Knoxville, but that project got canned.
Bluepoint is working on the remake and they are a very efficient studio.
What will definitely come into play is the Vega vs. Navi debate. By 2019, Vega will be more affordable, but at the same time, AMD plans to release the Gray Hawk (Zen+/Navi) APU in 2019. It is possible that Sony can get a customized Gray Hawk APU in 2020 at a reasonable price. It will greatly benefit the PS5 as the Navi architecture will have more power efficiency than Vega and the Zen+ CPU should be good enough to not be a major bottleneck.
Most likely, Sony will wait until the holiday season to drop the price of the Pro. Keep the price at $400 and sell as many as you can to maximize revenue. And then, drop the price and/or bundle Horizon with the Pro to increase the userbase and maintain the sales baseline in 2018.
@Septic
You took the quote out of context. That is not excusable in proper journalism.
Notto disu shitto agen
For Japanese games, Gematsu and Nichegamer.
Oneangrygamer is also a pretty good site.
It irks me to no end that Kotaku was basically giving Persona 5 and Atlus a lot of flak for doing localization the right way. Remember, this is the same site that lauded Nintendo Treehouse's so-called 'localization' of Fire Emblem Fates.
No, Kotaku. You claim to be for accurate localization, but in truth, you are advocating for what I call 'loc-alter-ization'.
@Abriael
It's actually both because of the discounts and lower amount of consoles sold. From 10-Q at Marketwatch:
"Gaming revenue decreased $104 million or 3%, primarily due to lower Xbox hardware revenue, offset in part by higher revenue from Xbox software and services. Xbox hardware revenue decreased 22%, mainly due to lower prices of consoles sold and a decline in volume of consoles sold. Xbox software and services revenue increased 18%, drive...
The Pro sold around a half million in the US which is very good considering sales during the holiday season are dictated by price. It has also been out of stock frequently outside of the US. Same with PSVR.
At the end of the day, the software is what matters the most. Heck, just today, Tales of Berseria, Yakuza 0, and Kingdom Hearts 2.8 came out on the PS4. Impressions of Resident Evil 7 on PSVR have been generally positive.
@Death
The PS4/PC combo is exponentially better than the PS4/XB1 combo. Most of Microsoft's games are on Windows 10 and Steam has a vast library of games from low-budget niche titles to AAA games. PC offers more bang for your buck than the XB1 because of that.
"Owning both a PS4 and Xbox One, in my opinion both have put out the same amount of quality exclusives that appeal to each core user base."
Considering the XB1 exclu...
Pro did pretty good for the type of product it is: a luxury device that was $150 more expensive during the holiday season. Sony was likely very happy with the way things turned out in December because not only did the PS4 win, but it brought in a lot of revenue. The UC4 bundle doesn't cost Sony much because UC4 is a 1st party game. On the other hand, the Battlefield 1 bundle was one of the XB1's primary bundles alongside the Minecraft bundle, which was further discounted to $225. Bund...
It's more of an indictment on Microsoft because they spent loads more money than Sony, but the PS4 still sold more according to December NPD.
Also this one:
"The effect is enhanced by the inclusion of robust post-processing that includes high quality per-object motion blur. Every motion is accentuated by the effect lending weight to the action in a big way. The motion blur also helps the game appear smoother despite the frame-rate cap of 30fps. When these two techniques come together, the results are impressive - possibly the best 30fps implementation we can expect."
I remember when I...
@Vasto
You do realize that gaming revenue includes sales from the Windows Store, Minecraft, and even from Steam. Minecraft is available on almost every platform from current gen consoles to last gen consoles to mobile. Microsoft has also published some games on Steam like Halo Wars: Definitive Edition and Killer Instinct.
TL;DR - Gaming revenue is not limited to just Xbox revenue