CRank: 5Score: 24270

Please name any high-end 3D title on any console that runs 60 fps at 1080p native resolution...

6032d ago 0 agree2 disagreeView comment

I take it the 12 ft HDMI cable is hooked into a large screen TV or projector. If you can afford a TV that somehow display "Beyond 1080p", surely you can afford to pay for your games?

According to an article written Feb 2009 at http://www.hdtvetc.com/educ...

"Higher Resolutions: Resolutions beyond 1080p are available in the high-end projector realm; com...

6032d ago 1 agree1 disagreeView comment

Unless your room is only a few feet high, you need little more room for 9.1 than for 4.0. Technically, I suppose you could array the speakers directly around one chair, so you might get by with 5 ft x 5 ft. But the more room you have (whatever the speaker setup), the larger the "sweet spot" will be (where moving your head one way or another won't cause significant differences in volume or timing).

6041d ago 0 agree0 disagreeView comment

I don't understand why gamers feel they have to keep repeating this mantra over and over on these and other forums. I'm speaking in general terms, here - not targeting Blaze929, specifically (his comment was at the top of the list, is all).

I suppose gamers might be stating this as a means to goad the dev or pub into making nothing but games that live up to their standards (Modern Warfare clones, it seems). Or maybe they're trying to convince other gamers how cool they are in den...

6046d ago 0 agree0 disagreeView comment

Wouldn't that itch (or burn) horribly?

6047d ago 0 agree0 disagreeView comment

Agreed. Now I'll be mentally subtracting the PC gamerscore from anyone I know who has it on PC, whether or not they have been using the cheat.

6048d ago 1 agree0 disagreeView comment

Wow, I OWN the discussion on this story!

I thought I'd mention that I could really care less about which of these two cards takes the top of the heap. This is based not only on my own experience, but what I see in the Games Industry.

I play 95% of my games on the 360 and PS3. The titles I do play on PC, I've played on my laptop from work (not ideal, but "good enough"). Since the vast majority of game development profits come from console sales, I see more t...

6049d ago 1 agree0 disagreeView comment

Imagine reading out-loud the 37 page, 14000 word sentence written by Jonathan Coe in "Rotter's Club"! See http://www.amazon.com/Rotte...

6049d ago 0 agree0 disagreeView comment

How does the Intel system get DOUBLE the CPU 3DMarks? Either the Radeon driver is using half the processor, or, more likely, there's something jacked with the hardware setup. If that's the case, this is hardly a legit review...

Another possibility is that 3DMark is using a scene that uses PhysX for the CPU benchmark, which is offloaded to the GPU on NVIDIA cards, but run on CPU for non-NVIDIA hardware - which would hardly be a legit CPU benchmark!

If any of the game...

6049d ago 1 agree0 disagreeView comment

I agree. I find playing GTA IV to be a real eyestrain after a couple of hours (on PS3, but I understand the 360 experience is about the same).

6053d ago 0 agree0 disagreeView comment

I found the source of the images, which goes over some of the work to get id Tech 5 running on the consoles:

http://s09.idav.ucdavis.edu...

6057d ago 0 agree0 disagreeView comment

Yes, the water violates the Games Industry-mandated requirement that all water must look like it came from a tropical island... even if it is a standing body of stagnant, algae-filled water!

It's hard to tell without a moving image, but the effect around the rocks could simply be the lack of visibility due to the algae. Looks somewhat like the images at http://www.pondboss.com...

If development costs and unit sales remain constant, it makes sense for prices to remain constant. If costs hold and unit sales increase, prices can go down without hurting the developer.

The problem is that development costs are increasing much faster than unit sales. In the 80s and early 90s, a blockbuster could be produced by 1-10 people. Late 90s, this increased to 10-40. In the 2000s, we're seeing the development teams of these titles as large as the hundreds (some MMOs may ...

6057d ago 0 agree0 disagreeView comment

While he may have complained about the royalties, I seriously doubt they were THAT much, and certainly no different than the situation with Microsoft... Both manufacturers charge royalties (why do you think console games always cost $10 more than PC at release?), but I've heard the amount per-disk (or per-game) is about the same. Since Activision pushes more 360 units (which may require more disks on average, mind you, if it is a per-disk royalty), they should actually be complaining about wh...

6058d ago 0 agree0 disagreeView comment

If you think about streaming prerendered textures, you would realize that, while a half-way modern PC will always have the advantage over the current consoles, some of these advantages are reduced.

PC GPUs generally have more, if not MUCH more, video RAM than consoles. This is very useful when you want to cram a lot of high-resolution textures in there for each level. When you are continuously streaming textures, however, the extra memory may prove to serve absolutely no benefit ...

6058d ago 1 agree0 disagreeView comment

BTW, I saw Rage's dirt-track level running on all four platforms at QuakeCon two years ago. After the keynote, you could walk up and take a close look at the screens. All four looked essentially identical (and were running at, or about, 60 fps). The PC seemed to be running at a higher resolution and the color balance or saturation of one of the consoles looked a bit off, but that would only be apparent running side-by-side (and I'm sure they just hadn't gotten around to tweaking that).

6058d ago 0 agree0 disagreeView comment

Yeah, a lot of people here say things like "no way can a console do that", which may be true with standard game engine designs. But with a whole new rendering technique (continuously streaming textures), who's to say where the limits are, now?

6058d ago 0 agree0 disagreeView comment

Most of the posts here seem to throw around these huge numbers for the cost to develop the PS3 versions of Activision's games. The vast majority of development cost, 90% or more, is for the core game development on the lead platform. Any other platforms produced for a multi-plat release are small incremental costs - especially if the game uses a licensed cross-platform engine. It sounds like Activision has few, if any, PS3 exclusives, so the total cost to develop their PS3 ports is likely in ...

6059d ago 0 agree0 disagreeView comment

I agree. While I occasionally enjoy playing MP games with friends (when we can manage a LAN party), I much prefer story-based SP games, and wouldn't want to gimp their design or performance by forcing MP on them. I bought and enjoyed nearly every id game, but skipped "Quake 3: Arena" because it was only a MP game (playing MP against bots isn't a SP experience).

6062d ago 0 agree0 disagreeView comment

A couple very good reasons for separate executables comes to mind:

Game Design: Maybe your SP & MP game designs are very different, and you don't want to gimp all of them by trying to force them all to be the same. What may work for the "Brink" design will only work for a small percentage of other titles. That's like saying every game should consist of ridiculously over-bulked space marines, rolling around like Chinese acrobats in over-dark settings.

Me...

6062d ago 0 agree1 disagreeView comment