He got platinum on Demon's Souls. I thought that was supposed to be one of the hardest?
He could be independently wealthy and play 10 hours or more a day. I was happy to see I had him beat at Pixeljunk Shooter, at least!
I would not start as QA, unless you do it as a summer internship or a part-time job while in school. You run the risk of getting STUCK in QA for longer than you'd like, and the pay is pretty low.
A gaming-specific school is not required, and is arguably not much better than a standard degree - while they are more focused on the things you need to make video games, that is ALL they cover, so some employers might see the degrees as lower than a BS if they are interested in ...
Well said.
Hah, I had 100's of save files for Oblivion and Fallout 3! Took me a while to clean them up when I started running out of space. I used a 10 rolling save scheme for New Vegas, but did not really need it, as I ran into no bug that couldn't be fixed loading a single save (and not many, at that).
Because many developers are too busy to engage the press on a regular basis, so they entertain them in a bunch. Or all the press attend the same even and repeat the same information in slightly different forms.
I think you are right.
In my experience, many companies are donated machines from PC manufacturers, just for the period of the show. These may be models that are not even on the market, yet, and thus may have issues that have not been ironed out. You show up the day before the event, grab the PCs from the manufacturer's loading area, and wheel them over to yours to install your game (the manufacturer may drop them off at your booth). If you are lucky, they will at least ship one to your office a few days before...
They won't give him any money, if they can help it. Even if they gave him $500, think about it... He's obviously not going to keep quiet about it, so the next thing you know, Microsoft has to deal with 10 million copycats trying to do the same thing.
There are limitations to the television format that prevent it from ever being as effective as a headset can be. Your comment is akin to saying, "Alcohol sounds just crazy and NOT NEEDED. Water is enough. Let's just focus and improve on that."
That's what SHE said.
Rage
But...but...but...On CSI they can take three pixels and recreate a full image! Surely an emulator can redo the textures in the same way? /s
Did it last for more than four hours?
Bubbles for the laugh, at least!
Since the consoles have locked hardware specs, you can code directly to the hardware much of the time. For PC, your code filters through so many abstraction layers that you need more raw horsepower to overcome the losses at each level.
If you write an engine for a single platform, you can tailor the code, content and design to its strengths. If you write a multi-platform engine, you are limited to the lowest common denominator in each regard, unless you spend 3x the time and expense to write three different engines/games. This doesn't mean any particular platform is necessarily better or worse than the next, it just means that all these tiny cuts make it harder to match an exclusive with a multi-plat title.
Here! Here!
Here! Here!
In Soviet Russia, maps got YOU.